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| aeebfb1997 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
|||||||
golsky
|
golsky
|
||||||
bak
|
bak
|
||||||
dump*
|
dump*
|
||||||
|
rect*
|
||||||
|
*profile
|
||||||
|
|||||||
3
Makefile
3
Makefile
@@ -23,12 +23,13 @@ PREFIX = /usr/local
|
|||||||
UID = root
|
UID = root
|
||||||
GID = 0
|
GID = 0
|
||||||
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
HAVE_POD := $(shell pod2text -h 2>/dev/null)
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||||||
|
#TAGS = -tags=ebitenginedebug
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||||||
|
|
||||||
all: buildlocal
|
all: buildlocal
|
||||||
|
|
||||||
|
|
||||||
buildlocal:
|
buildlocal:
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||||||
go build -o $(tool)
|
go build $(TAGS) -o $(tool)
|
||||||
|
|
||||||
install: buildlocal
|
install: buildlocal
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
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||||||
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|||||||
@@ -18,7 +18,7 @@ Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
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|||||||
|
|
||||||
* flexible parameters as grid and cell size
|
* flexible parameters as grid and cell size
|
||||||
* colors can be inverted
|
* colors can be inverted
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||||||
* evolution tracks can be shown, with age the cells color fades and
|
* evolution traces can be shown, with age the cells color fades and
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old life cells will be drawn in red
|
old life cells will be drawn in red
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||||||
* game grid lines can be enabled or disabled
|
* game grid lines can be enabled or disabled
|
||||||
* game speed can be adjusted on startup and in-game
|
* game speed can be adjusted on startup and in-game
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||||||
@@ -61,7 +61,7 @@ Usage of ./golsky:
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-p, --paused do not start simulation (use space to start)
|
-p, --paused do not start simulation (use space to start)
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||||||
-f, --rle-file string RLE pattern file
|
-f, --rle-file string RLE pattern file
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||||||
-r, --rule string game rule (default "B3/S23")
|
-r, --rule string game rule (default "B3/S23")
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-s, --show-evolution show evolution tracks
|
-s, --show-evolution show evolution traces
|
||||||
-t, --ticks-per-generation int game speed: the higher the slower (default: 10) (default 10)
|
-t, --ticks-per-generation int game speed: the higher the slower (default: 10) (default 10)
|
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-v, --version show version
|
-v, --version show version
|
||||||
-W, --width int grid width in cells (default 40)
|
-W, --width int grid width in cells (default 40)
|
||||||
@@ -77,10 +77,12 @@ While it runs, there are a couple of commands you can use:
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* page down: slow down
|
* page down: slow down
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* Mouse wheel: zoom in or out
|
* Mouse wheel: zoom in or out
|
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* move mouse while middle mouse button pressed: move canvas
|
* move mouse while middle mouse button pressed: move canvas
|
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* escape: reset to 1:1 zoom
|
* r: reset to 1:1 zoom
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|
* escape: open menu
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* s: save game state to file (can be loaded with -l)
|
* s: save game state to file (can be loaded with -l)
|
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* c: enter copy mode. Mark a rectangle with the mouse, when you
|
* c: enter copy mode. Mark a rectangle with the mouse, when you
|
||||||
release the mous button it is being saved to an RLE file
|
release the mous button it is being saved to an RLE file
|
||||||
|
* d: toggle debug output
|
||||||
* q: quit
|
* q: quit
|
||||||
|
|
||||||
# Report bugs
|
# Report bugs
|
||||||
|
|||||||
18
TODO.md
18
TODO.md
@@ -1 +1,17 @@
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|||||||
- Implement RLE writing on scene.MarkDone
|
- add all other options like size etc
|
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|
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|
- changing options mid-game has no effect in most cases, even after a restart
|
||||||
|
|
||||||
|
- Statefile loading does not work correclty anymore. With larger grids
|
||||||
|
everything is empty. With square grids part of the grid is cut
|
||||||
|
off. Smaller grids load though
|
||||||
|
|
||||||
|
- Also when loading a state file, centering doesn't work anymore, I
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||||||
|
think the geom calculation is overthrown by the parser func. So, put
|
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|
this calc into its own func and always call. Or - as stated below -
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|
put it onto camera.go and call from Init().
|
||||||
|
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||||||
|
- Zoom 0 on reset only works when world<screen. otherwise zoom would
|
||||||
|
be negative So, on Init() memoize centered camera position or add a
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|
Center() function to camera.go. Then on reset calculate the zoom
|
||||||
|
level so that the world fits into the screen.
|
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|
|||||||
BIN
assets/fonts/NotoSans-Regular.ttf
Normal file
BIN
assets/fonts/NotoSans-Regular.ttf
Normal file
Binary file not shown.
13
assets/shaders/row.kg
Normal file
13
assets/shaders/row.kg
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
//kage:unit pixels
|
||||||
|
|
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|
package main
|
||||||
|
|
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|
var Alife int
|
||||||
|
|
||||||
|
func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
|
||||||
|
if Alife == 1 {
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||||||
|
return vec4(0.0)
|
||||||
|
}
|
||||||
|
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|
return vec4(1.0)
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|
}
|
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BIN
assets/sprites/button-9slice1.png
Normal file
BIN
assets/sprites/button-9slice1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 269 B |
BIN
assets/sprites/button-9slice2.png
Normal file
BIN
assets/sprites/button-9slice2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 263 B |
BIN
assets/sprites/button-9slice3.png
Normal file
BIN
assets/sprites/button-9slice3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 269 B |
BIN
assets/sprites/checkbox-9slice1.png
Normal file
BIN
assets/sprites/checkbox-9slice1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 289 B |
BIN
assets/sprites/checkbox-9slice2.png
Normal file
BIN
assets/sprites/checkbox-9slice2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 271 B |
BIN
assets/src/button-9slice.ase
Normal file
BIN
assets/src/button-9slice.ase
Normal file
Binary file not shown.
BIN
assets/src/checkbox-9slice.ase
Normal file
BIN
assets/src/checkbox-9slice.ase
Normal file
Binary file not shown.
245
config.go
245
config.go
@@ -1,9 +1,13 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"errors"
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
"math"
|
||||||
"os"
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"strconv"
|
||||||
|
"strings"
|
||||||
|
|
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"github.com/spf13/pflag"
|
"github.com/spf13/pflag"
|
||||||
"github.com/tlinden/golsky/rle"
|
"github.com/tlinden/golsky/rle"
|
||||||
@@ -11,53 +15,171 @@ import (
|
|||||||
|
|
||||||
// all the settings comming from commandline, but maybe tweaked later from the UI
|
// all the settings comming from commandline, but maybe tweaked later from the UI
|
||||||
type Config struct {
|
type Config struct {
|
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Width, Height, Cellsize, Density int // measurements
|
Width, Height, Cellsize, Density int // measurements
|
||||||
ScreenWidth, ScreenHeight int
|
ScreenWidth, ScreenHeight int
|
||||||
TPG int // ticks per generation/game speed, 1==max
|
TPG int // ticks per generation/game speed, 1==max
|
||||||
Debug, Empty, Invert, Paused bool // game modi
|
Debug, Empty, Invert, Paused, Markmode bool // game modi
|
||||||
ShowEvolution, NoGrid, RunOneStep bool // flags
|
ShowEvolution, ShowGrid, RunOneStep bool // flags
|
||||||
Rule *Rule // which rule to use, default: B3/S23
|
Rule *Rule // which rule to use, default: B3/S23
|
||||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||||
Statefile string // load game state from it if non-nil
|
Statefile string // load game state from it if non-nil
|
||||||
StateGrid *Grid // a grid from a statefile
|
StateGrid *Grid // a grid from a statefile
|
||||||
Wrap bool // wether wraparound mode is in place or not
|
Wrap bool // wether wraparound mode is in place or not
|
||||||
ShowVersion bool
|
ShowVersion bool
|
||||||
|
UseShader bool // to use a shader to render alife cells
|
||||||
|
Restart, RestartGrid, RestartCache bool
|
||||||
|
StartWithMenu bool
|
||||||
|
Zoomfactor int
|
||||||
|
InitialCamPos []float64
|
||||||
|
DelayedStart bool // if true game, we wait. like pause but program induced
|
||||||
|
|
||||||
|
// for internal profiling
|
||||||
|
ProfileFile string
|
||||||
|
ProfileDraw bool
|
||||||
|
ProfileMaxLoops int64
|
||||||
}
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
VERSION = "v0.0.6"
|
VERSION = "v0.0.8"
|
||||||
Alive = 1
|
Alive = 1
|
||||||
Dead = 0
|
Dead = 0
|
||||||
|
|
||||||
|
DEFAULT_GRID_WIDTH = 600
|
||||||
|
DEFAULT_GRID_HEIGHT = 400
|
||||||
|
DEFAULT_CELLSIZE = 4
|
||||||
|
DEFAULT_ZOOMFACTOR = 150
|
||||||
|
DEFAULT_GEOM = "640x384"
|
||||||
)
|
)
|
||||||
|
|
||||||
func GetRLE(filename string) *rle.RLE {
|
// parse given window geometry and adjust game settings according to it
|
||||||
|
func (config *Config) ParseGeom(geom string) error {
|
||||||
|
// force a geom
|
||||||
|
geometry := strings.Split(geom, "x")
|
||||||
|
if len(geometry) != 2 {
|
||||||
|
return errors.New("failed to parse -g parameters, expecting WIDTHxHEIGHT")
|
||||||
|
}
|
||||||
|
|
||||||
|
width, err := strconv.Atoi(geometry[0])
|
||||||
|
if err != nil {
|
||||||
|
return errors.New("failed to parse width, expecting integer")
|
||||||
|
}
|
||||||
|
|
||||||
|
height, err := strconv.Atoi(geometry[1])
|
||||||
|
if err != nil {
|
||||||
|
return errors.New("failed to parse height, expecting integer")
|
||||||
|
}
|
||||||
|
|
||||||
|
config.ScreenWidth = width
|
||||||
|
config.ScreenHeight = height
|
||||||
|
|
||||||
|
config.Cellsize = DEFAULT_CELLSIZE
|
||||||
|
config.Zoomfactor = DEFAULT_ZOOMFACTOR
|
||||||
|
|
||||||
|
// calculate the initial cam pos. It is negative if the total grid
|
||||||
|
// size is smaller than the screen in a centered position, but
|
||||||
|
// it's zero if it's equal or larger than the screen.
