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3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,3 +3,6 @@ bak
|
|||||||
dump*
|
dump*
|
||||||
rect*
|
rect*
|
||||||
*profile
|
*profile
|
||||||
|
*prof
|
||||||
|
*lif
|
||||||
|
*rle
|
||||||
|
|||||||
100
Makefile
100
Makefile
@@ -1,96 +1,4 @@
|
|||||||
# Copyright © 2024 Thomas von Dein
|
.PHONY: all
|
||||||
|
all:
|
||||||
# This program is free software: you can redistribute it and/or modify
|
make -C src
|
||||||
# it under the terms of the GNU General Public License as published by
|
mv src/golsky .
|
||||||
# the Free Software Foundation, either version 3 of the License, or
|
|
||||||
# (at your option) any later version.
|
|
||||||
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# no need to modify anything below
|
|
||||||
tool = golsky
|
|
||||||
VERSION = $(shell grep VERSION main.go | head -1 | cut -d '"' -f2)
|
|
||||||
archs = darwin freebsd linux windows
|
|
||||||
PREFIX = /usr/local
|
|
||||||
UID = root
|
|
||||||
GID = 0
|
|
||||||
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
|
||||||
|
|
||||||
all: buildlocal
|
|
||||||
|
|
||||||
|
|
||||||
buildlocal:
|
|
||||||
go build -o $(tool)
|
|
||||||
|
|
||||||
install: buildlocal
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
|
||||||
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
|
||||||
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -rf $(tool) coverage.out testdata t/out
|
|
||||||
|
|
||||||
test: clean
|
|
||||||
mkdir -p t/out
|
|
||||||
go test ./... $(ARGS)
|
|
||||||
|
|
||||||
testlint: test lint
|
|
||||||
|
|
||||||
lint:
|
|
||||||
golangci-lint run
|
|
||||||
|
|
||||||
lint-full:
|
|
||||||
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
|
||||||
|
|
||||||
testfuzzy: clean
|
|
||||||
go test -fuzz ./... $(ARGS)
|
|
||||||
|
|
||||||
singletest:
|
|
||||||
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
|
||||||
go test -run $(TEST) $(ARGS)
|
|
||||||
|
|
||||||
cover-report:
|
|
||||||
go test ./... -cover -coverprofile=coverage.out
|
|
||||||
go tool cover -html=coverage.out
|
|
||||||
|
|
||||||
goupdate:
|
|
||||||
go get -t -u=patch ./...
|
|
||||||
|
|
||||||
buildall:
|
|
||||||
./mkrel.sh $(tool) $(VERSION)
|
|
||||||
|
|
||||||
release: buildall
|
|
||||||
gh release create $(VERSION) --generate-notes releases/*
|
|
||||||
|
|
||||||
show-versions: buildlocal
|
|
||||||
@echo "### golsky version:"
|
|
||||||
@./golsky -V
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go module versions:"
|
|
||||||
@go list -m all
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go version used for building:"
|
|
||||||
@grep -m 1 go go.mod
|
|
||||||
|
|
||||||
# lint:
|
|
||||||
# golangci-lint run -p bugs -p unused
|
|
||||||
|
|
||||||
buildwasm:
|
|
||||||
env GOOS=js GOARCH=wasm go build -o $(tool).wasm $(LDFLAGS) .
|
|
||||||
|
|
||||||
zipwasm:
|
|
||||||
zip -r openquell-$(SHORTVERSION).zip index.html $(tool).wasm wasm_exec.js
|
|
||||||
|
|
||||||
wasm: buildwasm zipwasm
|
|
||||||
@ls -l $(tool)-$(SHORTVERSION).zip
|
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
|
|||||||
|
|
||||||
* flexible parameters as grid and cell size
|
* flexible parameters as grid and cell size
|
||||||
* colors can be inverted
|
* colors can be inverted
|
||||||
* evolution tracks can be shown, with age the cells color fades and
|
* evolution traces can be shown, with age the cells color fades and
|
||||||
old life cells will be drawn in red
|
old life cells will be drawn in red
|
||||||
* game grid lines can be enabled or disabled
|
* game grid lines can be enabled or disabled
|
||||||
* game speed can be adjusted on startup and in-game
|
* game speed can be adjusted on startup and in-game
|
||||||
@@ -61,7 +61,7 @@ Usage of ./golsky:
|
|||||||
-p, --paused do not start simulation (use space to start)
|
-p, --paused do not start simulation (use space to start)
|
||||||
-f, --rle-file string RLE pattern file
|
-f, --rle-file string RLE pattern file
|
||||||
-r, --rule string game rule (default "B3/S23")
|
-r, --rule string game rule (default "B3/S23")
|
||||||
-s, --show-evolution show evolution tracks
|
-s, --show-evolution show evolution traces
|
||||||
-t, --ticks-per-generation int game speed: the higher the slower (default: 10) (default 10)
|
-t, --ticks-per-generation int game speed: the higher the slower (default: 10) (default 10)
|
||||||
-v, --version show version
|
-v, --version show version
|
||||||
-W, --width int grid width in cells (default 40)
|
-W, --width int grid width in cells (default 40)
|
||||||
@@ -77,10 +77,12 @@ While it runs, there are a couple of commands you can use:
|
|||||||
* page down: slow down
|
* page down: slow down
|
||||||
* Mouse wheel: zoom in or out
|
* Mouse wheel: zoom in or out
|
||||||
* move mouse while middle mouse button pressed: move canvas
|
* move mouse while middle mouse button pressed: move canvas
|
||||||
* escape: reset to 1:1 zoom
|
* r: reset to 1:1 zoom
|
||||||
|
* escape: open menu
|
||||||
* s: save game state to file (can be loaded with -l)
|
* s: save game state to file (can be loaded with -l)
|
||||||
* c: enter copy mode. Mark a rectangle with the mouse, when you
|
* c: enter copy mode. Mark a rectangle with the mouse, when you
|
||||||
release the mous button it is being saved to an RLE file
|
release the mous button it is being saved to an RLE file
|
||||||
|
* d: toggle debug output
|
||||||
* q: quit
|
* q: quit
|
||||||
|
|
||||||
# Report bugs
|
# Report bugs
|
||||||
|
|||||||
47
TODO.md
47
TODO.md
@@ -1 +1,46 @@
|
|||||||
- Implement RLE writing on scene.MarkDone
|
- add all other options like size etc
|
||||||
|
- do not process history if turned off
|
||||||
|
- add gif export
|
||||||
|
- add toolbar
|
||||||
|
- turn input ifs to switch
|
||||||
|
- add insert mode for edit like vi
|
||||||
|
- use left mouse to drag grid unless insert mode is active
|
||||||
|
- keep supporting middle mouse to drag so that dragging is possible in insert mode
|
||||||
|
- print current mode to the bottom like pause, insert and mark
|
||||||
|
- add https://www.ibiblio.org/lifepatterns/october1970.html
|
||||||
|
- use uint8 or bool, history needs not be larger than 256 anyway
|
||||||
|
- history: dont count age but do calc to get index to age tile based on cell age
|
||||||
|
- maybe pre calc neighbors as 8 slice of pointers to neighboring cells to faster do the count
|
||||||
|
- https://mattnakama.com/blog/go-branchless-coding/
|
||||||
|
- add performance measurements, see:
|
||||||
|
DrawTriangles: https://github.com/TLINDEN/testgol
|
||||||
|
WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
|
||||||
|
https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
|
||||||
|
|
||||||
|
- Speed
|
||||||
|
https://conwaylife.com/forums/viewtopic.php?f=7&t=3237
|
||||||
|
|
||||||
|
- Patterns:
|
||||||
|
|
||||||
|
A Catagolue textcensus of, say, period-2 oscillators from
|
||||||
|
non-symmetrical soups can be found at
|
||||||
|
|
||||||
|
https://catagolue.hatsya.com/textcensus/b3s23/C1/xp2
|
||||||
|
|
||||||
|
The URL is made by just adding the prefix "text" to the word "census",
|
||||||
|
in any URL linked to from a Catagolue census page such as this one:
|
||||||
|
|
||||||
|
https://catagolue.hatsya.com/census/b3s23/C1
|
||||||
|
|
||||||
|
Format:
|
||||||
|
https://conwaylife.com/wiki/Apgcode
|
||||||
|
|
||||||
|
|
||||||
|
Collections:
|
||||||
|
|
||||||
|
https://conwaylife.com/wiki/Pattern_of_the_Year
|
||||||
|
https://www.ibiblio.org/lifepatterns/
|
||||||
|
https://entropymine.com/jason/life/
|
||||||
|
https://github.com/Matthias-Merzenich/jslife-moving
|
||||||
|
https://conwaylife.com/ref/mniemiec/lifepage.htm
|
||||||
|
https://conwaylife.com/wiki/Spaceship ff.
