-
8b0072d774
small fixes
newtileset
Thomas von Dein
2025-09-21 12:57:17 +02:00
-
720c9f305e
fix spacing
Thomas von Dein
2025-09-21 12:25:50 +02:00
-
baf031b7c5
add-nix-dev-flake
Thomas von Dein
2024-05-24 13:17:51 +02:00
-
885289351f
+nix
Thomas von Dein
2024-05-19 20:42:08 +02:00
-
0ee848bad4
+nix
master
Thomas von Dein
2024-05-19 20:40:31 +02:00
-
20fbf00941
added door and transient sprites, added all to entitymap.png
Thomas von Dein
2024-05-19 19:56:39 +02:00
-
4d6a8943a6
continuing re-organize
Thomas von Dein
2024-05-11 19:48:08 +02:00
-
dd5d0a7a04
more space tiles, added collectible (misses animation yet)
Thomas von Dein
2024-04-21 19:21:34 +02:00
-
-
933b9c403f
build better oil6 based palette with more shades and not more hues
Thomas von Dein
2024-04-16 19:30:12 +02:00
-
abc93d4d57
switched to ebitengine-input
Thomas von Dein
2024-04-16 19:10:32 +02:00
-
b7383f065f
add moving animation support, fix debug printing
Thomas von Dein
2024-04-16 17:46:53 +02:00
-
f2f134fddb
added robot draf
Thomas von Dein
2024-04-16 17:31:17 +02:00
-
d23861a427
started with animation interface
animationinterface
Thomas von Dein
2024-04-15 14:42:52 +02:00
-
4f714b698d
add ackrc
Thomas von Dein
2024-04-15 13:45:46 +02:00
-
-
8c14f36463
more new tiles
Thomas von Dein
2024-04-15 13:36:40 +02:00
-
d22042cc72
enhanced
Thomas von Dein
2024-04-12 19:01:17 +02:00
-
dd25d217dc
updated
Thomas von Dein
2024-04-12 15:09:15 +02:00
-
a84b8b58e1
fixed snap in bug, started with space themed sprites
Thomas von Dein
2024-04-12 15:08:40 +02:00
-
f23bdaf121
switched to go coded animation system, LDTK is not used for this anymore
rework-animations
Thomas von Dein
2024-04-08 18:51:25 +02:00
-
2793710819
+more stuff to do
Thomas von Dein
2024-04-08 14:52:55 +02:00
-
940d305c00
updated todo
Thomas von Dein
2024-04-08 14:51:16 +02:00
-
2edaccbfda
added duration from asesprite json, background animation, prepared idle animation
Thomas von Dein
2024-04-07 19:10:27 +02:00
-
0b0252022e
started animation background
Thomas von Dein
2024-04-07 14:24:28 +02:00
-
50dd76a268
trying star background
Thomas von Dein
2024-04-07 13:46:29 +02:00
-
53bdb7e8ae
switched to use the level gbimage instead of the background property
Thomas von Dein
2024-04-07 13:07:03 +02:00
-
261f23a5a9
switched to apollo palette and self made sprites
Thomas von Dein
2024-04-07 12:05:37 +02:00
-
77de9621c9
+todo
Thomas von Dein
2024-04-06 19:07:50 +02:00
-
d80a0b99ad
re-created all sprites using apollo palette
Thomas von Dein
2024-04-06 19:06:34 +02:00
-
c76037486d
+todos
Thomas von Dein
2024-04-04 18:45:29 +02:00
-
cb3ccb323c
better and easier to understand asset loading