|
||||||
|
config.InitialCamPos = make([]float64, 2)
|
||||||
|
|
||||||
|
config.InitialCamPos[0] = float64(((config.ScreenWidth - (config.Width * config.Cellsize)) / 2) * -1)
|
||||||
|
if config.Width*config.Cellsize >= config.ScreenWidth {
|
||||||
|
// must be positive if world wider than screen
|
||||||
|
config.InitialCamPos[0] = math.Abs(config.InitialCamPos[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
if config.Height*config.Cellsize > config.ScreenHeight {
|
||||||
|
config.InitialCamPos[1] = math.Abs(float64(((config.ScreenHeight - (config.Height * config.Cellsize)) / 2)))
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if we have been given an RLE file to load, then load it and
|
||||||
|
// adjust game settings accordingly
|
||||||
|
func (config *Config) ParseRLE(rlefile string) error {
|
||||||
|
if rlefile == "" {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
rleobj, err := rle.GetRLE(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
if rleobj == nil {
|
||||||
|
return errors.New("failed to load RLE file (uncatched module error)")
|
||||||
|
}
|
||||||
|
|
||||||
|
config.RLE = rleobj
|
||||||
|
|
||||||
|
// adjust geometry if needed
|
||||||
|
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
|
||||||
|
config.Width = config.RLE.Width * 2
|
||||||
|
config.Height = config.RLE.Height * 2
|
||||||
|
config.Cellsize = config.ScreenWidth / config.Width
|
||||||
|
}
|
||||||
|
|
||||||
|
fmt.Printf("width: %d, screenwidth: %d, rlewidth: %d, cellsize: %d\n",
|
||||||
|
config.Width, config.ScreenWidth, config.RLE.Width, config.Cellsize)
|
||||||
|
|
||||||
|
// RLE needs an empty grid
|
||||||
|
config.Empty = true
|
||||||
|
|
||||||
|
// it may come with its own rule
|
||||||
|
if config.RLE.Rule != "" {
|
||||||
|
config.Rule = ParseGameRule(config.RLE.Rule)
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// parse a state file, if given, and adjust game settings accordingly
|
||||||
|
func (config *Config) ParseStatefile() error {
|
||||||
|
if config.Statefile == "" {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
grid, err := LoadState(config.Statefile)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to load game state: %s", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
config.Width = grid.Width
|
||||||
|
config.Height = grid.Height
|
||||||
|
config.Cellsize = config.ScreenWidth / config.Width
|
||||||
|
config.StateGrid = grid
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) EnableCPUProfiling(filename string) error {
|
||||||
if filename == "" {
|
if filename == "" {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
content, err := os.ReadFile(filename)
|
fd, err := os.Create(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatal(err)
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
parsedRle, err := rle.Parse(string(content))
|
pprof.StartCPUProfile(fd)
|
||||||
if err != nil {
|
defer pprof.StopCPUProfile()
|
||||||
log.Fatalf("failed to load RLE pattern file: %s", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
return &parsedRle
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func ParseCommandline() *Config {
|
func ParseCommandline() (*Config, error) {
|
||||||
config := Config{}
|
config := Config{}
|
||||||
|
|
||||||
var rule string
|
var (
|
||||||
var rlefile string
|
rule, rlefile, geom string
|
||||||
|
)
|
||||||
|
|
||||||
// commandline params, most configure directly config flags
|
// commandline params, most configure directly config flags
|
||||||
pflag.IntVarP(&config.Width, "width", "W", 40, "grid width in cells")
|
pflag.IntVarP(&config.Width, "width", "W", DEFAULT_GRID_WIDTH, "grid width in cells")
|
||||||
pflag.IntVarP(&config.Height, "height", "H", 40, "grid height in cells")
|
pflag.IntVarP(&config.Height, "height", "H", DEFAULT_GRID_HEIGHT, "grid height in cells")
|
||||||
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
|
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
|
||||||
|
pflag.StringVarP(&geom, "geom", "G", DEFAULT_GEOM, "window geometry in WxH in pixels, overturns -c")
|
||||||
|
|
||||||
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
|
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
|
||||||
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
|
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
|
||||||
"game speed: the higher the slower (default: 10)")
|
"game speed: the higher the slower (default: 10)")
|
||||||
@@ -69,44 +191,33 @@ func ParseCommandline() *Config {
|
|||||||
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
||||||
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
||||||
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
||||||
pflag.BoolVarP(&config.NoGrid, "nogrid", "n", false, "do not draw grid lines")
|
pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
|
||||||
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
||||||
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
||||||
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution tracks")
|
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
|
||||||
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
||||||
|
pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")
|
||||||
|
|
||||||
|
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
||||||
|
pflag.BoolVarP(&config.ProfileDraw, "profile-draw", "", false, "profile draw method (default false)")
|
||||||
|
pflag.Int64VarP(&config.ProfileMaxLoops, "profile-max-loops", "", 10, "how many loops to execute (default 10)")
|
||||||
|
|
||||||
pflag.Parse()
|
pflag.Parse()
|
||||||
|
|
||||||
// check if we have been given an RLE file to load
|
err := config.ParseGeom(geom)
|
||||||
config.RLE = GetRLE(rlefile)
|
if err != nil {
|
||||||
if config.RLE != nil {
|
return nil, err
|
||||||
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
|
|
||||||
config.Width = config.RLE.Width * 2
|
|
||||||
config.Height = config.RLE.Height * 2
|
|
||||||
fmt.Printf("rlew: %d, rleh: %d, w: %d, h: %d\n",
|
|
||||||
config.RLE.Width, config.RLE.Height, config.Width, config.Height)
|
|
||||||
}
|
|
||||||
|
|
||||||
// RLE needs an empty grid
|
|
||||||
config.Empty = true
|
|
||||||
|
|
||||||
// it may come with its own rule
|
|
||||||
if config.RLE.Rule != "" {
|
|
||||||
config.Rule = ParseGameRule(config.RLE.Rule)
|
|
||||||
}
|
|
||||||
} else if config.Statefile != "" {
|
|
||||||
grid, err := LoadState(config.Statefile)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to load game state: %s", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
config.Width = grid.Width
|
|
||||||
config.Height = grid.Height
|
|
||||||
config.StateGrid = grid
|
|
||||||
}
|
}
|
||||||
|
|
||||||
config.ScreenWidth = config.Cellsize * config.Width
|
err = config.ParseRLE(rlefile)
|
||||||
config.ScreenHeight = config.Cellsize * config.Height
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
err = config.ParseStatefile()
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
// load rule from commandline when no rule came from RLE file,
|
// load rule from commandline when no rule came from RLE file,
|
||||||
// default is B3/S23, aka conways game of life
|
// default is B3/S23, aka conways game of life
|
||||||
@@ -114,5 +225,25 @@ func ParseCommandline() *Config {
|
|||||||
config.Rule = ParseGameRule(rule)
|
config.Rule = ParseGameRule(rule)
|
||||||
}
|
}
|
||||||
|
|
||||||
return &config
|
//repr.Println(config)
|
||||||
|
return &config, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) TogglePaused() {
|
||||||
|
config.Paused = !config.Paused
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleDebugging() {
|
||||||
|
fmt.Println("DEBUG TOGGLED")
|
||||||
|
config.Debug = !config.Debug
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleInvert() {
|
||||||
|
config.Invert = !config.Invert
|
||||||
|
config.RestartCache = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleGridlines() {