|
||||||
|
|||||||
205
config.go
205
config.go
@@ -1,205 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"os"
|
|
||||||
"runtime/pprof"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
|
|
||||||
"github.com/alecthomas/repr"
|
|
||||||
"github.com/spf13/pflag"
|
|
||||||
"github.com/tlinden/golsky/rle"
|
|
||||||
)
|
|
||||||
|
|
||||||
// all the settings comming from commandline, but maybe tweaked later from the UI
|
|
||||||
type Config struct {
|
|
||||||
Width, Height, Cellsize, Density int // measurements
|
|
||||||
ScreenWidth, ScreenHeight int
|
|
||||||
TPG int // ticks per generation/game speed, 1==max
|
|
||||||
Debug, Empty, Invert, Paused bool // game modi
|
|
||||||
ShowEvolution, NoGrid, RunOneStep bool // flags
|
|
||||||
Rule *Rule // which rule to use, default: B3/S23
|
|
||||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
|
||||||
Statefile string // load game state from it if non-nil
|
|
||||||
StateGrid *Grid // a grid from a statefile
|
|
||||||
Wrap bool // wether wraparound mode is in place or not
|
|
||||||
ShowVersion bool
|
|
||||||
|
|
||||||
// for internal profiling
|
|
||||||
ProfileFile string
|
|
||||||
ProfileDraw bool
|
|
||||||
ProfileMaxLoops int64
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
VERSION = "v0.0.7"
|
|
||||||
Alive = 1
|
|
||||||
Dead = 0
|
|
||||||
)
|
|
||||||
|
|
||||||
// parse given window geometry and adjust game settings according to it
|
|
||||||
func (config *Config) ParseGeom(geom string) error {
|
|
||||||
if geom == "" {
|
|
||||||
config.ScreenWidth = config.Cellsize * config.Width
|
|
||||||
config.ScreenHeight = config.Cellsize * config.Height
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// force a geom
|
|
||||||
geometry := strings.Split(geom, "x")
|
|
||||||
if len(geometry) != 2 {
|
|
||||||
return errors.New("failed to parse -g parameters, expecting WIDTHxHEIGHT")
|
|
||||||
}
|
|
||||||
|
|
||||||
width, err := strconv.Atoi(geometry[0])
|
|
||||||
if err != nil {
|
|
||||||
return errors.New("failed to parse width, expecting integer")
|
|
||||||
}
|
|
||||||
|
|
||||||
height, err := strconv.Atoi(geometry[1])
|
|
||||||
if err != nil {
|
|
||||||
return errors.New("failed to parse height, expecting integer")
|
|
||||||
}
|
|
||||||
|
|
||||||
// adjust dimensions, account for grid width+height so that cells
|
|
||||||
// fit into window
|
|
||||||
config.ScreenWidth = width - (width % config.Width)
|
|
||||||
config.ScreenHeight = height - (height % config.Height)
|
|
||||||
|
|
||||||
if config.ScreenWidth == 0 || config.ScreenHeight == 0 {
|
|
||||||
return errors.New("the number of requested cells don't fit into the requested window size")
|
|
||||||
}
|
|
||||||
|
|
||||||
config.Cellsize = config.ScreenWidth / config.Width
|
|
||||||
|
|
||||||
repr.Println(config)
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if we have been given an RLE file to load, then load it and
|
|
||||||
// adjust game settings accordingly
|
|
||||||
func (config *Config) ParseRLE(rlefile string) error {
|
|
||||||
if rlefile == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
rleobj, err := rle.GetRLE(rlefile)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
if rleobj == nil {
|
|
||||||
return errors.New("failed to load RLE file (uncatched module error)")
|
|
||||||
}
|
|
||||||
|
|
||||||
config.RLE = rleobj
|
|
||||||
|
|
||||||
// adjust geometry if needed
|
|
||||||
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
|
|
||||||
config.Width = config.RLE.Width * 2
|
|
||||||
config.Height = config.RLE.Height * 2
|
|
||||||
config.Cellsize = config.ScreenWidth / config.Width
|
|
||||||
}
|
|
||||||
|
|
||||||
// RLE needs an empty grid
|
|
||||||
config.Empty = true
|
|
||||||
|
|
||||||
// it may come with its own rule
|
|
||||||
if config.RLE.Rule != "" {
|
|
||||||
config.Rule = ParseGameRule(config.RLE.Rule)
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// parse a state file, if given, and adjust game settings accordingly
|
|
||||||
func (config *Config) ParseStatefile(statefile string) error {
|
|
||||||
if config.Statefile == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
grid, err := LoadState(config.Statefile)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to load game state: %s", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
config.Width = grid.Width
|
|
||||||
config.Height = grid.Height
|
|
||||||
config.Cellsize = config.ScreenWidth / config.Width
|
|
||||||
config.StateGrid = grid
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) EnableCPUProfiling(filename string) error {
|
|
||||||
if filename == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
fd, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func ParseCommandline() (*Config, error) {
|
|
||||||
config := Config{}
|
|
||||||
|
|
||||||
var (
|
|
||||||
rule, rlefile, geom string
|
|
||||||
)
|
|
||||||
|
|
||||||
// commandline params, most configure directly config flags
|
|
||||||
pflag.IntVarP(&config.Width, "width", "W", 40, "grid width in cells")
|
|
||||||
pflag.IntVarP(&config.Height, "height", "H", 40, "grid height in cells")
|
|
||||||
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
|
|
||||||
pflag.StringVarP(&geom, "geom", "g", "", "window geometry in WxH in pixels, overturns -c")
|
|
||||||
|
|
||||||
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
|
|
||||||
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
|
|
||||||
"game speed: the higher the slower (default: 10)")
|
|
||||||
|
|
||||||
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
|
|
||||||
pflag.StringVarP(&rlefile, "rle-file", "f", "", "RLE pattern file")
|
|
||||||
pflag.StringVarP(&config.Statefile, "load-state-file", "l", "", "game state file")
|
|
||||||
|
|
||||||
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
|
||||||
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
|
||||||
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
|
||||||
pflag.BoolVarP(&config.NoGrid, "nogrid", "n", false, "do not draw grid lines")
|
|
||||||
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
|
||||||
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
|
||||||
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution tracks")
|
|
||||||
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
|
||||||
|
|
||||||
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
|
||||||
pflag.BoolVarP(&config.ProfileDraw, "profile-draw", "", false, "profile draw method (default false)")
|
|
||||||
pflag.Int64VarP(&config.ProfileMaxLoops, "profile-max-loops", "", 10, "how many loops to execute (default 10)")
|
|
||||||
|
|
||||||
pflag.Parse()
|
|
||||||
|
|
||||||
err := config.ParseGeom(geom)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
err = config.ParseRLE(rlefile)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
// load rule from commandline when no rule came from RLE file,
|
|
||||||
// default is B3/S23, aka conways game of life
|
|
||||||
if config.Rule == nil {
|
|
||||||
config.Rule = ParseGameRule(rule)
|
|
||||||
}
|
|
||||||
|
|
||||||
return &config, nil
|
|
||||||
}
|
|
||||||
69
game.go
69
game.go
@@ -1,69 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import "github.com/hajimehoshi/ebiten/v2"
|
|
||||||
|
|
||||||
type Game struct {
|
|
||||||
ScreenWidth, ScreenHeight, Cellsize int
|
|
||||||
Scenes map[SceneName]Scene
|
|
||||||
CurrentScene SceneName
|
|
||||||
Config *Config
|
|
||||||
Shader *ebiten.Shader
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame(config *Config, shader *ebiten.Shader, startscene SceneName) *Game {
|
|
||||||
game := &Game{
|
|
||||||
Config: config,
|
|
||||||
Scenes: map[SceneName]Scene{},
|
|
||||||
ScreenWidth: config.ScreenWidth,
|
|
||||||
ScreenHeight: config.ScreenHeight,
|
|
||||||
Shader: shader,
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup scene[s]
|
|
||||||
game.CurrentScene = startscene
|
|
||||||
game.Scenes[Play] = NewPlayScene(game, config)
|
|
||||||
|
|
||||||
// setup environment
|
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
ebiten.SetWindowTitle("golsky - conway's game of life")
|
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
|
||||||
|
|
||||||
return game
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) GetCurrentScene() Scene {
|
|
||||||
return game.Scenes[game.CurrentScene]
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
||||||
return game.ScreenWidth, game.ScreenHeight
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Update() error {
|
|
||||||
scene := game.GetCurrentScene()
|
|
||||||
scene.Update()
|
|
||||||
|
|
||||||
next := scene.GetNext()
|
|
||||||
|
|
||||||
if next != game.CurrentScene {
|
|
||||||
// make sure we stay on the selected scene
|
|
||||||
scene.ResetNext()
|
|
||||||
|
|
||||||
// finally switch
|
|
||||||
game.CurrentScene = next
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Draw(screen *ebiten.Image) {
|
|
||||||
scene := game.GetCurrentScene()
|
|
||||||
|
|
||||||
if scene.Clearscreen() {
|
|
||||||
ebiten.SetScreenClearedEveryFrame(true)
|
|
||||||
} else {
|
|
||||||
ebiten.SetScreenClearedEveryFrame(false)
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Draw(screen)
|
|
||||||
}
|
|
||||||
5
go.mod
5
go.mod
@@ -13,7 +13,12 @@ require (
|
|||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6 // indirect
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
github.com/tinne26/etxt v0.0.8 // indirect
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
golang.org/x/sys v0.20.0 // indirect
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
golang.org/x/text v0.15.0 // indirect
|
||||||
)
|
)
|
||||||
|
|||||||
12
go.sum
12
go.sum
@@ -6,15 +6,27 @@ github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj
|
|||||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||||
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
||||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
||||||
|
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
||||||
|
github.com/tinne26/etxt v0.0.8/go.mod h1:QM/hlNkstsKC39elTFNKAR34xsMb9QoVosf+g9wlYxM=
|
||||||
|
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc h1:+USGSXbkrRAy6bz3Qm4GUczhqeXe7XlRfkRexCSFxkw=
