13 Commits

Author SHA1 Message Date
f844058bf9 completed animation setup and code based solely on LDTK settings 2024-04-03 19:39:08 +02:00
001b67f97a renamed particle* to animation*, added asesprite animation loading 2024-04-02 20:05:23 +02:00
faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
ffaa5e6129 fixed higher speed collisions, removed Speed comp, put into Velocity 2024-02-26 12:56:12 +01:00
c93070883a added primary and secondary player mode 2024-02-22 19:40:49 +01:00
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
5a288035b3 added Timer, Particle Render Delay (via Particle.Show) +new sprites 2024-02-12 17:27:52 +01:00
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
006216398a added detonation particles after collectibles have been collected 2024-02-08 18:33:59 +01:00
a0b40139c7 added collectibles support 2024-02-07 18:01:58 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00