17 Commits

Author SHA1 Message Date
f23bdaf121 switched to go coded animation system, LDTK is not used for this anymore 2024-04-08 18:51:25 +02:00
261f23a5a9 switched to apollo palette and self made sprites 2024-04-07 12:05:37 +02:00
95469ab3c7 changed aspect ration to 640x384 for better scaling on mobile 2024-04-04 17:53:22 +02:00
001b67f97a renamed particle* to animation*, added asesprite animation loading 2024-04-02 20:05:23 +02:00
20fa2639c6 Changes:
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
51d3776abf fixed player loop detection, added more levels 2024-03-21 19:04:47 +01:00
52c4cb4e66 bump 2024-03-21 13:28:44 +01:00
ae0e3a0676 added mouse menu to player hud (events in level_scene), fix level 4 2024-03-18 19:34:57 +01:00
2084150456 fixed last level oos bug, added more levels and entities 2024-03-15 20:08:23 +01:00
6f85a90b58 fixed slow grid drawing, which also fixed transient tile quirk 2024-03-01 10:55:14 +01:00
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
c9f8783521 added stop timer to add a delay after level end 2024-02-13 18:15:52 +01:00
5a288035b3 added Timer, Particle Render Delay (via Particle.Show) +new sprites 2024-02-12 17:27:52 +01:00
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00