821703a989
fix badge
2025-11-26 20:49:48 +01:00
b7d04097bb
fix more of them
2025-11-26 20:44:51 +01:00
718f30578d
fix linting errors
2025-11-26 20:40:35 +01:00
dafcaad0ef
fix linter deps
2025-11-26 20:29:06 +01:00
daef8fa8bc
+y
2025-11-26 20:27:01 +01:00
086e1613a2
no sudo
2025-11-26 20:25:36 +01:00
97a8d4b210
add deps
2025-11-26 20:22:42 +01:00
42c971cac6
moving to codeberg
2025-11-26 20:11:38 +01:00
a3c1a80e15
fixed code spacing
2024-04-08 10:29:27 +02:00
868ad2c32d
bump version
v0.0.6
2024-03-26 18:40:01 +01:00
fb70f8284c
fixed github path, rm mkrel
2024-03-26 18:35:11 +01:00
f5899ac72f
Changes:
...
- renamed to kageviewer to match with repository name
- automatically determine shader size when needed
- added Time uniform
- don't provide binary releases anymore
v0.0.5
2024-03-26 18:22:48 +01:00
b384795e53
added --tps and --background
v0.0.4
2024-03-25 20:32:09 +01:00
b41d23a2fd
+ screenshot
2024-03-25 18:33:02 +01:00
dacbb5567c
+logo
2024-03-25 18:26:53 +01:00
6cb30560d0
added Zyko0/Ebiary/asset for live reloading
2024-03-25 18:09:06 +01:00
e42df9080f
various changes:
...
- renamed example shaders to .kage
- added --map-* options to map builtin uniforms to custom names
- added ebitengine sample shader with mapping (run `make shader-ebiten`)
- fixed bug: shaders with 0 images are allowed now
v0.0.2
v0.0.3
2024-03-25 15:41:51 +01:00
8cd2d74a8b
check max images, use copy
2024-03-25 12:36:37 +01:00
490afb1d76
error
2024-03-25 12:21:53 +01:00
9f710bace6
fixedbuild
v0.0.1
2024-03-25 12:19:22 +01:00
f61674250d
added ignore file
2024-03-25 12:19:12 +01:00
7b7095edb7
fixed build
2024-03-25 12:18:45 +01:00
ee6c65ff9b
added release builder
2024-03-25 12:13:24 +01:00
c8d7e8fe87
initial commit
2024-03-25 12:12:08 +01:00
T.v.Dein
cfd94b9fcb
Initial commit
2024-03-25 10:17:00 +01:00