|
||||||
|
config.ShowGrid = !config.ShowGrid
|
||||||
|
config.RestartCache = true
|
||||||
}
|
}
|
||||||
|
|||||||
40
game.go
40
game.go
@@ -1,12 +1,16 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import "github.com/hajimehoshi/ebiten/v2"
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
type Game struct {
|
type Game struct {
|
||||||
ScreenWidth, ScreenHeight, Cellsize int
|
ScreenWidth, ScreenHeight, ReadlWidth, Cellsize int
|
||||||
Scenes map[SceneName]Scene
|
Scenes map[SceneName]Scene
|
||||||
CurrentScene SceneName
|
CurrentScene SceneName
|
||||||
Config *Config
|
Config *Config
|
||||||
|
Scale float32
|
||||||
|
Screen *ebiten.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame(config *Config, startscene SceneName) *Game {
|
func NewGame(config *Config, startscene SceneName) *Game {
|
||||||
@@ -20,12 +24,16 @@ func NewGame(config *Config, startscene SceneName) *Game {
|
|||||||
// setup scene[s]
|
// setup scene[s]
|
||||||
game.CurrentScene = startscene
|
game.CurrentScene = startscene
|
||||||
game.Scenes[Play] = NewPlayScene(game, config)
|
game.Scenes[Play] = NewPlayScene(game, config)
|
||||||
|
game.Scenes[Menu] = NewMenuScene(game, config)
|
||||||
|
game.Scenes[Options] = NewOptionsScene(game, config)
|
||||||
|
|
||||||
// setup environment
|
// setup environment
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
ebiten.SetWindowTitle("golsky - conway's game of life")
|
ebiten.SetWindowTitle("golsky - conway's game of life")
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
ebiten.SetScreenClearedEveryFrame(true)
|
||||||
|
|
||||||
|
game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
return game
|
return game
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,6 +42,8 @@ func (game *Game) GetCurrentScene() Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
game.ReadlWidth = outsideWidth
|
||||||
|
game.Scale = float32(game.ScreenWidth) / float32(outsideWidth)
|
||||||
return game.ScreenWidth, game.ScreenHeight
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -42,12 +52,8 @@ func (game *Game) Update() error {
|
|||||||
scene.Update()
|
scene.Update()
|
||||||
|
|
||||||
next := scene.GetNext()
|
next := scene.GetNext()
|
||||||
|
|
||||||
if next != game.CurrentScene {
|
if next != game.CurrentScene {
|
||||||
// make sure we stay on the selected scene
|
|
||||||
scene.ResetNext()
|
scene.ResetNext()
|
||||||
|
|
||||||
// finally switch
|
|
||||||
game.CurrentScene = next
|
game.CurrentScene = next
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,13 +61,19 @@ func (game *Game) Update() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) Draw(screen *ebiten.Image) {
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
scene := game.GetCurrentScene()
|
// first draw primary scene[s], although there are only 1
|
||||||
|
for current, scene := range game.Scenes {
|
||||||
|
if scene.IsPrimary() {
|
||||||
|
// primary scenes always draw
|
||||||
|
scene.Draw(screen)
|
||||||
|
|
||||||
if scene.Clearscreen() {
|
if current == game.CurrentScene {
|
||||||
ebiten.SetScreenClearedEveryFrame(true)
|
// avoid to redraw it in the next step
|
||||||
} else {
|
return
|
||||||
ebiten.SetScreenClearedEveryFrame(false)
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
scene := game.GetCurrentScene()
|
||||||
scene.Draw(screen)
|
scene.Draw(screen)
|
||||||
}
|
}
|
||||||
|
|||||||
5
go.mod
5
go.mod
@@ -13,7 +13,12 @@ require (
|
|||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6 // indirect
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
github.com/tinne26/etxt v0.0.8 // indirect
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
golang.org/x/sys v0.20.0 // indirect
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
golang.org/x/text v0.15.0 // indirect
|
||||||
)
|
)
|
||||||
|
|||||||
12
go.sum
12
go.sum
@@ -6,15 +6,27 @@ github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj
|
|||||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
||||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
||||||
|
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
||||||
|
github.com/tinne26/etxt v0.0.8/go.mod h1:QM/hlNkstsKC39elTFNKAR34xsMb9QoVosf+g9wlYxM=
|
||||||
|
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc h1:+USGSXbkrRAy6bz3Qm4GUczhqeXe7XlRfkRexCSFxkw=
|
||||||
|
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc/go.mod h1:Icbd4bDjrXag1oYIhB51CrkMYqRb7YMv0AsrOSfNKfU=
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
|
||||||
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
||||||
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
||||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
|
golang.org/x/text v0.15.0 h1:h1V/4gjBv8v9cjcR6+AR5+/cIYK5N/WAgiv4xlsEtAk=
|
||||||
|
golang.org/x/text v0.15.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
||||||
|
|||||||
74
grid.go
74
grid.go
@@ -9,6 +9,8 @@ import (
|
|||||||
"strconv"
|
"strconv"
|
||||||
"strings"
|
"strings"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
|
"github.com/tlinden/golsky/rle"
|
||||||
)
|
)
|
||||||
|
|
||||||
type Grid struct {
|
type Grid struct {
|
||||||
@@ -34,6 +36,7 @@ func NewGrid(width, height, density int, empty bool) *Grid {
|
|||||||
return grid
|
return grid
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Create a new 1:1 instance
|
||||||
func (grid *Grid) Clone() *Grid {
|
func (grid *Grid) Clone() *Grid {
|
||||||
newgrid := &Grid{}
|
newgrid := &Grid{}
|
||||||
|
|
||||||
@@ -44,6 +47,16 @@ func (grid *Grid) Clone() *Grid {
|
|||||||
return newgrid
|
return newgrid
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// copy data
|
||||||
|
func (grid *Grid) Copy(other *Grid) {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
other.Data[y][x] = grid.Data[y][x]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete all contents
|
||||||
func (grid *Grid) Clear() {
|
func (grid *Grid) Clear() {
|
||||||
for y := range grid.Data {
|
for y := range grid.Data {
|
||||||
for x := range grid.Data[y] {
|
for x := range grid.Data[y] {
|
||||||
@@ -52,7 +65,8 @@ func (grid *Grid) Clear() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (grid *Grid) FillRandom(game *ScenePlay) {
|
// initialize with random life cells using the given density
|
||||||
|
func (grid *Grid) FillRandom() {
|
||||||
if !grid.Empty {
|
if !grid.Empty {
|
||||||
for y := range grid.Data {
|
for y := range grid.Data {
|
||||||
for x := range grid.Data[y] {
|
for x := range grid.Data[y] {
|
||||||
@@ -64,16 +78,43 @@ func (grid *Grid) FillRandom(game *ScenePlay) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func GetFilename(generations int64) string {
|
func (grid *Grid) Dump() {
|
||||||
now := time.Now()
|
for y := 0; y < grid.Height; y++ {
|
||||||
return fmt.Sprintf("dump-%s-%d.gol", now.Format("20060102150405"), generations)
|
for x := 0; x < grid.Width; x++ {
|
||||||
|
if grid.Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func GetFilenameRLE(generations int64) string {
|
// initialize using a given RLE pattern
|
||||||
now := time.Now()
|
func (grid *Grid) LoadRLE(pattern *rle.RLE) {
|
||||||
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
if pattern != nil {
|
||||||
|
startX := (grid.Width / 2) - (pattern.Width / 2)
|
||||||
|
startY := (grid.Height / 2) - (pattern.Height / 2)
|
||||||
|
var y, x int
|
||||||
|
|
||||||
|
for rowIndex, patternRow := range pattern.Pattern {
|
||||||
|
for colIndex := range patternRow {
|
||||||
|
if pattern.Pattern[rowIndex][colIndex] > 0 {
|
||||||
|
x = colIndex + startX
|
||||||
|
y = rowIndex + startY
|
||||||
|
|
||||||
|
grid.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//grid.Dump()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// save the contents of the whole grid as a simple mcell alike
|
||||||
|
// file. One line per row, 0 for dead and 1 for life cell.
