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mirror of https://codeberg.org/scip/golsky.git synced 2025-12-16 20:20:57 +01:00
Code Issues Packages Projects Releases Wiki Activity
34 Commits 15 Branches 2 Tags
329d2133255ee5fa8634f950ad51f97af68ab4f4
Commit Graph

13 Commits

Author SHA1 Message Date
Thomas von Dein
329d213325 temporary variant using a shader instead of direct draw 2024-05-27 20:20:42 +02:00
Thomas von Dein
cb3e8b3c4c little refactor 2024-05-26 13:08:36 +02:00
Thomas von Dein
2c246e9e4a refactored everything, now using scenes, that way I can add UI stuff 2024-05-26 12:29:43 +02:00
Thomas von Dein
c8d1faf476 made wrap mode switchable, new default: off 2024-05-26 11:17:03 +02:00
Thomas von Dein
9b117d3a90 prepared copy mode 2024-05-24 20:27:08 +02:00
Thomas von Dein
757b48232f added reset 2024-05-24 17:53:38 +02:00
Thomas von Dein
a72ecf06e0 fixed crash when painting outside canvas, refactor 2024-05-24 17:08:46 +02:00
Thomas von Dein
b562139787 tidy 2024-05-24 14:05:14 +02:00
Thomas von Dein
19e45c9f60 renamed, added logo 2024-05-23 18:25:02 +02:00
Thomas von Dein
62c38be1df using int64 for grid 2024-05-23 17:07:21 +02:00
Thomas von Dein
8241cf83f2 enhanced doc, fixed drawing when zooming or moving canvas 2024-05-23 15:23:06 +02:00
Thomas von Dein
ab51a27b4c added+fixed game state loader, using NewGrid() to allocate new grids 2024-05-23 15:04:08 +02:00
Thomas von Dein
1001210d54 refactored and added game save function (key: s) 2024-05-23 14:27:42 +02:00
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