openquell/TODO.md

546 B

Levels:

  • get rid of floor image
  • use background image over whole screen size
  • put level on top of it
  • paint level in levels/**.lvl on whole screen into the middle
  • use first line as background image name
  • ignore comments in lvl files
  • add whitespace-mode flag in lvl files
  • check when sphere bounces from one end to the other endlessly w/o any solids in between. this is a game lock and equals game over

SYSTEM Stuff:

  • initialize systems in NewLevel()
  • replace level.Update() with systems update
  • mv Draw() from level to systems