|
||||||
func (grid *Grid) SaveState(filename string) error {
|
func (grid *Grid) SaveState(filename string) error {
|
||||||
file, err := os.Create(filename)
|
file, err := os.Create(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -81,7 +122,7 @@ func (grid *Grid) SaveState(filename string) error {
|
|||||||
}
|
}
|
||||||
defer file.Close()
|
defer file.Close()
|
||||||
|
|
||||||
for y, _ := range grid.Data {
|
for y := range grid.Data {
|
||||||
for _, cell := range grid.Data[y] {
|
for _, cell := range grid.Data[y] {
|
||||||
_, err := file.WriteString(strconv.FormatInt(cell, 10))
|
_, err := file.WriteString(strconv.FormatInt(cell, 10))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -94,6 +135,7 @@ func (grid *Grid) SaveState(filename string) error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// the reverse of the above, load a mcell file
|
||||||
func LoadState(filename string) (*Grid, error) {
|
func LoadState(filename string) (*Grid, error) {
|
||||||
fd, err := os.Open(filename)
|
fd, err := os.Open(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@@ -139,8 +181,9 @@ func LoadState(filename string) (*Grid, error) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if explen != length {
|
if explen != length {
|
||||||
return nil, fmt.Errorf(fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
return nil, fmt.Errorf(
|
||||||
length, explen))
|
fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
||||||
|
length, explen))
|
||||||
}
|
}
|
||||||
|
|
||||||
rows++
|
rows++
|
||||||
@@ -151,3 +194,14 @@ func LoadState(filename string) (*Grid, error) {
|
|||||||
|
|
||||||
return grid, nil
|
return grid, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// generate filenames for dumps
|
||||||
|
func GetFilename(generations int64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("dump-%s-%d.gol", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
|
|
||||||
|
func GetFilenameRLE(generations int64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
|
|||||||
113
loader-fonts.go
Normal file
113
loader-fonts.go
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"log"
|
||||||
|
|
||||||
|
"github.com/golang/freetype/truetype"
|
||||||
|
"github.com/tinne26/etxt"
|
||||||
|
"golang.org/x/image/font"
|
||||||
|
)
|
||||||
|
|
||||||
|
var FontRenderer = LoadFonts("assets/fonts")
|
||||||
|
|
||||||
|
const (
|
||||||
|
GameFont string = "NotoSans-Regular"
|
||||||
|
GameFontETXT string = "Noto Sans"
|
||||||
|
FontSizeBig int = 48
|
||||||
|
FontSizeNormal int = 24
|
||||||
|
FontSizeSmall int = 12
|
||||||
|
)
|
||||||
|
|
||||||
|
type Texter struct {
|
||||||
|
Renderer *etxt.Renderer
|
||||||
|
FontNormal *font.Face
|
||||||
|
FontBig *font.Face
|
||||||
|
FontSmall *font.Face
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadFonts(dir string) Texter {
|
||||||
|
// load the font for use with ebitenui
|
||||||
|
fontbytes, err := assetfs.ReadFile(dir + "/" + GameFont + ".ttf")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
gamefont, err := truetype.Parse(fontbytes)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
gameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeNormal),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
biggameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeBig),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
smallgameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeSmall),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
// load the font for use with etxt
|
||||||
|
fontlib := etxt.NewFontLibrary()
|
||||||
|
_, _, err = fontlib.ParseEmbedDirFonts(dir, assetfs)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("Error while loading fonts: %s", err.Error())
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
err = fontlib.EachFont(
|
||||||
|
func(fontName string, font *etxt.Font) error {
|
||||||
|
fmt.Printf("font: %s\n", fontName)
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
if !fontlib.HasFont(GameFontETXT) {
|
||||||
|
log.Fatal("missing font: " + GameFontETXT)
|
||||||
|
}
|
||||||
|
|
||||||
|
err = fontlib.EachFont(checkMissingRunes)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer := etxt.NewStdRenderer()
|
||||||
|
|
||||||
|
glyphsCache := etxt.NewDefaultCache(10 * 1024 * 1024) // 10MB
|
||||||
|
renderer.SetCacheHandler(glyphsCache.NewHandler())
|
||||||
|
renderer.SetFont(fontlib.GetFont(GameFontETXT))
|
||||||
|
|
||||||
|
return Texter{
|
||||||
|
Renderer: renderer,
|
||||||
|
FontNormal: &gameface,
|
||||||
|
FontBig: &biggameface,
|
||||||
|
FontSmall: &smallgameface,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// helper function used with FontLibrary.EachFont to make sure
|
||||||
|
// all loaded fonts contain the characters or alphabet we want
|
||||||
|
func checkMissingRunes(name string, font *etxt.Font) error {
|
||||||
|
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
|
||||||
|
const symbols = "0123456789 .,;:!?-()[]{}_&#@"
|
||||||
|
|
||||||
|
missing, err := etxt.GetMissingRunes(font, letters+symbols)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if len(missing) > 0 {
|
||||||
|
log.Fatalf("Font '%s' missing runes: %s", name, string(missing))
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
49
loader-shaders.go
Normal file
49
loader-shaders.go
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"log"
|
||||||
|
"log/slog"
|
||||||
|
"path"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
type ShaderRegistry map[string]*ebiten.Shader
|
||||||
|
|
||||||
|
var Shaders = LoadShaders("assets/shaders")
|
||||||
|
|
||||||
|
func LoadShaders(dir string) ShaderRegistry {
|
||||||
|
shaders := ShaderRegistry{}
|
||||||
|
|
||||||
|
entries, err := assetfs.ReadDir(dir)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to read shaders dir %s: %s", dir, err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, file := range entries {
|
||||||
|
path := path.Join(dir, file.Name())
|
||||||
|
fd, err := assetfs.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to open shader file %s: %s", file.Name(), err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
name := strings.TrimSuffix(file.Name(), ".kg")
|
||||||
|
|
||||||
|
buf := new(bytes.Buffer)
|
||||||
|
buf.ReadFrom(fd)
|
||||||
|
|
||||||
|
shader, err := ebiten.NewShader([]byte(buf.Bytes()))
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
shaders[name] = shader
|
||||||
|
|
||||||
|
slog.Debug("loaded shader asset", "path", path)
|
||||||
|
}
|
||||||
|
|
||||||
|
return shaders
|
||||||
|
}
|
||||||
69
loader-sprites.go
Normal file
69
loader-sprites.go
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"embed"
|
||||||
|
"image"
|
||||||
|
_ "image/png"
|
||||||
|
"io/fs"
|
||||||
|
"log"
|
||||||
|
"path"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Maps image name to image data
|
||||||
|
type AssetRegistry map[string]*ebiten.Image
|
||||||
|
|
||||||
|
// A helper to pass the registry easier around
|
||||||
|
type assetData struct {
|
||||||
|
Registry AssetRegistry
|
||||||
|
}
|
||||||
|
|
||||||
|
//go:embed assets/sprites/*.png assets/fonts/*.ttf assets/shaders/*.kg
|
||||||
|
var assetfs embed.FS
|
||||||
|
|
||||||
|
// Called at build time, creates the global asset and animation registries
|
||||||
|
var Assets = LoadImages("assets/sprites")
|
||||||
|
|
||||||
|
// load pngs and json files
|
||||||
|
func LoadImages(dir string) AssetRegistry {
|
||||||
|
Registry := AssetRegistry{}
|
||||||
|
|
||||||
|
// we use embed.FS to iterate over all files in ./assets/
|
||||||
|
entries, err := assetfs.ReadDir(dir)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to read assets dir %s: %s", dir, err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, imagefile := range entries {
|
||||||
|
path := path.Join(dir, imagefile.Name())
|
||||||
|
|
||||||
|
fd, err := assetfs.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to open file %s: %s", imagefile.Name(), err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
switch {
|
||||||
|
case strings.HasSuffix(path, ".png"):
|
||||||
|
name, image := ReadImage(imagefile, fd)
|
||||||
|
Registry[name] = image
