cb3ccb323c
better and easier to understand asset loading
2024-04-04 18:24:44 +02:00
95469ab3c7
changed aspect ration to 640x384 for better scaling on mobile
2024-04-04 17:53:22 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
20fa2639c6
Changes:
...
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
f6f2172f11
new door
2024-03-29 20:17:51 +01:00
c6f9557483
fix to make player stop on closed door
2024-03-29 18:54:47 +01:00
c7c3859a70
move player_player on top of pair_system
2024-03-29 11:54:37 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
f6d5385d35
started with switch/door pair
2024-03-28 13:53:03 +01:00
dc2574643c
fixed
2024-03-27 18:39:04 +01:00
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
693293b8c8
added
2024-03-22 17:57:44 +01:00
51d3776abf
fixed player loop detection, added more levels
2024-03-21 19:04:47 +01:00
19c9a5d502
better wasm build
2024-03-21 13:32:14 +01:00
d055c9e913
Merge pull request 'separate-collision-checker' ( #1 ) from separate-collision-checker into master
...
Reviewed-on: #1
2024-03-21 13:31:03 +01:00
52c4cb4e66
bump
2024-03-21 13:28:44 +01:00
e93c08f81f
fixes:
...
- using 1 func for grid collision checking with func arguments in
player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
daa5e41551
center description
2024-03-17 16:30:11 +01:00
35057ec8a6
added back button
2024-03-17 16:29:56 +01:00
449a75aa7d
added more levels
2024-03-17 16:29:41 +01:00
db228094eb
fixed level select widget size
2024-03-16 23:11:22 +01:00
927233aafb
+ui bug
2024-03-16 18:50:24 +01:00
b9ac1c7995
added one more level, rm comments
2024-03-16 18:49:28 +01:00
2084150456
fixed last level oos bug, added more levels and entities
2024-03-15 20:08:23 +01:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
a2ed7782b2
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
ae8058e052
added final menu after last level
2024-03-01 14:08:35 +01:00
6f85a90b58
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
ebaeb51f68
started implementing score system
2024-02-28 13:15:45 +01:00
707281212a
added player loop detection, loose level if last player loops
2024-02-27 18:20:00 +01:00
5d2475d525
two players fuse now if they collide
2024-02-27 17:28:18 +01:00
ac88a74bd7
turn player into primary if only one left
2024-02-27 16:52:20 +01:00
18be0ebe38
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
451b66a53d
obstacle collision fixes, player alive checks, player remove
...
workaround, see TODO
2024-02-26 19:07:35 +01:00
0ca5d8f4a0
more TODO
2024-02-26 14:43:03 +01:00
8f0fb746c0
fix collision for collectibles
2024-02-26 13:55:54 +01:00
ffaa5e6129
fixed higher speed collisions, removed Speed comp, put into Velocity
2024-02-26 12:56:12 +01:00
2e3acf4ec4
fix iterating on dead entities after player dies
2024-02-25 14:19:21 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
c93070883a
added primary and secondary player mode
2024-02-22 19:40:49 +01:00