Thomas von Dein
2024-04-04 18:24:44 +02:00
-
95469ab3c7
changed aspect ration to 640x384 for better scaling on mobile
Thomas von Dein
2024-04-04 17:53:22 +02:00
-
f844058bf9
completed animation setup and code based solely on LDTK settings
Thomas von Dein
2024-04-03 19:39:08 +02:00
-
001b67f97a
renamed particle* to animation*, added asesprite animation loading
Thomas von Dein
2024-04-02 20:05:23 +02:00
-
20fa2639c6
Changes:
Thomas von Dein
2024-04-01 19:43:37 +02:00
-
faf0fd99c2
Changes:
Thomas von Dein
2024-03-31 20:16:15 +02:00
-
f6f2172f11
new door
Thomas von Dein
2024-03-29 20:17:51 +01:00
-
c6f9557483
fix to make player stop on closed door
Thomas von Dein
2024-03-29 18:54:47 +01:00
-
c7c3859a70
move player_player on top of pair_system
Thomas von Dein
2024-03-29 11:54:37 +01:00
-
82c67551aa
changes:
Thomas von Dein
2024-03-29 11:51:05 +01:00
-
dcf31e46ed
fixes+changes:
Thomas von Dein
2024-03-28 19:41:20 +01:00
-
f6d5385d35
started with switch/door pair
Thomas von Dein
2024-03-28 13:53:03 +01:00
-
dc2574643c
fixed
Thomas von Dein
2024-03-27 18:39:04 +01:00
-
4c2ecc6f1f
Changes:
Thomas von Dein
2024-03-27 18:37:41 +01:00
-
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
Thomas von Dein
2024-03-24 19:36:00 +01:00
-
f8c09fda76
first try to use new tiles
Thomas von Dein
2024-03-22 19:02:52 +01:00
-
693293b8c8
added
Thomas von Dein
2024-03-22 17:57:44 +01:00
-
51d3776abf
fixed player loop detection, added more levels
Thomas von Dein
2024-03-21 19:04:47 +01:00
-
19c9a5d502
better wasm build
Thomas von Dein
2024-03-21 13:32:14 +01:00
-
d055c9e913
Merge pull request 'separate-collision-checker' (#1) from separate-collision-checker into master
scip
2024-03-21 13:31:03 +01:00
-
-
52c4cb4e66
bump
separate-collision-checker
Thomas von Dein
2024-03-21 13:28:44 +01:00
-
e93c08f81f
fixes:
Thomas von Dein
2024-03-21 13:25:06 +01:00
-
-
1d16fcb73f
fixes:
Thomas von Dein
2024-03-21 09:38:47 +01:00
-
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
Thomas von Dein
2024-03-18 19:34:57 +01:00
-
daa5e41551
center description
Thomas von Dein
2024-03-17 16:30:11 +01:00
-
35057ec8a6
added back button
Thomas von Dein
2024-03-17 16:29:56 +01:00
-
449a75aa7d
added more levels
Thomas von Dein
2024-03-17 16:29:41 +01:00
-
db228094eb
fixed level select widget size
Thomas von Dein
2024-03-16 23:11:22 +01:00
-
927233aafb
+ui bug
Thomas von Dein
2024-03-16 18:50:24 +01:00
-
b9ac1c7995
added one more level, rm comments
Thomas von Dein
2024-03-16 18:49:28 +01:00
-
2084150456
fixed last level oos bug, added more levels and entities
Thomas von Dein
2024-03-15 20:08:23 +01:00
-
1d9164d140
finaly got ldtkgo to work!
