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openquell/systems
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Thomas von Dein a84b8b58e1 fixed snap in bug, started with space themed sprites
2024-04-12 15:08:40 +02:00
..
animation_system.go
switched to go coded animation system, LDTK is not used for this anymore
2024-04-08 18:51:25 +02:00
collectible_system.go
switched to go coded animation system, LDTK is not used for this anymore
2024-04-08 18:51:25 +02:00
destroyable_system.go
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
grid_system.go
added duration from asesprite json, background animation, prepared
2024-04-07 19:10:27 +02:00
hud_system.go
switched to apollo palette and self made sprites
2024-04-07 12:05:37 +02:00
obstacle_system.go
Changes:
2024-03-27 18:37:41 +01:00
pair_system.go
Changes:
2024-03-31 20:16:15 +02:00
player_system.go
fixed snap in bug, started with space themed sprites
2024-04-12 15:08:40 +02:00
system.go
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
transient_system.go
Changes:
2024-03-31 20:16:15 +02:00
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