39 Commits

Author SHA1 Message Date
b7383f065f add moving animation support, fix debug printing 2024-04-16 17:46:53 +02:00
dd25d217dc updated 2024-04-12 15:09:15 +02:00
a84b8b58e1 fixed snap in bug, started with space themed sprites 2024-04-12 15:08:40 +02:00
2793710819 +more stuff to do 2024-04-08 14:52:55 +02:00
940d305c00 updated todo 2024-04-08 14:51:16 +02:00
77de9621c9 +todo 2024-04-06 19:07:50 +02:00
c76037486d +todos 2024-04-04 18:45:29 +02:00
f844058bf9 completed animation setup and code based solely on LDTK settings 2024-04-03 19:39:08 +02:00
001b67f97a renamed particle* to animation*, added asesprite animation loading 2024-04-02 20:05:23 +02:00
20fa2639c6 Changes:
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
dc2574643c fixed 2024-03-27 18:39:04 +01:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
f8c09fda76 first try to use new tiles 2024-03-22 19:02:52 +01:00
51d3776abf fixed player loop detection, added more levels 2024-03-21 19:04:47 +01:00
e93c08f81f fixes:
- using 1 func for grid collision checking with func arguments in
  player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
  on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676 added mouse menu to player hud (events in level_scene), fix level 4 2024-03-18 19:34:57 +01:00
927233aafb +ui bug 2024-03-16 18:50:24 +01:00
2084150456 fixed last level oos bug, added more levels and entities 2024-03-15 20:08:23 +01:00
1d9164d140 finaly got ldtkgo to work! 2024-03-11 18:31:01 +01:00
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00
ae8058e052 added final menu after last level 2024-03-01 14:08:35 +01:00
6f85a90b58 fixed slow grid drawing, which also fixed transient tile quirk 2024-03-01 10:55:14 +01:00
1c0f3d19d0 added MinMoves to lvl files, added score system in game observer 2024-02-28 19:58:05 +01:00
ebaeb51f68 started implementing score system 2024-02-28 13:15:45 +01:00
707281212a added player loop detection, loose level if last player loops 2024-02-27 18:20:00 +01:00
451b66a53d obstacle collision fixes, player alive checks, player remove
workaround, see TODO
2024-02-26 19:07:35 +01:00
0ca5d8f4a0 more TODO 2024-02-26 14:43:03 +01:00
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
c93070883a added primary and secondary player mode 2024-02-22 19:40:49 +01:00
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
e12af87fb7 added select and popup screens 2024-02-18 18:19:34 +01:00
c9f8783521 added stop timer to add a delay after level end 2024-02-13 18:15:52 +01:00
72f0aa7691 refactoring to systems complete. also added observers for collision checks 2024-02-11 13:00:56 +01:00
bbbe873ff7 added systems (not used yet, see TODO) 2024-02-09 20:20:13 +01:00
c9a57142e7 added sphere bounce over the map borders 2024-02-06 19:02:25 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00