|
||||||
|
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc/go.mod h1:Icbd4bDjrXag1oYIhB51CrkMYqRb7YMv0AsrOSfNKfU=
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
|
||||||
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
|
||||||
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
||||||
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
||||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
|
golang.org/x/text v0.15.0 h1:h1V/4gjBv8v9cjcR6+AR5+/cIYK5N/WAgiv4xlsEtAk=
|
||||||
|
golang.org/x/text v0.15.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
||||||
|
|||||||
153
grid.go
153
grid.go
@@ -1,153 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"bufio"
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
"time"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Grid struct {
|
|
||||||
Data [][]int64
|
|
||||||
Width, Height, Density int
|
|
||||||
Empty bool
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create new empty grid and allocate Data according to provided dimensions
|
|
||||||
func NewGrid(width, height, density int, empty bool) *Grid {
|
|
||||||
grid := &Grid{
|
|
||||||
Height: height,
|
|
||||||
Width: width,
|
|
||||||
Density: density,
|
|
||||||
Data: make([][]int64, height),
|
|
||||||
Empty: empty,
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid.Data[y] = make([]int64, width)
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) Clone() *Grid {
|
|
||||||
newgrid := &Grid{}
|
|
||||||
|
|
||||||
newgrid.Width = grid.Width
|
|
||||||
newgrid.Height = grid.Height
|
|
||||||
newgrid.Data = grid.Data
|
|
||||||
|
|
||||||
return newgrid
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) Clear() {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
grid.Data[y][x] = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) FillRandom(game *ScenePlay) {
|
|
||||||
if !grid.Empty {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
if rand.Intn(grid.Density) == 1 {
|
|
||||||
grid.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetFilename(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("dump-%s-%d.gol", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetFilenameRLE(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) SaveState(filename string) error {
|
|
||||||
file, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to open state file: %w", err)
|
|
||||||
}
|
|
||||||
defer file.Close()
|
|
||||||
|
|
||||||
for y, _ := range grid.Data {
|
|
||||||
for _, cell := range grid.Data[y] {
|
|
||||||
_, err := file.WriteString(strconv.FormatInt(cell, 10))
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to write to state file: %w", err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
file.WriteString("\n")
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadState(filename string) (*Grid, error) {
|
|
||||||
fd, err := os.Open(filename)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
scanner := bufio.NewScanner(fd)
|
|
||||||
|
|
||||||
scanner.Split(bufio.ScanLines)
|
|
||||||
|
|
||||||
grid := &Grid{}
|
|
||||||
|
|
||||||
for scanner.Scan() {
|
|
||||||
items := strings.Split(scanner.Text(), "")
|
|
||||||
row := make([]int64, len(items))
|
|
||||||
|
|
||||||
for idx, item := range items {
|
|
||||||
num, err := strconv.ParseInt(item, 10, 64)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
if num > 1 {
|
|
||||||
return nil, errors.New("cells must be 0 or 1")
|
|
||||||
}
|
|
||||||
|
|
||||||
row[idx] = num
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Data = append(grid.Data, row)
|
|
||||||
}
|
|
||||||
|
|
||||||
// sanity check the grid
|
|
||||||
explen := 0
|
|
||||||
rows := 0
|
|
||||||
first := true
|
|
||||||
for _, row := range grid.Data {
|
|
||||||
length := len(row)
|
|
||||||
|
|
||||||
if first {
|
|
||||||
explen = length
|
|
||||||
first = false
|
|
||||||
}
|
|
||||||
|
|
||||||
if explen != length {
|
|
||||||
return nil, fmt.Errorf(fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
|
||||||
length, explen))
|
|
||||||
}
|
|
||||||
|
|
||||||
rows++
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Width = explen
|
|
||||||
grid.Height = rows
|
|
||||||
|
|
||||||
return grid, nil
|
|
||||||
}
|
|
||||||
110
main.go
110
main.go
@@ -1,110 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"log"
|
|
||||||
"os"
|
|
||||||
"runtime/pprof"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
_ "net/http/pprof"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
)
|
|
||||||
|
|
||||||
var Shader string = `
|
|
||||||
//kage:unit pixels
|
|
||||||
|
|
||||||
package main
|
|
||||||
|
|
||||||
var Alife int
|
|
||||||
|
|
||||||
func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
|
|
||||||
if Alife == 1 {
|
|
||||||
return vec4(0.0)
|
|
||||||
}
|
|
||||||
|
|
||||||
return vec4(1.0)
|
|
||||||
}
|
|
||||||
`
|
|
||||||
|
|
||||||
func main() {
|
|
||||||
config, err := ParseCommandline()
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if config.ShowVersion {
|
|
||||||
fmt.Printf("This is golsky version %s\n", VERSION)
|
|
||||||
os.Exit(0)
|
|
||||||
}
|
|
||||||
|
|
||||||
shader, err := ebiten.NewShader([]byte(Shader))
|
|
||||||
if err != nil {
|
|
||||||
fmt.Println(Shader)
|
|
||||||
log.Fatalf("failed to compile shader: %s\n", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
game := NewGame(config, shader, Play)
|
|
||||||
|
|
||||||
if config.ProfileFile != "" {
|
|
||||||
// enable cpu profiling and use fake game loop
|
|
||||||
fd, err := os.Create(config.ProfileFile)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
|
|
||||||
Ebitfake(game)
|
|
||||||
|
|
||||||
pprof.StopCPUProfile()
|
|
||||||
fd.Close()
|
|
||||||
|
|
||||||
os.Exit(0)
|
|
||||||
}
|
|
||||||
|
|
||||||
fd, err := os.Create("cpu.profile")
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
// main loop
|
|
||||||
if err := ebiten.RunGame(game); err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// fake game loop, required to be able to profile the program using
|
|
||||||
// pprof. Otherwise any kind of program exit leads to an empty profile
|
|
||||||
// file.
|
|
||||||
func Ebitfake(game *Game) {
|
|
||||||
screen := ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
|
|
||||||
var loops int64
|
|
||||||
|
|
||||||
for {
|
|
||||||
err := game.Update()
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if game.Config.ProfileDraw {
|
|
||||||
game.Draw(screen)
|
|
||||||
}
|
|
||||||
|
|
||||||
fmt.Print(".")
|
|
||||||
time.Sleep(16 * time.Millisecond) // around 60 TPS
|
|
||||||
|
|
||||||
if loops >= game.Config.ProfileMaxLoops {
|
|
||||||
break
|
|
||||||
}
|
|
||||||
|
|
||||||
loops++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -120,7 +120,7 @@ func removeWhitespace(input string) string {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Store a grid to an RLE file
|
// Store a grid to an RLE file
|
||||||
func StoreGridToRLE(grid [][]int64, filename, rule string, width, height int) error {
|
func StoreGridToRLE(grid [][]uint8, filename, rule string, width, height int) error {
|
||||||
fd, err := os.Create(filename)
|
fd, err := os.Create(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
|
|||||||
97
src/Makefile
Normal file
97
src/Makefile
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
# Copyright © 2024 Thomas von Dein
|
||||||
|
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU General Public License as published by
|
||||||
|
# the Free Software Foundation, either version 3 of the License, or
|
||||||
|
# (at your option) any later version.
|
||||||
|
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# no need to modify anything below
|
||||||
|
tool = golsky
|
||||||
|
VERSION = $(shell grep VERSION main.go | head -1 | cut -d '"' -f2)
|
||||||
|
archs = darwin freebsd linux windows
|
||||||
|
PREFIX = /usr/local
|
||||||
|
UID = root
|
||||||
|
GID = 0
|
||||||
|
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
||||||
|
#TAGS = -tags=ebitenginedebug
|
||||||
|
|
||||||
|
all: buildlocal
|
||||||
|
|
||||||
|
|
||||||
|
buildlocal:
|
||||||
|
go build $(TAGS) -o $(tool)
|
||||||
|
|
||||||
|
install: buildlocal
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
||||||
|
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
||||||
|
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf $(tool) coverage.out testdata t/out
|
||||||
|
|
||||||
|
test: clean
|
||||||
|
mkdir -p t/out
|
||||||
|
go test ./... $(ARGS)
|
||||||
|
|
||||||
|
testlint: test lint
|
||||||
|
|
||||||
|
lint:
|
||||||
|
golangci-lint run
|
||||||
|
|
||||||
|
lint-full:
|
||||||
|
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
||||||
|
|
||||||
|
testfuzzy: clean
|
||||||
|
go test -fuzz ./... $(ARGS)
|
||||||
|
|
||||||
|
singletest:
|
||||||
|
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
||||||
|
go test -run $(TEST) $(ARGS)
|
||||||
|
|
||||||
|
cover-report:
|
||||||
|
go test ./... -cover -coverprofile=coverage.out
|
||||||
|
go tool cover -html=coverage.out
|
||||||
|
|
||||||
|
goupdate:
|
||||||
|
go get -t -u=patch ./...
|
||||||
|
|
||||||
|
buildall:
|
||||||
|
./mkrel.sh $(tool) $(VERSION)
|
||||||
|
|
||||||
|
release: buildall
|
||||||
|
gh release create $(VERSION) --generate-notes releases/*
|
||||||
|
|
||||||
|
show-versions: buildlocal
|
||||||
|
@echo "### golsky version:"
|
||||||
|
@./golsky -V
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go module versions:"
|
||||||
|
@go list -m all
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go version used for building:"
|
||||||
|
@grep -m 1 go go.mod
|
||||||
|
|
||||||
|
# lint:
|
||||||
|
# golangci-lint run -p bugs -p unused
|
||||||
|
|
||||||
|
buildwasm:
|
||||||
|
env GOOS=js GOARCH=wasm go build -o $(tool).wasm $(LDFLAGS) .
|
||||||
|
|
||||||
|
zipwasm:
|
||||||
|
zip -r openquell-$(SHORTVERSION).zip index.html $(tool).wasm wasm_exec.js
|
||||||
|
|
||||||
|
wasm: buildwasm zipwasm
|
||||||
|
@ls -l $(tool)-$(SHORTVERSION).zip
|
||||||
BIN
src/assets/fonts/NotoSans-Regular.ttf
Normal file
BIN
src/assets/fonts/NotoSans-Regular.ttf
Normal file
Binary file not shown.
