Logo
Explore Help
Sign In
scip/openquell
1
0
Fork 0
You've already forked openquell
Code Issues Pull Requests Packages Projects Releases Wiki Activity
openquell/systems
History
Thomas von Dein 5d2475d525 two players fuse now if they collide
2024-02-27 17:28:18 +01:00
..
collectible_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
destroyable_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
grid_system.go
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
hud_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
obstacle_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
particle_system.go
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
player_system.go
two players fuse now if they collide
2024-02-27 17:28:18 +01:00
system.go
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
transient_system.go
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
Powered by Gitea Version: 1.23.5 Page: 35ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API