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06105e2960
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forego ci
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2025-11-13 21:29:01 +01:00 |
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57684cabd6
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use 1.22
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2025-11-13 21:17:17 +01:00 |
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65431e04eb
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Revert "update go"
This reverts commit 5be80ced12.
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2025-11-13 21:16:20 +01:00 |
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5be80ced12
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update go
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2025-11-13 21:11:00 +01:00 |
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03494cd749
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fix tar
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2025-11-13 21:06:22 +01:00 |
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fd12b0d4bb
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urgs
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2025-11-13 21:05:05 +01:00 |
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8b30bee747
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fix apt
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2025-11-13 21:03:26 +01:00 |
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2e75b8ebc4
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try w/o xi
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2025-11-13 21:02:15 +01:00 |
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e6e66beeca
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debug apt
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2025-11-13 20:55:45 +01:00 |
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c67bc59cbe
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add curl
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2025-11-13 20:51:26 +01:00 |
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c7e8cfc70d
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multi
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2025-11-13 20:50:18 +01:00 |
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6c45127ffe
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fix cursor
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2025-11-13 20:48:52 +01:00 |
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3cbd12421c
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fix libs
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2025-11-13 20:47:53 +01:00 |
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6e1efa3092
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add yes
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2025-11-13 20:41:39 +01:00 |
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e88de796d9
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install go directly
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2025-11-13 20:40:16 +01:00 |
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9a7580fc74
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use ubuntu
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2025-11-13 20:28:11 +01:00 |
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f0068f0905
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repackage code to cmd
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2025-11-13 20:11:00 +01:00 |
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0989fdb3cc
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moving to codeberg
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2025-11-13 19:50:36 +01:00 |
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a115db60f6
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Merge branch 'main' of github.com:TLINDEN/gameoflife
v0.0.8-codeberg-cb38
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2024-10-20 13:10:15 +02:00 |
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1250f1113e
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fixed standard evolution colors
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2024-10-20 13:07:12 +02:00 |
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78aba6f005
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fixed standard evolution colors
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2024-10-20 12:39:37 +02:00 |
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a680cca30c
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always calculate neighbor count
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2024-07-16 19:33:06 +02:00 |
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4074debdbf
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using only one dimensional grid by calculating y+STRIDE*x
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2024-07-16 19:07:51 +02:00 |
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e8ed283233
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next try to enhance performance: now using uint9 again and no pointers
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2024-07-15 14:21:21 +02:00 |
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89d25db9e7
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added profiling target, makes it easier
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2024-07-15 14:21:03 +02:00 |
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89903fdcec
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better comments, simplified check
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2024-07-13 20:46:11 +02:00 |
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05d56568e4
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fix #7: use only left mouse button to draw, it toggles cell state
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2024-07-13 19:31:25 +02:00 |
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Thomas von Dein
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50b630791a
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bumpversion
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2024-07-12 23:00:28 +02:00 |
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957db29a37
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added C test
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2024-07-12 23:00:28 +02:00 |
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eb95c72538
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fixed grid lines performance problem
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2024-07-12 23:00:28 +02:00 |
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604cbea127
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use optimized rule check if B3/S23 is active
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2024-07-12 23:00:28 +02:00 |
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f3e7428775
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draw the grid explicitly thus leading to full cells w/o the grid
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2024-07-12 23:00:28 +02:00 |
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6685207fde
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revert last revert and fixed history slow down bug
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2024-07-12 23:00:28 +02:00 |
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41da9b8536
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revert history=>struct, but evolution doesn't work anymore anyway
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2024-07-12 23:00:28 +02:00 |
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6dec8c74ef
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bool => uint8
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2024-07-12 23:00:28 +02:00 |
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861ba86b0c
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using go-routines (one per row), makes it faster
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2024-07-12 23:00:28 +02:00 |
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7b0a74fb93
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use cells instead of only bools, use pointer list to all neighbors
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2024-07-12 23:00:28 +02:00 |
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e516b218fd
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tuning fail
v0.0.8
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2024-06-14 19:58:03 +02:00 |
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6544052bb7
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tried more variants: writepixel+pointer+int, which is not much better
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2024-06-14 19:56:00 +02:00 |
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45e5fc7e3b
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tried arche ecs: utter fail, needs 4.3 the time
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2024-06-12 20:01:30 +02:00 |
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39da34cb5c
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more tests
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2024-06-11 23:59:47 +02:00 |
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T.v.Dein
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1623277c85
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Update TODO.md: add pointer idea, try ecs
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2024-06-11 23:08:49 +02:00 |
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15bce3cb3a
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add grid idea
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2024-06-11 19:47:01 +02:00 |
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3cff41c991
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fixed colors of standard theme
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2024-06-11 19:43:30 +02:00 |
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d66fb489fe
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using switch in input checks
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2024-06-11 19:39:46 +02:00 |
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927e47dc92
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remove old debug prints, update TODO
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2024-06-11 19:22:29 +02:00 |
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f14f4ff21a
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removed unneeded code, fixed game exit from menu
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2024-06-11 19:15:40 +02:00 |
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b8496d0ae2
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added grid comment to theme.go, since I always forget how grindlines work
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2024-06-09 18:41:27 +02:00 |
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1af3e9fc42
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add clean target, fixed mix up colors
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2024-06-09 18:33:09 +02:00 |
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aa7999a01b
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add screenshots
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2024-06-09 18:21:45 +02:00 |
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