13
src/assets/shaders/row.kg
Normal file
13
src/assets/shaders/row.kg
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
//kage:unit pixels
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
var Alife int
|
||||||
|
|
||||||
|
func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
|
||||||
|
if Alife == 1 {
|
||||||
|
return vec4(0.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(1.0)
|
||||||
|
}
|
||||||
BIN
src/assets/sprites/button-9slice1.png
Normal file
BIN
src/assets/sprites/button-9slice1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 269 B |
BIN
src/assets/sprites/button-9slice2.png
Normal file
BIN
src/assets/sprites/button-9slice2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 263 B |
BIN
src/assets/sprites/button-9slice3.png
Normal file
BIN
src/assets/sprites/button-9slice3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 269 B |
BIN
src/assets/sprites/checkbox-9slice1.png
Normal file
BIN
src/assets/sprites/checkbox-9slice1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 289 B |
BIN
src/assets/sprites/checkbox-9slice2.png
Normal file
BIN
src/assets/sprites/checkbox-9slice2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 271 B |
BIN
src/assets/src/button-9slice.ase
Normal file
BIN
src/assets/src/button-9slice.ase
Normal file
Binary file not shown.
BIN
src/assets/src/checkbox-9slice.ase
Normal file
BIN
src/assets/src/checkbox-9slice.ase
Normal file
Binary file not shown.
@@ -1,3 +1,5 @@
|
|||||||
|
// this comes from the camera example but I enhanced it a little bit
|
||||||
|
|
||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
@@ -12,6 +14,9 @@ type Camera struct {
|
|||||||
ViewPort f64.Vec2
|
ViewPort f64.Vec2
|
||||||
Position f64.Vec2
|
Position f64.Vec2
|
||||||
ZoomFactor int
|
ZoomFactor int
|
||||||
|
InitialZoomFactor int
|
||||||
|
InitialPosition f64.Vec2
|
||||||
|
ZoomOutFactor int
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Camera) String() string {
|
func (c *Camera) String() string {
|
||||||
@@ -32,15 +37,17 @@ func (c *Camera) worldMatrix() ebiten.GeoM {
|
|||||||
m := ebiten.GeoM{}
|
m := ebiten.GeoM{}
|
||||||
m.Translate(-c.Position[0], -c.Position[1])
|
m.Translate(-c.Position[0], -c.Position[1])
|
||||||
|
|
||||||
|
viewportCenter := c.viewportCenter()
|
||||||
|
|
||||||
// We want to scale and rotate around center of image / screen
|
// We want to scale and rotate around center of image / screen
|
||||||
m.Translate(-c.viewportCenter()[0], -c.viewportCenter()[1])
|
m.Translate(-viewportCenter[0], -viewportCenter[1])
|
||||||
|
|
||||||
m.Scale(
|
m.Scale(
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
math.Pow(1.01, float64(c.ZoomFactor)),
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
math.Pow(1.01, float64(c.ZoomFactor)),
|
||||||
)
|
)
|
||||||
|
|
||||||
m.Translate(c.viewportCenter()[0], c.viewportCenter()[1])
|
m.Translate(viewportCenter[0], viewportCenter[1])
|
||||||
return m
|
return m
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,8 +68,14 @@ func (c *Camera) ScreenToWorld(posX, posY int) (float64, float64) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Camera) Reset() {
|
func (c *Camera) Setup() {
|
||||||
c.Position[0] = 0
|
c.Position[0] = c.InitialPosition[0]
|
||||||
c.Position[1] = 0
|
c.Position[1] = c.InitialPosition[1]
|
||||||
c.ZoomFactor = 0
|
c.ZoomFactor = c.InitialZoomFactor
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Camera) Reset() {
|
||||||
|
c.Position[0] = c.InitialPosition[0]
|
||||||
|
c.Position[1] = c.InitialPosition[1]
|
||||||
|
c.ZoomFactor = c.ZoomOutFactor
|
||||||
}
|
}
|
||||||
265
src/config.go
Normal file
265
src/config.go
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"math"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"strconv"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/spf13/pflag"
|
||||||
|
"github.com/tlinden/golsky/rle"
|
||||||
|
)
|
||||||
|
|
||||||
|
// all the settings comming from commandline, but maybe tweaked later from the UI
|
||||||
|
type Config struct {
|
||||||
|
Width, Height, Cellsize, Density int // measurements
|
||||||
|
ScreenWidth, ScreenHeight int
|
||||||
|
TPG int // ticks per generation/game speed, 1==max
|
||||||
|
Debug, Empty, Invert, Paused, Markmode bool // game modi
|
||||||
|
ShowEvolution, ShowGrid, RunOneStep bool // flags
|
||||||
|
Rule *Rule // which rule to use, default: B3/S23
|
||||||
|
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||||
|
Statefile string // load game state from it if non-nil
|
||||||
|
StateGrid *Grid // a grid from a statefile
|
||||||
|
Wrap bool // wether wraparound mode is in place or not
|
||||||
|
ShowVersion bool
|
||||||
|
UseShader bool // to use a shader to render alife cells
|
||||||
|
Restart, RestartGrid, RestartCache bool
|
||||||
|
StartWithMenu bool
|
||||||
|
Zoomfactor int
|
||||||
|
ZoomOutFactor int
|
||||||
|
InitialCamPos []float64
|
||||||
|
DelayedStart bool // if true game, we wait. like pause but program induced
|
||||||
|
|
||||||
|
// for internal profiling
|
||||||
|
ProfileFile string
|
||||||
|
ProfileDraw bool
|
||||||
|
ProfileMaxLoops int64
|
||||||
|
}
|
||||||
|
|
||||||
|
const (
|
||||||
|
VERSION = "v0.0.8"
|
||||||
|
Alive = 1
|
||||||
|
Dead = 0
|
||||||
|
|
||||||
|
DEFAULT_GRID_WIDTH = 600
|
||||||
|
DEFAULT_GRID_HEIGHT = 400
|
||||||
|
DEFAULT_CELLSIZE = 4
|
||||||
|
DEFAULT_ZOOMFACTOR = 150
|
||||||
|
DEFAULT_GEOM = "640x384"
|
||||||
|
)
|
||||||
|
|
||||||
|
func (config *Config) SetupCamera() {
|
||||||
|
config.Zoomfactor = DEFAULT_ZOOMFACTOR
|
||||||
|
|
||||||
|
// calculate the initial cam pos. It is negative if the total grid
|
||||||
|
// size is smaller than the screen in a centered position, but
|
||||||
|
// it's zero if it's equal or larger than the screen.
|
||||||
|
config.InitialCamPos = make([]float64, 2)
|
||||||
|
|
||||||
|
config.InitialCamPos[0] = float64(((config.ScreenWidth - (config.Width * config.Cellsize)) / 2) * -1)
|
||||||
|
if config.Width*config.Cellsize >= config.ScreenWidth {
|
||||||
|
// must be positive if world wider than screen
|
||||||
|
config.InitialCamPos[0] = math.Abs(config.InitialCamPos[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
// same for Y
|
||||||
|
config.InitialCamPos[1] = float64(((config.ScreenHeight - (config.Height * config.Cellsize)) / 2) * -1)
|
||||||
|
if config.Height*config.Cellsize > config.ScreenHeight {
|
||||||
|
config.InitialCamPos[1] = math.Abs(config.InitialCamPos[1])
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate zoom out factor, which shows 100% of the world. We
|
||||||
|
// need to reverse math.Pow(1.01, $zoomfactor) to get the correct
|
||||||
|
// percentage of the world to show. I.e: with a ScreenHeight of
|
||||||
|
// 384px and a world of 800px the factor to show 100% of the world
|
||||||
|
// is -75: math.Log(384/800) / math.Log(1.01). The 1.01 constant
|
||||||
|
// is being used in camera.go:worldMatrix().