Thomas von Dein
2024-03-11 18:31:01 +01:00
-
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
Thomas von Dein
2024-03-10 13:05:31 +01:00
-
a2ed7782b2
added game font rendering using etxt to player hud, fixed current level
Thomas von Dein
2024-03-01 18:10:09 +01:00
-
ae8058e052
added final menu after last level
Thomas von Dein
2024-03-01 14:08:35 +01:00
-
6f85a90b58
fixed slow grid drawing, which also fixed transient tile quirk
Thomas von Dein
2024-03-01 10:55:14 +01:00
-
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
Thomas von Dein
2024-02-28 19:58:05 +01:00
-
ebaeb51f68
started implementing score system
Thomas von Dein
2024-02-28 13:15:45 +01:00
-
707281212a
added player loop detection, loose level if last player loops
Thomas von Dein
2024-02-27 18:20:00 +01:00
-
5d2475d525
two players fuse now if they collide
Thomas von Dein
2024-02-27 17:28:18 +01:00
-
ac88a74bd7
turn player into primary if only one left
Thomas von Dein
2024-02-27 16:52:20 +01:00
-
18be0ebe38
added hud system, turned all observers into one central observer
Thomas von Dein
2024-02-27 14:45:23 +01:00
-
451b66a53d
obstacle collision fixes, player alive checks, player remove workaround, see TODO
Thomas von Dein
2024-02-26 19:07:35 +01:00
-
267e15cc27
started with generic collision_system (not working yet)
collidersystem
Thomas von Dein
2024-02-26 18:31:36 +01:00
-
-
0ca5d8f4a0
more TODO
Thomas von Dein
2024-02-26 14:43:03 +01:00
-
8f0fb746c0
fix collision for collectibles
Thomas von Dein
2024-02-26 13:55:54 +01:00
-
ffaa5e6129
fixed higher speed collisions, removed Speed comp, put into Velocity
Thomas von Dein
2024-02-26 12:56:12 +01:00
-
2e3acf4ec4
fix iterating on dead entities after player dies
Thomas von Dein
2024-02-25 14:19:21 +01:00
-
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
Thomas von Dein
2024-02-25 14:05:44 +01:00
-
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
refactor
Thomas von Dein
2024-02-23 18:47:15 +01:00
-
c93070883a
added primary and secondary player mode
Thomas von Dein
2024-02-22 19:40:49 +01:00
-
308f335cd1
added transient entities: when crossed, turns into wall tile
Thomas von Dein
2024-02-22 14:33:01 +01:00
-
f696660ccd
lotsa fixes:
Thomas von Dein
2024-02-21 12:50:17 +01:00
-
646b227b8e
obstacle collission added, but not working yet
Thomas von Dein
2024-02-20 18:47:32 +01:00
-
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
Thomas von Dein
2024-02-19 19:05:48 +01:00
-
e12af87fb7
added select and popup screens
Thomas von Dein
2024-02-18 18:19:34 +01:00
-
4c9ab36fa1
added couple of scenes with ui's. fixed next scene handling
Thomas von Dein
2024-02-18 12:32:18 +01:00
-
87a15ba74e
fixed welcome layout and position
Thomas von Dein
2024-02-17 19:28:56 +01:00
-
3069d77189
added select menu scene (transparency fails)
Thomas von Dein
2024-02-16 18:23:19 +01:00
-
4f5bbdc56a
added welcome scene with text rendering using etxt
Thomas von Dein
2024-02-14 19:35:36 +01:00
-
48396e7e0a
switched to yadu debug log
Thomas von Dein
2024-02-13 18:42:13 +01:00
-
c9f8783521
added stop timer to add a delay after level end
Thomas von Dein
2024-02-13 18:15:52 +01:00
-
5a288035b3
added Timer, Particle Render Delay (via Particle.Show) +new sprites
Thomas von Dein
2024-02-12 17:27:52 +01:00
-
65ddec3fa4
fixed observers, added GameObserver
Thomas von Dein
2024-02-11 14:24:30 +01:00
-
72f0aa7691
refactoring to systems complete. also added observers for collision checks
Thomas von Dein
2024-02-11 13:00:56 +01:00
-
ac643f49d3
completed refactoring to use systems
Thomas von Dein
2024-02-10 19:45:06 +01:00
-
bbbe873ff7
added systems (not used yet, see TODO)
Thomas von Dein
2024-02-09 20:20:13 +01:00
-
006216398a
added detonation particles after collectibles have been collected
Thomas von Dein
2024-02-08 18:33:59 +01:00
-
d17594dc38
remove collectible if bumped into it
Thomas von Dein
2024-02-08 12:43:37 +01:00
-
a86f6c816f
fix arche panic, by initializing colquery only when needed
Thomas von Dein
2024-02-07 23:17:51 +01:00
-
a0b40139c7
added collectibles support
Thomas von Dein
2024-02-07 18:01:58 +01:00