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Registry
|
||||||
|
}
|
||||||
|
|
||||||
|
func ReadImage(imagefile fs.DirEntry, fd fs.File) (string, *ebiten.Image) {
|
||||||
|
name := strings.TrimSuffix(imagefile.Name(), ".png")
|
||||||
|
|
||||||
|
img, _, err := image.Decode(fd)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to decode image %s: %s", imagefile.Name(), err)
|
||||||
|
}
|
||||||
|
|
||||||
|
image := ebiten.NewImageFromImage(img)
|
||||||
|
|
||||||
|
return name, image
|
||||||
|
}
|
||||||
43
main.go
43
main.go
@@ -4,32 +4,49 @@ import (
|
|||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
"log"
|
||||||
"os"
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
_ "net/http/pprof"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
config := ParseCommandline()
|
var directstart bool
|
||||||
|
|
||||||
|
if len(os.Args) > 1 {
|
||||||
|
directstart = true
|
||||||
|
}
|
||||||
|
|
||||||
|
config, err := ParseCommandline()
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
if config.ShowVersion {
|
if config.ShowVersion {
|
||||||
fmt.Printf("This is golsky version %s\n", VERSION)
|
fmt.Printf("This is golsky version %s\n", VERSION)
|
||||||
os.Exit(0)
|
os.Exit(0)
|
||||||
}
|
}
|
||||||
|
|
||||||
// grid := [][]int64{
|
start := Play
|
||||||
// {0, 1, 1},
|
if !directstart {
|
||||||
// {0, 1, 0},
|
start = Menu
|
||||||
// {1, 1, 0},
|
config.DelayedStart = true
|
||||||
// }
|
}
|
||||||
|
game := NewGame(config, SceneName(start))
|
||||||
|
|
||||||
// err := rle.StoreGridToRLE(grid, "test.rle", "B3/S23", 3, 3)
|
if config.ProfileFile != "" {
|
||||||
// if err != nil {
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
// panic(err)
|
// close the window to get a profile
|
||||||
// }
|
fd, err := os.Create(config.ProfileFile)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
// os.Exit(0)
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
game := NewGame(config, Play)
|
}
|
||||||
|
|
||||||
// main loop
|
// main loop
|
||||||
if err := ebiten.RunGame(game); err != nil {
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
|||||||
19
rle/rle.go
19
rle/rle.go
@@ -20,6 +20,25 @@ type RLE struct {
|
|||||||
patternLineIndex int
|
patternLineIndex int
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// wrapper to load a RLE file
|
||||||
|
func GetRLE(filename string) (*RLE, error) {
|
||||||
|
if filename == "" {
|
||||||
|
return nil, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
content, err := os.ReadFile(filename)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
parsedRle, err := Parse(string(content))
|
||||||
|
if err != nil {
|
||||||
|
return nil, fmt.Errorf("failed to load RLE pattern file: %s", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
return &parsedRle, nil
|
||||||
|
}
|
||||||
|
|
||||||
func Parse(input string) (RLE, error) {
|
func Parse(input string) (RLE, error) {
|
||||||
rle := RLE{
|
rle := RLE{
|
||||||
inputLines: strings.Split(input, "\n"),
|
inputLines: strings.Split(input, "\n"),
|
||||||
|
|||||||
130
scene-menu.go
Normal file
130
scene-menu.go
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
"os"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type SceneMenu struct {
|
||||||
|
Game *Game
|
||||||
|
Config *Config
|
||||||
|
Next SceneName
|
||||||
|
Whoami SceneName
|
||||||
|
Ui *ebitenui.UI
|
||||||
|
FontColor color.RGBA
|
||||||
|
First bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMenuScene(game *Game, config *Config) Scene {
|
||||||
|
scene := &SceneMenu{
|
||||||
|
Whoami: Menu,
|
||||||
|
Game: game,
|
||||||
|
Next: Menu,
|
||||||
|
Config: config,
|
||||||
|
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Init()
|
||||||
|
|
||||||
|
return scene
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) GetNext() SceneName {
|
||||||
|
return scene.Next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) ResetNext() {
|
||||||
|
scene.Next = scene.Whoami
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) SetNext(next SceneName) {
|
||||||
|
scene.Next = next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Update() error {
|
||||||
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
|
scene.Config.DelayedStart = false
|
||||||
|
scene.Leave()
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) IsPrimary() bool {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
|
||||||
|
scene.Ui.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Leave() {
|
||||||
|
scene.SetNext(Play)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Init() {
|
||||||
|
rowContainer := NewRowContainer("Main Menu")
|
||||||
|
|
||||||
|
empty := NewMenuButton("Start with empty grid",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Empty = true
|
||||||
|
scene.Config.Restart = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
random := NewMenuButton("Start with random patterns",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Empty = false
|
||||||
|
scene.Config.Restart = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
copy := NewMenuButton("Save Copy as RLE",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Markmode = true
|
||||||
|
scene.Config.Paused = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
options := NewMenuButton("Options",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.SetNext(Options)
|
||||||
|
})
|
||||||
|
|
||||||
|
separator1 := NewSeparator()
|
||||||
|
separator2 := NewSeparator()
|
||||||
|
separator3 := NewSeparator()
|
||||||
|
|
||||||
|
cancel := NewMenuButton("Back",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
quit := NewMenuButton("Exit Golsky",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
os.Exit(0)
|
||||||
|
})
|
||||||
|
|
||||||
|
rowContainer.AddChild(empty)
|
||||||
|
rowContainer.AddChild(random)
|
||||||
|
rowContainer.AddChild(separator1)
|
||||||
|
rowContainer.AddChild(options)
|
||||||
|
rowContainer.AddChild(copy)
|
||||||
|
rowContainer.AddChild(separator2)
|
||||||
|
rowContainer.AddChild(cancel)
|
||||||
|
rowContainer.AddChild(separator3)
|
||||||
|
rowContainer.AddChild(quit)
|
||||||
|
|
||||||
|
scene.Ui = &ebitenui.UI{
|
||||||
|
Container: rowContainer.Container(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
121
scene-options.go
Normal file
121
scene-options.go
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type SceneOptions struct {
|
||||||
|
Game *Game
|
||||||
|
Config *Config
|
||||||
|
Next SceneName
|
||||||
|
Whoami SceneName
|
||||||
|
Ui *ebitenui.UI
|
||||||
|
FontColor color.RGBA
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewOptionsScene(game *Game, config *Config) Scene {
|
||||||
|
scene := &SceneOptions{
|
||||||
|
Whoami: Options,
|
||||||
|
Game: game,
|
||||||
|
Next: Options,
|
||||||
|
Config: config,
|
||||||
|
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Init()
|
||||||
|
|
||||||
|
return scene
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) GetNext() SceneName {
|
||||||
|
return scene.Next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) ResetNext() {
|
||||||
|
scene.Next = scene.Whoami
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetNext(next SceneName) {
|
||||||
|
scene.Next = next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) IsPrimary() bool {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Update() error {
|
||||||
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
|
scene.SetNext(Play)
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Draw(screen *ebiten.Image) {
|
||||||
|
scene.Ui.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
||||||
|
var intval int
|
||||||
|
if value {
|
||||||
|
intval = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
w.SetState(
|
||||||
|
widget.WidgetState(intval),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Init() {
|
||||||
|
rowContainer := NewRowContainer("Options")
|
||||||
|
|
||||||
|
pause := NewCheckbox("Pause",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.TogglePaused()
|
||||||
|
})
|
||||||
|
|
||||||
|
debugging := NewCheckbox("Debugging",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleDebugging()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(debugging, scene.Config.Debug)