|
||||||
|
|
||||||
|
// FIXME: determine if the diff is larger on width, then calc with
|
||||||
|
// width instead of height
|
||||||
|
config.ZoomOutFactor = int(
|
||||||
|
math.Log(float64(config.ScreenHeight)/(float64(config.Height)*float64(config.Cellsize))) /
|
||||||
|
math.Log(1.01))
|
||||||
|
}
|
||||||
|
|
||||||
|
// parse given window geometry and adjust game settings according to it
|
||||||
|
func (config *Config) ParseGeom(geom string) error {
|
||||||
|
// force a geom
|
||||||
|
geometry := strings.Split(geom, "x")
|
||||||
|
if len(geometry) != 2 {
|
||||||
|
return errors.New("failed to parse -g parameters, expecting WIDTHxHEIGHT")
|
||||||
|
}
|
||||||
|
|
||||||
|
width, err := strconv.Atoi(geometry[0])
|
||||||
|
if err != nil {
|
||||||
|
return errors.New("failed to parse width, expecting integer")
|
||||||
|
}
|
||||||
|
|
||||||
|
height, err := strconv.Atoi(geometry[1])
|
||||||
|
if err != nil {
|
||||||
|
return errors.New("failed to parse height, expecting integer")
|
||||||
|
}
|
||||||
|
|
||||||
|
config.ScreenWidth = width
|
||||||
|
config.ScreenHeight = height
|
||||||
|
|
||||||
|
config.Cellsize = DEFAULT_CELLSIZE
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if we have been given an RLE or LIF file to load, then load
|
||||||
|
// it and adjust game settings accordingly
|
||||||
|
func (config *Config) ParseRLE(rlefile string) error {
|
||||||
|
if rlefile == "" {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
var rleobj *rle.RLE
|
||||||
|
|
||||||
|
if strings.HasSuffix(rlefile, ".lif") {
|
||||||
|
lifobj, err := LoadLIF(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
rleobj = lifobj
|
||||||
|
} else {
|
||||||
|
rleobject, err := rle.GetRLE(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
rleobj = rleobject
|
||||||
|
}
|
||||||
|
|
||||||
|
if rleobj == nil {
|
||||||
|
return errors.New("failed to load pattern file (uncatched module error)")
|
||||||
|
}
|
||||||
|
|
||||||
|
config.RLE = rleobj
|
||||||
|
|
||||||
|
// adjust geometry if needed
|
||||||
|
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
|
||||||
|
config.Width = config.RLE.Width * 2
|
||||||
|
config.Height = config.RLE.Height * 2
|
||||||
|
config.Cellsize = config.ScreenWidth / config.Width
|
||||||
|
}
|
||||||
|
|
||||||
|
fmt.Printf("width: %d, screenwidth: %d, rlewidth: %d, cellsize: %d\n",
|
||||||
|
config.Width, config.ScreenWidth, config.RLE.Width, config.Cellsize)
|
||||||
|
|
||||||
|
// RLE needs an empty grid
|
||||||
|
config.Empty = true
|
||||||
|
|
||||||
|
// it may come with its own rule
|
||||||
|
if config.RLE.Rule != "" {
|
||||||
|
config.Rule = ParseGameRule(config.RLE.Rule)
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) EnableCPUProfiling(filename string) error {
|
||||||
|
if filename == "" {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
fd, err := os.Create(filename)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func ParseCommandline() (*Config, error) {
|
||||||
|
config := Config{}
|
||||||
|
|
||||||
|
var (
|
||||||
|
rule, rlefile, geom string
|
||||||
|
)
|
||||||
|
|
||||||
|
// commandline params, most configure directly config flags
|
||||||
|
pflag.IntVarP(&config.Width, "width", "W", DEFAULT_GRID_WIDTH, "grid width in cells")
|
||||||
|
pflag.IntVarP(&config.Height, "height", "H", DEFAULT_GRID_HEIGHT, "grid height in cells")
|
||||||
|
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
|
||||||
|
pflag.StringVarP(&geom, "geom", "G", DEFAULT_GEOM, "window geometry in WxH in pixels, overturns -c")
|
||||||
|
|
||||||
|
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
|
||||||
|
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
|
||||||
|
"game speed: the higher the slower (default: 10)")
|
||||||
|
|
||||||
|
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
|
||||||
|
pflag.StringVarP(&rlefile, "pattern-file", "f", "", "RLE or LIF pattern file")
|
||||||
|
|
||||||
|
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
||||||
|
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
||||||
|
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
||||||
|
pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
|
||||||
|
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
||||||
|
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
||||||
|
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
|
||||||
|
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
||||||
|
pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")
|
||||||
|
|
||||||
|
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
||||||
|
pflag.BoolVarP(&config.ProfileDraw, "profile-draw", "", false, "profile draw method (default false)")
|
||||||
|
pflag.Int64VarP(&config.ProfileMaxLoops, "profile-max-loops", "", 10, "how many loops to execute (default 10)")
|
||||||
|
|
||||||
|
pflag.Parse()
|
||||||
|
|
||||||
|
err := config.ParseGeom(geom)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
err = config.ParseRLE(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
// load rule from commandline when no rule came from RLE file,
|
||||||
|
// default is B3/S23, aka conways game of life
|
||||||
|
if config.Rule == nil {
|
||||||
|
config.Rule = ParseGameRule(rule)
|
||||||
|
}
|
||||||
|
|
||||||
|
config.SetupCamera()
|
||||||
|
|
||||||
|
//repr.Println(config)
|
||||||
|
return &config, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) TogglePaused() {
|
||||||
|
config.Paused = !config.Paused
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleDebugging() {
|
||||||
|
config.Debug = !config.Debug
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleInvert() {
|
||||||
|
config.Invert = !config.Invert
|
||||||
|
config.RestartCache = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleGridlines() {
|
||||||
|
config.ShowGrid = !config.ShowGrid
|
||||||
|
config.RestartCache = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleEvolution() {
|
||||||
|
config.ShowEvolution = !config.ShowEvolution
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleWrap() {
|
||||||
|
config.Wrap = !config.Wrap
|
||||||
|
}
|
||||||
83
src/game.go
Normal file
83
src/game.go
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
ScreenWidth, ScreenHeight, ReadlWidth, Cellsize int
|
||||||
|
Scenes map[SceneName]Scene
|
||||||
|
CurrentScene SceneName
|
||||||
|
Config *Config
|
||||||
|
Scale float32
|
||||||
|
Screen *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewGame(config *Config, startscene SceneName) *Game {
|
||||||
|
game := &Game{
|
||||||
|
Config: config,
|
||||||
|
Scenes: map[SceneName]Scene{},
|
||||||
|
ScreenWidth: config.ScreenWidth,
|
||||||
|
ScreenHeight: config.ScreenHeight,
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup scene[s]
|
||||||
|
game.CurrentScene = startscene
|
||||||
|
game.Scenes[Play] = NewPlayScene(game, config)
|
||||||
|
game.Scenes[Menu] = NewMenuScene(game, config)
|
||||||
|
game.Scenes[Options] = NewOptionsScene(game, config)
|
||||||
|
|
||||||
|
// setup environment
|
||||||
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
ebiten.SetWindowTitle("golsky - conway's game of life")
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
ebiten.SetScreenClearedEveryFrame(true)
|
||||||
|
|
||||||
|
game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
return game
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) GetCurrentScene() Scene {
|
||||||
|
return game.Scenes[game.CurrentScene]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
game.ReadlWidth = outsideWidth
|
||||||
|
game.Scale = float32(game.ScreenWidth) / float32(outsideWidth)
|
||||||
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Update() error {
|
||||||
|
scene := game.GetCurrentScene()
|
||||||
|
|
||||||
|
if quit := scene.Update(); quit != nil {
|
||||||
|
return quit
|
||||||
|
}
|
||||||
|
|
||||||
|
next := scene.GetNext()
|
||||||
|
if next != game.CurrentScene {
|
||||||
|
game.Scenes[next].SetPrevious(game.CurrentScene)
|
||||||
|
scene.ResetNext()
|
||||||
|
game.CurrentScene = next
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
|
// first draw primary scene[s], although there are only 1
|
||||||
|
for current, scene := range game.Scenes {
|
||||||
|
if scene.IsPrimary() {
|
||||||
|
// primary scenes always draw
|
||||||
|
scene.Draw(screen)
|
||||||
|
|
||||||
|
if current == game.CurrentScene {
|
||||||
|
// avoid to redraw it in the next step
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scene := game.GetCurrentScene()
|
||||||
|
scene.Draw(screen)
|
||||||
|
}
|
||||||
244
src/grid.go
Normal file
244
src/grid.go
Normal file
@@ -0,0 +1,244 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bufio"
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"strings"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/tlinden/golsky/rle"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]uint8
|
||||||
|
Width, Height, Density int
|
||||||
|
Empty bool
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(width, height, density int, empty bool) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Height: height,
|
||||||
|
Width: width,
|
||||||
|
Density: density,
|
||||||
|
Data: make([][]uint8, height),
|
||||||
|
Empty: empty,
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
grid.Data[y] = make([]uint8, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new 1:1 instance
|
||||||
|
func (grid *Grid) Clone() *Grid {
|
||||||
|
newgrid := &Grid{}
|
||||||
|
|
||||||
|
newgrid.Width = grid.Width
|
||||||
|
newgrid.Height = grid.Height
|
||||||
|
newgrid.Data = grid.Data
|
||||||
|
|
||||||
|
return newgrid
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy data
|
||||||
|
func (grid *Grid) Copy(other *Grid) {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
other.Data[y][x] = grid.Data[y][x]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete all contents
|
||||||
|
