0ee848bad4
+nix
2024-05-19 20:40:31 +02:00
933b9c403f
build better oil6 based palette with more shades and not more hues
2024-04-16 19:30:12 +02:00
abc93d4d57
switched to ebitengine-input
2024-04-16 19:10:32 +02:00
b7383f065f
add moving animation support, fix debug printing
2024-04-16 17:46:53 +02:00
f2f134fddb
added robot draf
2024-04-16 17:31:17 +02:00
4f714b698d
add ackrc
2024-04-15 13:45:46 +02:00
8c14f36463
more new tiles
2024-04-15 13:36:40 +02:00
d22042cc72
enhanced
2024-04-12 19:01:17 +02:00
dd25d217dc
updated
2024-04-12 15:09:15 +02:00
a84b8b58e1
fixed snap in bug, started with space themed sprites
2024-04-12 15:08:40 +02:00
f23bdaf121
switched to go coded animation system, LDTK is not used for this anymore
2024-04-08 18:51:25 +02:00
2793710819
+more stuff to do
2024-04-08 14:52:55 +02:00
940d305c00
updated todo
2024-04-08 14:51:16 +02:00
2edaccbfda
added duration from asesprite json, background animation, prepared
...
idle animation
2024-04-07 19:10:27 +02:00
0b0252022e
started animation background
2024-04-07 14:24:28 +02:00
50dd76a268
trying star background
2024-04-07 13:46:29 +02:00
53bdb7e8ae
switched to use the level gbimage instead of the background property
2024-04-07 13:07:03 +02:00
261f23a5a9
switched to apollo palette and self made sprites
2024-04-07 12:05:37 +02:00
77de9621c9
+todo
2024-04-06 19:07:50 +02:00
d80a0b99ad
re-created all sprites using apollo palette
2024-04-06 19:06:34 +02:00
c76037486d
+todos
2024-04-04 18:45:29 +02:00
cb3ccb323c
better and easier to understand asset loading
2024-04-04 18:24:44 +02:00
95469ab3c7
changed aspect ration to 640x384 for better scaling on mobile
2024-04-04 17:53:22 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
20fa2639c6
Changes:
...
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
f6f2172f11
new door
2024-03-29 20:17:51 +01:00
c6f9557483
fix to make player stop on closed door
2024-03-29 18:54:47 +01:00
c7c3859a70
move player_player on top of pair_system
2024-03-29 11:54:37 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
f6d5385d35
started with switch/door pair
2024-03-28 13:53:03 +01:00
dc2574643c
fixed
2024-03-27 18:39:04 +01:00
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
693293b8c8
added
2024-03-22 17:57:44 +01:00
51d3776abf
fixed player loop detection, added more levels
2024-03-21 19:04:47 +01:00
19c9a5d502
better wasm build
2024-03-21 13:32:14 +01:00
d055c9e913
Merge pull request 'separate-collision-checker' ( #1 ) from separate-collision-checker into master
...
Reviewed-on: #1
2024-03-21 13:31:03 +01:00
52c4cb4e66
bump
2024-03-21 13:28:44 +01:00
e93c08f81f
fixes:
...
- using 1 func for grid collision checking with func arguments in
player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
daa5e41551
center description
2024-03-17 16:30:11 +01:00
35057ec8a6
added back button
2024-03-17 16:29:56 +01:00
449a75aa7d
added more levels
2024-03-17 16:29:41 +01:00
db228094eb
fixed level select widget size
2024-03-16 23:11:22 +01:00
927233aafb
+ui bug
2024-03-16 18:50:24 +01:00