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37 Commits 7 Branches 0 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Thomas von Dein
18be0ebe38 added hud system, turned all observers into one central observer 2024-02-27 14:45:23 +01:00
Thomas von Dein
451b66a53d obstacle collision fixes, player alive checks, player remove
workaround, see TODO
2024-02-26 19:07:35 +01:00
Thomas von Dein
8f0fb746c0 fix collision for collectibles 2024-02-26 13:55:54 +01:00
Thomas von Dein
ab07bc23e3 refactored recursive systems out of player_system => game/levels.go 2024-02-23 18:47:15 +01:00
Thomas von Dein
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
Thomas von Dein
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
Thomas von Dein
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
Thomas von Dein
c9f8783521 added stop timer to add a delay after level end 2024-02-13 18:15:52 +01:00
Thomas von Dein
5a288035b3 added Timer, Particle Render Delay (via Particle.Show) +new sprites 2024-02-12 17:27:52 +01:00
Thomas von Dein
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
Thomas von Dein
72f0aa7691 refactoring to systems complete. also added observers for collision checks 2024-02-11 13:00:56 +01:00
Thomas von Dein
ac643f49d3 completed refactoring to use systems 2024-02-10 19:45:06 +01:00
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