func (grid *Grid) Clear() {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
grid.Data[y][x] = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// initialize with random life cells using the given density
|
||||||
|
func (grid *Grid) FillRandom() {
|
||||||
|
if !grid.Empty {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
if rand.Intn(grid.Density) == 1 {
|
||||||
|
grid.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (grid *Grid) Dump() {
|
||||||
|
for y := 0; y < grid.Height; y++ {
|
||||||
|
for x := 0; x < grid.Width; x++ {
|
||||||
|
if grid.Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// initialize using a given RLE pattern
|
||||||
|
func (grid *Grid) LoadRLE(pattern *rle.RLE) {
|
||||||
|
if pattern != nil {
|
||||||
|
startX := (grid.Width / 2) - (pattern.Width / 2)
|
||||||
|
startY := (grid.Height / 2) - (pattern.Height / 2)
|
||||||
|
var y, x int
|
||||||
|
|
||||||
|
for rowIndex, patternRow := range pattern.Pattern {
|
||||||
|
for colIndex := range patternRow {
|
||||||
|
if pattern.Pattern[rowIndex][colIndex] > 0 {
|
||||||
|
x = colIndex + startX
|
||||||
|
y = rowIndex + startY
|
||||||
|
|
||||||
|
grid.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//grid.Dump()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// load a lif file parameters like R and P are not supported yet
|
||||||
|
func LoadLIF(filename string) (*rle.RLE, error) {
|
||||||
|
fd, err := os.Open(filename)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
scanner := bufio.NewScanner(fd)
|
||||||
|
|
||||||
|
scanner.Split(bufio.ScanLines)
|
||||||
|
|
||||||
|
gothead := false
|
||||||
|
|
||||||
|
grid := &rle.RLE{}
|
||||||
|
|
||||||
|
for scanner.Scan() {
|
||||||
|
line := scanner.Text()
|
||||||
|
items := strings.Split(line, "")
|
||||||
|
|
||||||
|
if len(items) < 0 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if strings.Contains(line, "# r") {
|
||||||
|
parts := strings.Split(line, " ")
|
||||||
|
if len(parts) == 2 {
|
||||||
|
grid.Rule = parts[1]
|
||||||
|
}
|
||||||
|
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if items[0] == "#" {
|
||||||
|
if gothead {
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
gothead = true
|
||||||
|
|
||||||
|
row := make([]int, len(items))
|
||||||
|
|
||||||
|
for idx, item := range items {
|
||||||
|
switch item {
|
||||||
|
case ".":
|
||||||
|
row[idx] = 0
|
||||||
|
case "o":
|
||||||
|
fallthrough
|
||||||
|
case "*":
|
||||||
|
row[idx] = 1
|
||||||
|
default:
|
||||||
|
return nil, errors.New("cells must be . or o")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
grid.Pattern = append(grid.Pattern, row)
|
||||||
|
}
|
||||||
|
|
||||||
|
// sanity check the grid
|
||||||
|
explen := 0
|
||||||
|
rows := 0
|
||||||
|
first := true
|
||||||
|
for _, row := range grid.Pattern {
|
||||||
|
length := len(row)
|
||||||
|
|
||||||
|
if first {
|
||||||
|
explen = length
|
||||||
|
first = false
|
||||||
|
}
|
||||||
|
|
||||||
|
if explen != length {
|
||||||
|
return nil, fmt.Errorf(
|
||||||
|
fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
||||||
|
length, explen))
|
||||||
|
}
|
||||||
|
|
||||||
|
rows++
|
||||||
|
}
|
||||||
|
|
||||||
|
grid.Width = explen
|
||||||
|
grid.Height = rows
|
||||||
|
|
||||||
|
return grid, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// save the contents of the whole grid as a simple lif alike
|
||||||
|
// file. One line per row, 0 for dead and 1 for life cell.
|
||||||
|
// file format: https://conwaylife.com/wiki/Life_1.05
|
||||||
|
func (grid *Grid) SaveState(filename, rule string) error {
|
||||||
|
file, err := os.Create(filename)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to open state file: %w", err)
|
||||||
|
}
|
||||||
|
defer file.Close()
|
||||||
|
|
||||||
|
fmt.Fprintf(file, "#Life 1.05\n#R %s\n#D golsky state file\n#P -1 -1\n", rule)
|
||||||
|
|
||||||
|
for y := range grid.Data {
|
||||||
|
for _, cell := range grid.Data[y] {
|
||||||
|
row := ""
|
||||||
|
switch cell {
|
||||||
|
case 1:
|
||||||
|
row += "o"
|
||||||
|
case 0:
|
||||||
|
row += "."
|
||||||
|
}
|
||||||
|
|
||||||
|
_, err := file.WriteString(row)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to write to state file: %w", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
file.WriteString("\n")
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// generate filenames for dumps
|
||||||
|
func GetFilename(generations uint64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("dump-%s-%d.lif", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
|
|
||||||
|
func GetFilenameRLE(generations uint64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
113
src/loader-fonts.go
Normal file
113
src/loader-fonts.go
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"log"
|
||||||
|
|
||||||
|
"github.com/golang/freetype/truetype"
|
||||||
|
"github.com/tinne26/etxt"
|
||||||
|
"golang.org/x/image/font"
|
||||||
|
)
|
||||||
|
|
||||||
|
var FontRenderer = LoadFonts("assets/fonts")
|
||||||
|
|
||||||
|
const (
|
||||||
|
GameFont string = "NotoSans-Regular"
|
||||||
|
GameFontETXT string = "Noto Sans"
|
||||||
|
FontSizeBig int = 48
|
||||||
|
FontSizeNormal int = 24
|
||||||
|
FontSizeSmall int = 12
|
||||||
|
)
|
||||||
|
|
||||||
|
type Texter struct {
|
||||||
|
Renderer *etxt.Renderer
|
||||||
|
FontNormal *font.Face
|
||||||
|
FontBig *font.Face
|
||||||
|
FontSmall *font.Face
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadFonts(dir string) Texter {
|
||||||
|
// load the font for use with ebitenui
|
||||||
|
fontbytes, err := assetfs.ReadFile(dir + "/" + GameFont + ".ttf")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
gamefont, err := truetype.Parse(fontbytes)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
gameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeNormal),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
biggameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeBig),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
smallgameface := truetype.NewFace(gamefont, &truetype.Options{
|
||||||
|
Size: float64(FontSizeSmall),
|
||||||
|
DPI: 72,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
|
||||||
|
// load the font for use with etxt
|
||||||
|
fontlib := etxt.NewFontLibrary()
|
||||||
|
_, _, err = fontlib.ParseEmbedDirFonts(dir, assetfs)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("Error while loading fonts: %s", err.Error())
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
err = fontlib.EachFont(
|
||||||
|
func(fontName string, font *etxt.Font) error {
|
||||||
|
fmt.Printf("font: %s\n", fontName)
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
if !fontlib.HasFont(GameFontETXT) {
|
||||||
|
log.Fatal("missing font: " + GameFontETXT)
|
||||||
|
}
|
||||||
|
|
||||||
|
err = fontlib.EachFont(checkMissingRunes)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer := etxt.NewStdRenderer()
|
||||||
|
|
||||||
|
glyphsCache := etxt.NewDefaultCache(10 * 1024 * 1024) // 10MB
|
||||||
|
renderer.SetCacheHandler(glyphsCache.NewHandler())
|
||||||
|
renderer.SetFont(fontlib.GetFont(GameFontETXT))
|
||||||
|
|
||||||
|
return Texter{
|
||||||
|
Renderer: renderer,
|
||||||
|
FontNormal: &gameface,
|
||||||
|
FontBig: &biggameface,
|
||||||
|
FontSmall: &smallgameface,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// helper function used with FontLibrary.EachFont to make sure
|
||||||
|
// all loaded fonts contain the characters or alphabet we want
|
||||||
|
func checkMissingRunes(name string, font *etxt.Font) error {
|
||||||
|
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
|
||||||
|
const symbols = "0123456789 .,;:!?-()[]{}_&#@"
|
||||||
|
|
||||||
|
missing, err := etxt.GetMissingRunes(font, letters+symbols)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if len(missing) > 0 {
|
||||||
|
log.Fatalf("Font '%s' missing runes: %s", name, string(missing))
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
49
src/loader-shaders.go
Normal file
49
src/loader-shaders.go
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"log"
|
||||||
|
"log/slog"
|
||||||
|
"path"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
type ShaderRegistry map[string]*ebiten.Shader
|
||||||
|
|
||||||
|
var Shaders = LoadShaders("assets/shaders")
|
||||||
|
|
||||||
|
func LoadShaders(dir string) ShaderRegistry {
|
||||||
|
shaders := ShaderRegistry{}
|
||||||
|
|
||||||
|
entries, err := assetfs.ReadDir(dir)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to read shaders dir %s: %s", dir, err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, file := range entries {
|
||||||
|
path := path.Join(dir, file.Name())
|
||||||
|
fd, err := assetfs.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to open shader file %s: %s", file.Name(), err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
name := strings.TrimSuffix(file.Name(), ".kg")
|
||||||
|
|
||||||
|
buf := new(bytes.Buffer)
|
||||||
|
buf.ReadFrom(fd)
|
||||||
|
|
||||||
|
shader, err := ebiten.NewShader([]byte(buf.Bytes()))
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
shaders[name] = shader
|
||||||
|
|
||||||
|
slog.Debug("loaded shader asset", "path", path)
|
||||||
|
}
|
||||||
|
|
||||||
|
return shaders
|
||||||
|
}
|
||||||
69
src/loader-sprites.go
Normal file
69
src/loader-sprites.go
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"embed"
|
||||||
|
"image"
|
||||||
|
_ "image/png"
|
||||||
|
"io/fs"
|
||||||
|
"log"
|
||||||
|
"path"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Maps image name to image data
|
||||||
|
type AssetRegistry map[string]*ebiten.Image
|
||||||
|
|
||||||
|
// A helper to pass the registry easier around
|
||||||
|
type assetData struct {
|
||||||
|
Registry AssetRegistry
|
||||||
|
}
|
||||||
|
|
||||||
|
//go:embed assets/sprites/*.png assets/fonts/*.ttf assets/shaders/*.kg
|
||||||
|
var assetfs embed.FS
|
