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192
config.go
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192
config.go
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/*
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Copyright © 2024 Thomas von Dein
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package main
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import (
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"fmt"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"github.com/knadh/koanf/parsers/toml"
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"github.com/knadh/koanf/providers/file"
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"github.com/knadh/koanf/providers/posflag"
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"github.com/knadh/koanf/v2"
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flag "github.com/spf13/pflag"
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)
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const (
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VERSION string = "0.0.1"
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Usage string = `This is kage-viewer, a shader viewer.
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Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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-i <image0.png> -i <image1.png> -s <shader.kage>
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Options:
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-c --config <toml file> Config file to use (optional)
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-i --image <png file> Image to load (multiple times allowed, up to 4)
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-s --shader <kage file> Shader to run
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-g --geometry <WIDTHxHEIGHT> Window size
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-p --position <XxY> Position of image0
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-d --debug Show debugging output
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-v --version Show program version
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`
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)
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type Config struct {
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Showversion bool `koanf:"version"` // -v
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Debug bool `koanf:"debug"` // -d
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Config string `koanf:"config"` // -c
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Image []string `koanf:"image"` // -i
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Shader string `koanf:"shader"` // -s
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Geo string `koanf:"geometry"` // -g
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Posision string `koanf:"position"` // -p
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X, Y, Width, Height int // feed from -g + -p
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}
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func InitConfig() (*Config, error) {
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var kloader = koanf.New(".")
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// Load default values using the confmap provider.
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/* not needed yet
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if err := kloader.Load(confmap.Provider(map[string]interface{}{
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}, "."), nil); err != nil {
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return nil, fmt.Errorf("failed to load default values into koanf: %w", err)
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}
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*/
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// setup custom usage
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flagset := flag.NewFlagSet("config", flag.ContinueOnError)
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flagset.Usage = func() {
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fmt.Println(Usage)
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os.Exit(0)
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}
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// parse commandline flags
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flagset.BoolP("version", "v", false, "show program version")
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flagset.BoolP("debug", "d", false, "enable debug output")
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flagset.StringP("config", "c", "", "config file")
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flagset.StringP("geometry", "g", "256x256", "window geometry")
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flagset.StringP("position", "p", "0x0", "position of shader")
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flagset.StringArrayP("image", "i", nil, "image file")
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flagset.StringP("shader", "s", "", "shader file")
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if err := flagset.Parse(os.Args[1:]); err != nil {
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return nil, fmt.Errorf("failed to parse program arguments: %w", err)
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}
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// generate a list of config files to try to load, including the
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// one provided via -c, if any
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var configfiles []string
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configfile, _ := flagset.GetString("config")
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home, _ := os.UserHomeDir()
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if configfile != "" {
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configfiles = []string{configfile}
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} else {
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configfiles = []string{
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"/etc/kage-viewer.conf", "/usr/local/etc/kage-viewer.conf", // unix variants
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filepath.Join(home, ".config", "kage-viewer", "config"),
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filepath.Join(home, ".kage-viewer"),
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"kage-viewer.conf",
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}
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}
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// Load the config file[s]
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for _, cfgfile := range configfiles {
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if path, err := os.Stat(cfgfile); !os.IsNotExist(err) {
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if !path.IsDir() {
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if err := kloader.Load(file.Provider(cfgfile), toml.Parser()); err != nil {
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return nil, fmt.Errorf("error loading config file: %w", err)
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}
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}
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} // else: we ignore the file if it doesn't exists
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}
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// command line setup
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if err := kloader.Load(posflag.Provider(flagset, ".", kloader), nil); err != nil {
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return nil, fmt.Errorf("error loading flags: %w", err)
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}
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// fetch values
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conf := &Config{}
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if err := kloader.Unmarshal("", &conf); err != nil {
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return nil, fmt.Errorf("error unmarshalling: %w", err)
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}
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if err := SanitiyCheck(conf); err != nil {
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return nil, err
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}
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return conf, nil
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}
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func SanitiyCheck(conf *Config) error {
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if len(conf.Image) < 1 {
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return fmt.Errorf("at least 1 image must be specified")
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}
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if conf.Shader == "" {
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return fmt.Errorf("shader file must be specified")
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}
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geoerr := "window geometry must be specified as NUMBERxNUMBER, e.g. 32x32"
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geo := strings.Split(conf.Geo, "x")
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if len(geo) != 2 {
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return fmt.Errorf(geoerr)
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}
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w, errw := strconv.Atoi(geo[0])
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h, errh := strconv.Atoi(geo[1])
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if errw != nil || errh != nil {
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return fmt.Errorf(geoerr)
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}
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conf.Width = w
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conf.Height = h
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poserr := "shader position must be specified as NUMBERxNUMBER, e.g. 32x32"
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pos := strings.Split(conf.Posision, "x")
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if len(geo) != 2 {
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return fmt.Errorf(poserr)
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}
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x, errx := strconv.Atoi(pos[0])
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y, erry := strconv.Atoi(pos[1])
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if errx != nil || erry != nil {
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return fmt.Errorf(poserr)
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}
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conf.X = x
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conf.Y = y
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return nil
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}
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func fileExists(filename string) bool {
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info, err := os.Stat(filename)
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if os.IsNotExist(err) {
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return false
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}
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return !info.IsDir()
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}
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