2edaccbfda
added duration from asesprite json, background animation, prepared
...
idle animation
2024-04-07 19:10:27 +02:00
0b0252022e
started animation background
2024-04-07 14:24:28 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
6f85a90b58
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
48396e7e0a
switched to yadu debug log
2024-02-13 18:42:13 +01:00
65ddec3fa4
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
ac643f49d3
completed refactoring to use systems
2024-02-10 19:45:06 +01:00