||||||
|
|
||||||
|
// Called at build time, creates the global asset and animation registries
|
||||||
|
var Assets = LoadImages("assets/sprites")
|
||||||
|
|
||||||
|
// load pngs and json files
|
||||||
|
func LoadImages(dir string) AssetRegistry {
|
||||||
|
Registry := AssetRegistry{}
|
||||||
|
|
||||||
|
// we use embed.FS to iterate over all files in ./assets/
|
||||||
|
entries, err := assetfs.ReadDir(dir)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to read assets dir %s: %s", dir, err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, imagefile := range entries {
|
||||||
|
path := path.Join(dir, imagefile.Name())
|
||||||
|
|
||||||
|
fd, err := assetfs.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to open file %s: %s", imagefile.Name(), err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
switch {
|
||||||
|
case strings.HasSuffix(path, ".png"):
|
||||||
|
name, image := ReadImage(imagefile, fd)
|
||||||
|
Registry[name] = image
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Registry
|
||||||
|
}
|
||||||
|
|
||||||
|
func ReadImage(imagefile fs.DirEntry, fd fs.File) (string, *ebiten.Image) {
|
||||||
|
name := strings.TrimSuffix(imagefile.Name(), ".png")
|
||||||
|
|
||||||
|
img, _, err := image.Decode(fd)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to decode image %s: %s", imagefile.Name(), err)
|
||||||
|
}
|
||||||
|
|
||||||
|
image := ebiten.NewImageFromImage(img)
|
||||||
|
|
||||||
|
return name, image
|
||||||
|
}
|
||||||
55
src/main.go
Normal file
55
src/main.go
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
_ "net/http/pprof"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
var directstart bool
|
||||||
|
|
||||||
|
if len(os.Args) > 1 {
|
||||||
|
directstart = true
|
||||||
|
}
|
||||||
|
|
||||||
|
config, err := ParseCommandline()
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if config.ShowVersion {
|
||||||
|
fmt.Printf("This is golsky version %s\n", VERSION)
|
||||||
|
os.Exit(0)
|
||||||
|
}
|
||||||
|
|
||||||
|
start := Play
|
||||||
|
if !directstart {
|
||||||
|
start = Menu
|
||||||
|
config.DelayedStart = true
|
||||||
|
}
|
||||||
|
game := NewGame(config, SceneName(start))
|
||||||
|
|
||||||
|
if config.ProfileFile != "" {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create(config.ProfileFile)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
}
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
135
src/menu.go
Normal file
135
src/menu.go
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
"os"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type SceneMenu struct {
|
||||||
|
Game *Game
|
||||||
|
Config *Config
|
||||||
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
|
Whoami SceneName
|
||||||
|
Ui *ebitenui.UI
|
||||||
|
FontColor color.RGBA
|
||||||
|
First bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMenuScene(game *Game, config *Config) Scene {
|
||||||
|
scene := &SceneMenu{
|
||||||
|
Whoami: Menu,
|
||||||
|
Game: game,
|
||||||
|
Next: Menu,
|
||||||
|
Config: config,
|
||||||
|
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Init()
|
||||||
|
|
||||||
|
return scene
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) GetNext() SceneName {
|
||||||
|
return scene.Next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) ResetNext() {
|
||||||
|
scene.Next = scene.Whoami
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) SetNext(next SceneName) {
|
||||||
|
scene.Next = next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Update() error {
|
||||||
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
|
scene.Config.DelayedStart = false
|
||||||
|
scene.Leave()
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) IsPrimary() bool {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
|
||||||
|
scene.Ui.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Leave() {
|
||||||
|
scene.SetNext(Play)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) Init() {
|
||||||
|
rowContainer := NewRowContainer("Main Menu")
|
||||||
|
|
||||||
|
empty := NewMenuButton("Start with empty grid",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Empty = true
|
||||||
|
scene.Config.Restart = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
random := NewMenuButton("Start with random patterns",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Empty = false
|
||||||
|
scene.Config.Restart = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
copy := NewMenuButton("Save Copy as RLE",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Config.Markmode = true
|
||||||
|
scene.Config.Paused = true
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
options := NewMenuButton("Options",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.SetNext(Options)
|
||||||
|
})
|
||||||
|
|
||||||
|
separator1 := NewSeparator(3)
|
||||||
|
separator2 := NewSeparator(3)
|
||||||
|
separator3 := NewSeparator(10)
|
||||||
|
|
||||||
|
cancel := NewMenuButton("Back",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
quit := NewMenuButton("Exit Golsky",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
os.Exit(0)
|
||||||
|
})
|
||||||
|
|
||||||
|
rowContainer.AddChild(empty)
|
||||||
|
rowContainer.AddChild(random)
|
||||||
|
rowContainer.AddChild(separator1)
|
||||||
|
rowContainer.AddChild(options)
|
||||||
|
rowContainer.AddChild(copy)
|
||||||
|
rowContainer.AddChild(separator2)
|
||||||
|
rowContainer.AddChild(cancel)
|
||||||
|
rowContainer.AddChild(separator3)
|
||||||
|
rowContainer.AddChild(quit)
|
||||||
|
|
||||||
|
scene.Ui = &ebitenui.UI{
|
||||||
|
Container: rowContainer.Container(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
140
src/options.go
Normal file
140
src/options.go
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type SceneOptions struct {
|
||||||
|
Game *Game
|
||||||
|
Config *Config
|
||||||
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
|
Whoami SceneName
|
||||||
|
Ui *ebitenui.UI
|
||||||
|
FontColor color.RGBA
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewOptionsScene(game *Game, config *Config) Scene {
|
||||||
|
scene := &SceneOptions{
|
||||||
|
Whoami: Options,
|
||||||
|
Game: game,
|
||||||
|
Next: Options,
|
||||||
|
Config: config,
|
||||||
|
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Init()
|
||||||
|
|
||||||
|
return scene
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) GetNext() SceneName {
|
||||||
|
return scene.Next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) ResetNext() {
|
||||||
|
scene.Next = scene.Whoami
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetNext(next SceneName) {
|
||||||
|
scene.Next = next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) IsPrimary() bool {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Update() error {
|
||||||
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
|
scene.SetNext(Play)
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Draw(screen *ebiten.Image) {
|
||||||
|
scene.Ui.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
||||||
|
var intval int
|
||||||
|
if value {
|
||||||
|
intval = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
w.SetState(
|
||||||
|
widget.WidgetState(intval),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) Init() {
|
||||||
|
rowContainer := NewRowContainer("Options")
|
||||||
|
|
||||||
|
pause := NewCheckbox("Pause",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.TogglePaused()
|
||||||
|
})
|
||||||
|
|
||||||
|
debugging := NewCheckbox("Debugging",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleDebugging()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(debugging, scene.Config.Debug)
|
||||||
|
|
||||||
|
invert := NewCheckbox("Invert",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleInvert()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(invert, scene.Config.Invert)
|
||||||
|
|
||||||
|
gridlines := NewCheckbox("Show grid lines",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleGridlines()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(gridlines, scene.Config.ShowGrid)
|
||||||
|
|
||||||
|
evolution := NewCheckbox("Show evolution traces",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleEvolution()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(evolution, scene.Config.ShowEvolution)
|
||||||
|
|
||||||
|
wrap := NewCheckbox("Wrap around edges",
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleWrap()
|
||||||
|
})
|
||||||
|
scene.SetInitialValue(wrap, scene.Config.Wrap)
|
||||||
|
|
||||||
|
separator := NewSeparator(3)
|
||||||
|
|
||||||
|
cancel := NewMenuButton("Close",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.SetNext(scene.Prev)
|
||||||
|
})
|
||||||
|
|
||||||
|
rowContainer.AddChild(pause)
|
||||||
|
rowContainer.AddChild(debugging)
|
||||||
|
rowContainer.AddChild(invert)
|
||||||
|
rowContainer.AddChild(gridlines)
|
||||||
|
rowContainer.AddChild(evolution)
|
||||||
|
rowContainer.AddChild(wrap)
|
||||||
|
rowContainer.AddChild(separator)
|
||||||
|
rowContainer.AddChild(cancel)
|
||||||
|
|
||||||
|
scene.Ui = &ebitenui.UI{
|
||||||
|
Container: rowContainer.Container(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -5,11 +5,8 @@ import (
|
|||||||
"image"
|
"image"
|
||||||
"image/color"
|
"image/color"
|
||||||
"log"
|
"log"
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
"github.com/tlinden/golsky/rle"
|
"github.com/tlinden/golsky/rle"
|
||||||
@@ -20,30 +17,36 @@ type Images struct {
|
|||||||
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const (
|
||||||
|
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
||||||
|
)
|
||||||
|
|
||||||
type ScenePlay struct {
|
type ScenePlay struct {
|
||||||
Game *Game
|
Game *Game
|
||||||
Config *Config
|
Config *Config
|
||||||
Next SceneName
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
Whoami SceneName
|
Whoami SceneName
|
||||||
|
|
||||||
|