|
||||||
|
|
||||||
|
invert := NewCheckbox("Invert",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.Invert = true
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(invert, scene.Config.Invert)
|
||||||
|
|
||||||
|
gridlines := NewCheckbox("Show grid lines",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleGridlines()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(gridlines, scene.Config.ShowGrid)
|
||||||
|
|
||||||
|
separator := NewSeparator()
|
||||||
|
|
||||||
|
cancel := NewMenuButton("Close",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.SetNext(Menu)
|
||||||
|
})
|
||||||
|
|
||||||
|
rowContainer.AddChild(pause)
|
||||||
|
rowContainer.AddChild(debugging)
|
||||||
|
rowContainer.AddChild(invert)
|
||||||
|
rowContainer.AddChild(gridlines)
|
||||||
|
rowContainer.AddChild(separator)
|
||||||
|
rowContainer.AddChild(cancel)
|
||||||
|
|
||||||
|
scene.Ui = &ebitenui.UI{
|
||||||
|
Container: rowContainer.Container(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
267
scene-play.go
267
scene-play.go
@@ -5,11 +5,9 @@ import (
|
|||||||
"image"
|
"image"
|
||||||
"image/color"
|
"image/color"
|
||||||
"log"
|
"log"
|
||||||
"math/rand"
|
|
||||||
"os"
|
"os"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
"github.com/tlinden/golsky/rle"
|
"github.com/tlinden/golsky/rle"
|
||||||
@@ -20,14 +18,20 @@ type Images struct {
|
|||||||
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const (
|
||||||
|
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
||||||
|
)
|
||||||
|
|
||||||
type ScenePlay struct {
|
type ScenePlay struct {
|
||||||
Game *Game
|
Game *Game
|
||||||
Config *Config
|
Config *Config
|
||||||
Next SceneName
|
Next SceneName
|
||||||
Whoami SceneName
|
Whoami SceneName
|
||||||
|
|
||||||
|
Clear bool
|
||||||
|
|
||||||
Grids []*Grid // 2 grids: one current, one next
|
Grids []*Grid // 2 grids: one current, one next
|
||||||
History *Grid // holds state of past dead cells for evolution tracks
|
History *Grid // holds state of past dead cells for evolution traces
|
||||||
Index int // points to current grid
|
Index int // points to current grid
|
||||||
Generations int64 // Stats
|
Generations int64 // Stats
|
||||||
Black, White, Grey, Old color.RGBA
|
Black, White, Grey, Old color.RGBA
|
||||||
@@ -35,15 +39,14 @@ type ScenePlay struct {
|
|||||||
TicksElapsed int // tick counter for game speed
|
TicksElapsed int // tick counter for game speed
|
||||||
Tiles Images // pre-computed tiles for dead and alife cells
|
Tiles Images // pre-computed tiles for dead and alife cells
|
||||||
Camera Camera // for zoom+move
|
Camera Camera // for zoom+move
|
||||||
World *ebiten.Image // actual image we render to
|
World, Cache *ebiten.Image // actual image we render to
|
||||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||||
Dragging bool // middle mouse is pressed, move canvas
|
Dragging bool // middle mouse is pressed, move canvas
|
||||||
LastCursorPos []int // used to check if the user is dragging
|
LastCursorPos []int // used to check if the user is dragging
|
||||||
Markmode bool // enabled with 'c'
|
|
||||||
MarkTaken bool // true when mouse1 pressed
|
MarkTaken bool // true when mouse1 pressed
|
||||||
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
||||||
Mark, Point image.Point // area to marks+save
|
Mark, Point image.Point // area to marks+save
|
||||||
Paused, RunOneStep bool // mutable flags from config
|
RunOneStep bool // mutable flags from config
|
||||||
TPG int
|
TPG int
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,7 +56,6 @@ func NewPlayScene(game *Game, config *Config) Scene {
|
|||||||
Game: game,
|
Game: game,
|
||||||
Next: Play,
|
Next: Play,
|
||||||
Config: config,
|
Config: config,
|
||||||
Paused: config.Paused,
|
|
||||||
TPG: config.TPG,
|
TPG: config.TPG,
|
||||||
RunOneStep: config.RunOneStep,
|
RunOneStep: config.RunOneStep,
|
||||||
}
|
}
|
||||||
@@ -63,6 +65,10 @@ func NewPlayScene(game *Game, config *Config) Scene {
|
|||||||
return scene
|
return scene
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) IsPrimary() bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) GetNext() SceneName {
|
func (scene *ScenePlay) GetNext() SceneName {
|
||||||
return scene.Next
|
return scene.Next
|
||||||
}
|
}
|
||||||
@@ -75,10 +81,6 @@ func (scene *ScenePlay) SetNext(next SceneName) {
|
|||||||
scene.Next = next
|
scene.Next = next
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Clearscreen() bool {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
||||||
var nextstate int64
|
var nextstate int64
|
||||||
|
|
||||||
@@ -126,7 +128,7 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
|
|
||||||
// set history to current generation so we can infer the
|
// set history to current generation so we can infer the
|
||||||
// age of the cell's state during rendering and use it to
|
// age of the cell's state during rendering and use it to
|
||||||
// deduce the color to use if evolution tracking is enabled
|
// deduce the color to use if evolution tracing is enabled
|
||||||
if state != nextstate {
|
if state != nextstate {
|
||||||
scene.History.Data[y][x] = scene.Generations
|
scene.History.Data[y][x] = scene.Generations
|
||||||
}
|
}
|
||||||
@@ -149,9 +151,9 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Reset() {
|
func (scene *ScenePlay) Reset() {
|
||||||
scene.Paused = true
|
scene.Config.Paused = true
|
||||||
scene.InitGrid(nil)
|
scene.InitGrid(nil)
|
||||||
scene.Paused = false
|
scene.Config.Paused = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// check user input
|
// check user input
|
||||||
@@ -160,38 +162,42 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
os.Exit(0)
|
os.Exit(0)
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||||
fmt.Println("mark mode on")
|
scene.SetNext(Menu)
|
||||||
scene.Markmode = true
|
|
||||||
scene.Paused = true
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Markmode {
|
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
||||||
|
fmt.Println("mark mode on")
|
||||||
|
scene.Config.Markmode = true
|
||||||
|
scene.Config.Paused = true
|
||||||
|
}
|
||||||
|
|
||||||
|
if scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||||
scene.Paused = !scene.Paused
|
scene.Config.TogglePaused()
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||||
scene.ToggleCellOnCursorPos(Alive)
|
scene.ToggleCellOnCursorPos(Alive)
|
||||||
scene.Paused = true // drawing while running makes no sense
|
scene.Config.Paused = true // drawing while running makes no sense
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
||||||
scene.ToggleCellOnCursorPos(Dead)
|
scene.ToggleCellOnCursorPos(Dead)
|
||||||
scene.Paused = true // drawing while running makes no sense
|
scene.Config.Paused = true // drawing while running makes no sense
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyPageDown) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
||||||
if scene.Config.TPG < 120 {
|
if scene.TPG < 120 {
|
||||||
scene.Config.TPG++
|
scene.TPG++
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyPageUp) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyPageUp) {
|
||||||
if scene.TPG > 1 {
|
if scene.TPG >= 1 {
|
||||||
scene.TPG--
|
scene.TPG--
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -200,11 +206,11 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
scene.SaveState()
|
scene.SaveState()
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
|
||||||
scene.Reset()
|
scene.Config.Debug = !scene.Config.Debug
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Paused {
|
if scene.Config.Paused {
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
||||||
scene.Config.RunOneStep = true
|
scene.Config.RunOneStep = true
|
||||||
}
|
}
|
||||||
@@ -214,7 +220,7 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
// Check dragging input. move the canvas with the mouse while pressing
|
// Check dragging input. move the canvas with the mouse while pressing
|
||||||
// the middle mouse button, zoom in and out using the wheel.
|
// the middle mouse button, zoom in and out using the wheel.
