implemented basic menu and options structure, most stuff works

This commit is contained in:
2024-05-30 19:45:13 +02:00
parent 7ed0c83fcd
commit 538216ea4d
8 changed files with 228 additions and 19 deletions

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@@ -24,6 +24,7 @@ func NewGame(config *Config, startscene SceneName) *Game {
game.CurrentScene = startscene
game.Scenes[Play] = NewPlayScene(game, config)
game.Scenes[Menu] = NewMenuScene(game, config)
game.Scenes[Options] = NewOptionsScene(game, config)
// setup environment
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)