|
||||||
func (scene *ScenePlay) CheckDraggingInput() {
|
func (scene *ScenePlay) CheckDraggingInput() {
|
||||||
if scene.Markmode {
|
if scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -258,28 +264,12 @@ func (scene *ScenePlay) CheckDraggingInput() {
|
|||||||
|
|
||||||
// Zoom
|
// Zoom
|
||||||
_, dy := ebiten.Wheel()
|
_, dy := ebiten.Wheel()
|
||||||
step := 1
|
|
||||||
|
|
||||||
if scene.WheelTurned {
|
if dy != 0 {
|
||||||
// if keep scrolling the wheel, zoom faster
|
scene.Camera.ZoomFactor += (int(dy) * 5)
|
||||||
step = 50
|
|
||||||
} else {
|
|
||||||
scene.WheelTurned = false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if dy < 0 {
|
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
||||||
if scene.Camera.ZoomFactor > -2400 {
|
|
||||||
scene.Camera.ZoomFactor -= step
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if dy > 0 {
|
|
||||||
if scene.Camera.ZoomFactor < 2400 {
|
|
||||||
scene.Camera.ZoomFactor += step
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
|
||||||
scene.Camera.Reset()
|
scene.Camera.Reset()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,7 +284,7 @@ func (scene *ScenePlay) GetWorldCursorPos() image.Point {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckMarkInput() {
|
func (scene *ScenePlay) CheckMarkInput() {
|
||||||
if !scene.Markmode {
|
if !scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -308,7 +298,7 @@ func (scene *ScenePlay) CheckMarkInput() {
|
|||||||
scene.Point = scene.GetWorldCursorPos()
|
scene.Point = scene.GetWorldCursorPos()
|
||||||
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
||||||
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
||||||
scene.Markmode = false
|
scene.Config.Markmode = false
|
||||||
scene.MarkTaken = false
|
scene.MarkTaken = false
|
||||||
scene.MarkDone = true
|
scene.MarkDone = true
|
||||||
|
|
||||||
@@ -378,11 +368,25 @@ func (scene *ScenePlay) SaveRectRLE() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Update() error {
|
func (scene *ScenePlay) Update() error {
|
||||||
|
if scene.Config.Restart {
|
||||||
|
scene.Config.Restart = false
|
||||||
|
scene.InitGrid(nil)
|
||||||
|
scene.InitCache()
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if scene.Config.RestartCache {
|
||||||
|
scene.Config.RestartCache = false
|
||||||
|
scene.InitTiles()
|
||||||
|
scene.InitCache()
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
scene.CheckInput()
|
scene.CheckInput()
|
||||||
scene.CheckDraggingInput()
|
scene.CheckDraggingInput()
|
||||||
scene.CheckMarkInput()
|
scene.CheckMarkInput()
|
||||||
|
|
||||||
if !scene.Paused || scene.RunOneStep {
|
if !scene.Config.Paused || scene.RunOneStep {
|
||||||
scene.UpdateCells()
|
scene.UpdateCells()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -396,9 +400,7 @@ func (scene *ScenePlay) ToggleCellOnCursorPos(alive int64) {
|
|||||||
x := int(worldX) / scene.Config.Cellsize
|
x := int(worldX) / scene.Config.Cellsize
|
||||||
y := int(worldY) / scene.Config.Cellsize
|
y := int(worldY) / scene.Config.Cellsize
|
||||||
|
|
||||||
//fmt.Printf("cell at %d,%d\n", x, y)
|
if x > -1 && y > -1 && x < scene.Config.Width && y < scene.Config.Height {
|
||||||
|
|
||||||
if x > -1 && y > -1 {
|
|
||||||
scene.Grids[scene.Index].Data[y][x] = alive
|
scene.Grids[scene.Index].Data[y][x] = alive
|
||||||
scene.History.Data[y][x] = 1
|
scene.History.Data[y][x] = 1
|
||||||
}
|
}
|
||||||
@@ -411,27 +413,31 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
// a nice grey grid with grid lines
|
// a nice grey grid with grid lines
|
||||||
op := &ebiten.DrawImageOptions{}
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
|
||||||
if scene.Config.NoGrid {
|
op.GeoM.Translate(0, 0)
|
||||||
scene.World.Fill(scene.White)
|
scene.World.DrawImage(scene.Cache, op)
|
||||||
} else {
|
|
||||||
scene.World.Fill(scene.Grey)
|
var age int64
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
op.GeoM.Reset()
|
op.GeoM.Reset()
|
||||||
op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
|
op.GeoM.Translate(
|
||||||
|
float64(x*scene.Config.Cellsize),
|
||||||
|
float64(y*scene.Config.Cellsize),
|
||||||
|
)
|
||||||
|
|
||||||
age := scene.Generations - scene.History.Data[y][x]
|
age = scene.Generations - scene.History.Data[y][x]
|
||||||
|
|
||||||
switch scene.Grids[scene.Index].Data[y][x] {
|
switch scene.Grids[scene.Index].Data[y][x] {
|
||||||
case 1:
|
case Alive:
|
||||||
if age > 50 && scene.Config.ShowEvolution {
|
if age > 50 && scene.Config.ShowEvolution {
|
||||||
scene.World.DrawImage(scene.Tiles.Old, op)
|
scene.World.DrawImage(scene.Tiles.Old, op)
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
scene.World.DrawImage(scene.Tiles.Black, op)
|
scene.World.DrawImage(scene.Tiles.Black, op)
|
||||||
}
|
}
|
||||||
case 0:
|
case Dead:
|
||||||
|
// only draw dead cells in case evolution trace is enabled
|
||||||
if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
|
if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
|
||||||
switch {
|
switch {
|
||||||
case age < 10:
|
case age < 10:
|
||||||
@@ -443,22 +449,30 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
default:
|
default:
|
||||||
scene.World.DrawImage(scene.Tiles.Age4, op)
|
scene.World.DrawImage(scene.Tiles.Age4, op)
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
scene.World.DrawImage(scene.Tiles.White, op)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Markmode && scene.MarkTaken {
|
scene.DrawMark(scene.World)
|
||||||
|
|
||||||
|
scene.Camera.Render(scene.World, screen)
|
||||||
|
|
||||||
|
scene.DrawDebug(screen)
|
||||||
|
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(0, 0)
|
||||||
|
|
||||||
|
scene.Game.Screen.DrawImage(screen, op)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
||||||
|
if scene.Config.Markmode && scene.MarkTaken {
|
||||||
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
||||||
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
||||||
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
||||||
h := float32((scene.Point.Y - scene.Mark.Y) * scene.Config.Cellsize)
|
h := float32((scene.Point.Y - scene.Mark.Y) * scene.Config.Cellsize)
|
||||||
|
|
||||||
// fmt.Printf("%d,%d=>%0.0f,%0.0f to %d,%d=>%0.0f,%0.0f\n",
|
|
||||||
// scene.Mark.X, scene.Mark.Y, x, y, scene.Point.X, scene.Point.Y, w, h)
|
|
||||||
|
|
||||||
vector.StrokeRect(
|
vector.StrokeRect(
|
||||||
scene.World,
|
scene.World,
|
||||||
x+1, y+1,
|
x+1, y+1,
|
||||||
@@ -466,45 +480,68 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
1.0, scene.Old, false,
|
1.0, scene.Old, false,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
scene.Camera.Render(scene.World, screen)
|
func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
||||||
|
|
||||||
if scene.Config.Debug {
|
if scene.Config.Debug {
|
||||||
paused := ""
|
paused := ""
|
||||||
if scene.Paused {
|
if scene.Config.Paused {
|
||||||
paused = "-- paused --"
|
paused = "-- paused --"
|
||||||
}
|
}
|
||||||
|
|
||||||
ebitenutil.DebugPrint(
|
x, y := ebiten.CursorPosition()
|
||||||
screen,
|
debug := fmt.Sprintf(
|
||||||
fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
|
DEBUG_FORMAT,
|
||||||
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused),
|
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations,
|
||||||
)
|
scene.Game.Scale, scene.Camera.ZoomFactor,
|
||||||
|
scene.Camera.Position[0], scene.Camera.Position[1],
|
||||||
|
x, y,
|
||||||
|
paused)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
||||||
|
FontRenderer.Renderer.SetTarget(screen)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetColor(scene.Black)
|
||||||
|
FontRenderer.Renderer.Draw(debug, 31, 31)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetColor(scene.Old)
|
||||||
|
FontRenderer.Renderer.Draw(debug, 30, 30)
|
||||||
|
|
||||||
|
fmt.Println(debug)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: move these into Grid
|
|
||||||
// load a pre-computed pattern from RLE file
|
// load a pre-computed pattern from RLE file
|
||||||
func (scene *ScenePlay) InitPattern() {
|
func (scene *ScenePlay) InitPattern() {
|
||||||
if scene.Config.RLE != nil {
|
scene.Grids[0].LoadRLE(scene.Config.RLE)
|
||||||
startX := (scene.Config.Width / 2) - (scene.Config.RLE.Width / 2)
|
scene.History.LoadRLE(scene.Config.RLE)
|
||||||
startY := (scene.Config.Height / 2) - (scene.Config.RLE.Height / 2)
|
}
|
||||||
var y, x int
|
|
||||||
|
|
||||||
for rowIndex, patternRow := range scene.Config.RLE.Pattern {
|
// pre-render offscreen cache image
|
||||||
for colIndex := range patternRow {
|
func (scene *ScenePlay) InitCache() {
|
||||||
if scene.Config.RLE.Pattern[rowIndex][colIndex] > 0 {
|
op := &ebiten.DrawImageOptions{}
|
||||||
x = colIndex + startX
|
|
||||||
y = rowIndex + startY
|
|
||||||
|
|
||||||
scene.History.Data[y][x] = 1
|
if scene.Config.ShowGrid {
|
||||||
scene.Grids[0].Data[y][x] = 1
|
scene.Cache.Fill(scene.Grey)
|
||||||
}
|
} else {
|
||||||
}
|
scene.Cache.Fill(scene.White)
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(
|
||||||
|
float64(x*scene.Config.Cellsize),
|
||||||
|
float64(y*scene.Config.Cellsize),
|
||||||
|
)
|
||||||
|
|
||||||
|
scene.Cache.DrawImage(scene.Tiles.White, op)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// initialize grid[s], either using pre-computed from state or rle file, or random
|
||||||
func (scene *ScenePlay) InitGrid(grid *Grid) {
|
func (scene *ScenePlay) InitGrid(grid *Grid) {
|
||||||
if grid != nil {
|
if grid != nil {
|
||||||
// use pre-loaded grid
|
// use pre-loaded grid
|
||||||
@@ -522,16 +559,9 @@ func (scene *ScenePlay) InitGrid(grid *Grid) {
|
|||||||
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
||||||
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
// startup is delayed until user has selected options
|
||||||
if !scene.Config.Empty {
|
grida.FillRandom()
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
grida.Copy(history)
|
||||||
if rand.Intn(scene.Config.Density) == 1 {
|
|
||||||
history.Data[y][x] = 1
|
|
||||||
grida.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Grids = []*Grid{
|
scene.Grids = []*Grid{
|
||||||
grida,
|
grida,
|
||||||
@@ -588,7 +618,6 @@ func (scene *ScenePlay) Init() {
|
|||||||
|
|
||||||
if scene.Config.StateGrid != nil {
|
if scene.Config.StateGrid != nil {
|
||||||
grid = scene.Config.StateGrid
|
grid = scene.Config.StateGrid
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.Camera = Camera{
|
scene.Camera = Camera{
|
||||||
@@ -598,16 +627,40 @@ func (scene *ScenePlay) Init() {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.World = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
|
scene.World = ebiten.NewImage(
|
||||||
|
scene.Config.Width*scene.Config.Cellsize,
|
||||||
|
scene.Config.Height*scene.Config.Cellsize,
|
||||||
|
)
|
||||||
|
|
||||||
|
scene.Cache = ebiten.NewImage(
|
||||||
|
scene.Config.Width*scene.Config.Cellsize,
|
||||||
|
scene.Config.Height*scene.Config.Cellsize,
|
||||||
|
)
|
||||||
|
|
||||||
scene.InitGrid(grid)
|
|
||||||
scene.InitPattern()
|
|
||||||
scene.InitTiles()
|
scene.InitTiles()
|
||||||
|
scene.InitCache()
|
||||||
|
|
||||||
|
if scene.Config.DelayedStart && !scene.Config.Empty {
|
||||||
|
scene.Config.Empty = true
|
||||||
|
scene.InitGrid(grid)
|
||||||
|
scene.Config.Empty = false
|
||||||
|
} else {
|
||||||
|
scene.InitGrid(grid)
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.InitPattern()
|
||||||
|
|
||||||
scene.Index = 0
|
scene.Index = 0
|
||||||
scene.TicksElapsed = 0
|
scene.TicksElapsed = 0
|
||||||
|
|
||||||
scene.LastCursorPos = make([]int, 2)
|
scene.LastCursorPos = make([]int, 2)
|
||||||
|
|
||||||
|
if scene.Config.Zoomfactor < 0 || scene.Config.Zoomfactor > 0 {
|
||||||
|
scene.Camera.ZoomFactor = scene.Config.Zoomfactor
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Camera.Position[0] = scene.Config.InitialCamPos[0]
|
||||||
|
scene.Camera.Position[1] = scene.Config.InitialCamPos[1]
|
||||||
}
|
}
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
// count the living neighbors of a cell
|
||||||
|
|||||||
3
scene.go
3
scene.go
@@ -14,12 +14,13 @@ type Scene interface {
|
|||||||
SetNext(SceneName)
|
SetNext(SceneName)
|
||||||
GetNext() SceneName
|
GetNext() SceneName
|
||||||
ResetNext()
|
ResetNext()
|
||||||
Clearscreen() bool
|
|
||||||
Update() error
|
Update() error
|
||||||
Draw(screen *ebiten.Image)
|
Draw(screen *ebiten.Image)
|
||||||
|
IsPrimary() bool // if true, this scene will be always drawn
|
||||||
}
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
Menu = iota // main top level menu
|
Menu = iota // main top level menu
|
||||||
Play // actual playing happens here
|
Play // actual playing happens here
|
||||||
|
Options
|
||||||
)
|
)
|
||||||
|
|||||||
161
widgets.go
Normal file
161
widgets.go
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package main
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import (
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"image/color"
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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)
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func NewMenuButton(
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text string,
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action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
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buttonImage, _ := LoadButtonImage()
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return widget.NewButton(
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widget.ButtonOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: true,
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MaxWidth: 200,
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MaxHeight: 100,
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}),
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),
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widget.ButtonOpts.Image(buttonImage),
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widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
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Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
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}),
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widget.ButtonOpts.TextPadding(widget.Insets{
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Left: 5,
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Right: 5,
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Top: 5,
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Bottom: 5,
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}),
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widget.ButtonOpts.ClickedHandler(action),
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)
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}
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func NewCheckbox(
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text string,
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action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
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checkboxImage, _ := LoadCheckboxImage()
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buttonImage, _ := LoadButtonImage()
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return widget.NewLabeledCheckbox(
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widget.LabeledCheckboxOpts.CheckboxOpts(
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widget.CheckboxOpts.ButtonOpts(
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widget.ButtonOpts.Image(buttonImage),
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),
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widget.CheckboxOpts.Image(checkboxImage),
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widget.CheckboxOpts.StateChangedHandler(action),
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),
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widget.LabeledCheckboxOpts.LabelOpts(
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widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
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&widget.LabelColor{
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Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
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}),
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),
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)
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}
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func NewSeparator() widget.PreferredSizeLocateableWidget {
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c := widget.NewContainer(
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widget.ContainerOpts.Layout(widget.NewRowLayout(
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widget.RowLayoutOpts.Direction(widget.DirectionVertical),
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widget.RowLayoutOpts.Padding(widget.Insets{
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Top: 3,
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Bottom: 0,
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}))),
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widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(
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widget.RowLayoutData{Stretch: true})))
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return c
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}
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type RowContainer struct {
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Root *widget.Container
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Row *widget.Container
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}
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func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
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container.Row.AddChild(child)
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}
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func (container *RowContainer) Container() *widget.Container {
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return container.Root
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}
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// set arg to false if no background needed
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func NewRowContainer(title string) *RowContainer {
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buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
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uiContainer := widget.NewContainer(
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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titleLabel := widget.NewText(
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widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Stretch: true,
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})),
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widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
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rowContainer := widget.NewContainer(
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widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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),
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widget.ContainerOpts.Layout(widget.NewRowLayout(
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widget.RowLayoutOpts.Direction(widget.DirectionVertical),
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widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
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widget.RowLayoutOpts.Spacing(0),
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)),
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widget.ContainerOpts.BackgroundImage(buttonImageHover),
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)
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rowContainer.AddChild(titleLabel)
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uiContainer.AddChild(rowContainer)
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return &RowContainer{
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Root: uiContainer,
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Row: rowContainer,
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}
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}
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func LoadButtonImage() (*widget.ButtonImage, error) {
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idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
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hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
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pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
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return &widget.ButtonImage{
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Idle: idle,
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Hover: hover,
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Pressed: pressed,
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}, nil
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}
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func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
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unchecked := &widget.ButtonImageImage{
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Idle: Assets["checkbox-9slice2"],
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Disabled: Assets["checkbox-9slice2"],
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}
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checked := &widget.ButtonImageImage{
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Idle: Assets["checkbox-9slice1"],
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Disabled: Assets["checkbox-9slice1"],
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}
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return &widget.CheckboxGraphicImage{
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Checked: checked,
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Unchecked: unchecked,
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Greyed: unchecked,
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}, nil
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}
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Reference in New Issue
Block a user