Clear bool
|
||||||
|
|
||||||
Grids []*Grid // 2 grids: one current, one next
|
Grids []*Grid // 2 grids: one current, one next
|
||||||
History *Grid // holds state of past dead cells for evolution tracks
|
History [][]uint64 // holds state of past dead cells for evolution traces
|
||||||
Index int // points to current grid
|
Index int // points to current grid
|
||||||
Generations int64 // Stats
|
Generations uint64 // Stats
|
||||||
Black, White, Grey, Old color.RGBA
|
Black, White, Grey, Old color.RGBA
|
||||||
AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
|
AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
|
||||||
TicksElapsed int // tick counter for game speed
|
TicksElapsed int // tick counter for game speed
|
||||||
Tiles Images // pre-computed tiles for dead and alife cells
|
Tiles Images // pre-computed tiles for dead and alife cells
|
||||||
Camera Camera // for zoom+move
|
Camera Camera // for zoom+move
|
||||||
World *ebiten.Image // actual image we render to
|
World, Cache *ebiten.Image // actual image we render to
|
||||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||||
Dragging bool // middle mouse is pressed, move canvas
|
Dragging bool // middle mouse is pressed, move canvas
|
||||||
LastCursorPos []int // used to check if the user is dragging
|
LastCursorPos []int // used to check if the user is dragging
|
||||||
Markmode bool // enabled with 'c'
|
|
||||||
MarkTaken bool // true when mouse1 pressed
|
MarkTaken bool // true when mouse1 pressed
|
||||||
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
||||||
Mark, Point image.Point // area to marks+save
|
Mark, Point image.Point // area to marks+save
|
||||||
Paused, RunOneStep bool // mutable flags from config
|
RunOneStep bool // mutable flags from config
|
||||||
TPG int
|
TPG int
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,7 +56,6 @@ func NewPlayScene(game *Game, config *Config) Scene {
|
|||||||
Game: game,
|
Game: game,
|
||||||
Next: Play,
|
Next: Play,
|
||||||
Config: config,
|
Config: config,
|
||||||
Paused: config.Paused,
|
|
||||||
TPG: config.TPG,
|
TPG: config.TPG,
|
||||||
RunOneStep: config.RunOneStep,
|
RunOneStep: config.RunOneStep,
|
||||||
}
|
}
|
||||||
@@ -63,10 +65,18 @@ func NewPlayScene(game *Game, config *Config) Scene {
|
|||||||
return scene
|
return scene
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) IsPrimary() bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) GetNext() SceneName {
|
func (scene *ScenePlay) GetNext() SceneName {
|
||||||
return scene.Next
|
return scene.Next
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) ResetNext() {
|
func (scene *ScenePlay) ResetNext() {
|
||||||
scene.Next = scene.Whoami
|
scene.Next = scene.Whoami
|
||||||
}
|
}
|
||||||
@@ -75,12 +85,8 @@ func (scene *ScenePlay) SetNext(next SceneName) {
|
|||||||
scene.Next = next
|
scene.Next = next
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Clearscreen() bool {
|
func (scene *ScenePlay) CheckRule(state uint8, neighbors uint8) uint8 {
|
||||||
return true
|
var nextstate uint8
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
|
||||||
var nextstate int64
|
|
||||||
|
|
||||||
// The standard Scene of Life is symbolized in rule-string notation
|
// The standard Scene of Life is symbolized in rule-string notation
|
||||||
// as B3/S23 (23/3 here). A cell is born if it has exactly three
|
// as B3/S23 (23/3 here). A cell is born if it has exactly three
|
||||||
@@ -126,9 +132,10 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
|
|
||||||
// set history to current generation so we can infer the
|
// set history to current generation so we can infer the
|
||||||
// age of the cell's state during rendering and use it to
|
// age of the cell's state during rendering and use it to
|
||||||
// deduce the color to use if evolution tracking is enabled
|
// deduce the color to use if evolution tracing is enabled
|
||||||
|
// FIXME: unbranch somehow
|
||||||
if state != nextstate {
|
if state != nextstate {
|
||||||
scene.History.Data[y][x] = scene.Generations
|
scene.History[y][x] = scene.Generations
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -149,49 +156,60 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Reset() {
|
func (scene *ScenePlay) Reset() {
|
||||||
scene.Paused = true
|
scene.Config.Paused = true
|
||||||
scene.InitGrid(nil)
|
scene.InitGrid()
|
||||||
scene.Paused = false
|
scene.Config.Paused = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// check user input
|
// check user input
|
||||||
func (scene *ScenePlay) CheckInput() {
|
func (scene *ScenePlay) CheckExit() error {
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
os.Exit(0)
|
return ebiten.Termination
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) CheckInput() {
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||||
|
scene.SetNext(Menu)
|
||||||
|
}
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyO) {
|
||||||
|
scene.SetNext(Options)
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
||||||
fmt.Println("mark mode on")
|
scene.Config.Markmode = true
|
||||||
scene.Markmode = true
|
scene.Config.Paused = true
|
||||||
scene.Paused = true
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Markmode {
|
if scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||||
scene.Paused = !scene.Paused
|
scene.Config.TogglePaused()
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||||
scene.ToggleCellOnCursorPos(Alive)
|
scene.ToggleCellOnCursorPos(Alive)
|
||||||
scene.Paused = true // drawing while running makes no sense
|
scene.Config.Paused = true // drawing while running makes no sense
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
||||||
scene.ToggleCellOnCursorPos(Dead)
|
scene.ToggleCellOnCursorPos(Dead)
|
||||||
scene.Paused = true // drawing while running makes no sense
|
scene.Config.Paused = true // drawing while running makes no sense
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyPageDown) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
||||||
if scene.Config.TPG < 120 {
|
if scene.TPG < 120 {
|
||||||
scene.Config.TPG++
|
scene.TPG++
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyPageUp) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyPageUp) {
|
||||||
if scene.TPG > 1 {
|
if scene.TPG >= 1 {
|
||||||
scene.TPG--
|
scene.TPG--
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -200,11 +218,11 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
scene.SaveState()
|
scene.SaveState()
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
|
||||||
scene.Reset()
|
scene.Config.Debug = !scene.Config.Debug
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Paused {
|
if scene.Config.Paused {
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
||||||
scene.Config.RunOneStep = true
|
scene.Config.RunOneStep = true
|
||||||
}
|
}
|
||||||
@@ -214,7 +232,7 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
// Check dragging input. move the canvas with the mouse while pressing
|
// Check dragging input. move the canvas with the mouse while pressing
|
||||||
// the middle mouse button, zoom in and out using the wheel.
|
// the middle mouse button, zoom in and out using the wheel.
|
||||||
func (scene *ScenePlay) CheckDraggingInput() {
|
func (scene *ScenePlay) CheckDraggingInput() {
|
||||||
if scene.Markmode {
|
if scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -258,28 +276,12 @@ func (scene *ScenePlay) CheckDraggingInput() {
|
|||||||
|
|
||||||
// Zoom
|
// Zoom
|
||||||
_, dy := ebiten.Wheel()
|
_, dy := ebiten.Wheel()
|
||||||
step := 1
|
|
||||||
|
|
||||||
if scene.WheelTurned {
|
if dy != 0 {
|
||||||
// if keep scrolling the wheel, zoom faster
|
scene.Camera.ZoomFactor += (int(dy) * 5)
|
||||||
step = 50
|
|
||||||
} else {
|
|
||||||
scene.WheelTurned = false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if dy < 0 {
|
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
||||||
if scene.Camera.ZoomFactor > -2400 {
|
|
||||||
scene.Camera.ZoomFactor -= step
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if dy > 0 {
|
|
||||||
if scene.Camera.ZoomFactor < 2400 {
|
|
||||||
scene.Camera.ZoomFactor += step
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
|
||||||
scene.Camera.Reset()
|
scene.Camera.Reset()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,10 +296,14 @@ func (scene *ScenePlay) GetWorldCursorPos() image.Point {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckMarkInput() {
|
func (scene *ScenePlay) CheckMarkInput() {
|
||||||
if !scene.Markmode {
|
if !scene.Config.Markmode {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||||
|
scene.Config.Markmode = false
|
||||||
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButton0) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButton0) {
|
||||||
if !scene.MarkTaken {
|
if !scene.MarkTaken {
|
||||||
scene.Mark = scene.GetWorldCursorPos()
|
scene.Mark = scene.GetWorldCursorPos()
|
||||||
@@ -308,7 +314,7 @@ func (scene *ScenePlay) CheckMarkInput() {
|
|||||||
scene.Point = scene.GetWorldCursorPos()
|
scene.Point = scene.GetWorldCursorPos()
|
||||||
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
||||||
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
||||||
scene.Markmode = false
|
scene.Config.Markmode = false
|
||||||
scene.MarkTaken = false
|
scene.MarkTaken = false
|
||||||
scene.MarkDone = true
|
scene.MarkDone = true
|
||||||
|
|
||||||
@@ -318,7 +324,7 @@ func (scene *ScenePlay) CheckMarkInput() {
|
|||||||
|
|
||||||
func (scene *ScenePlay) SaveState() {
|
func (scene *ScenePlay) SaveState() {
|
||||||
filename := GetFilename(scene.Generations)
|
filename := GetFilename(scene.Generations)
|
||||||
err := scene.Grids[scene.Index].SaveState(filename)
|
err := scene.Grids[scene.Index].SaveState(filename, scene.Config.Rule.Definition)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Printf("failed to save game state to %s: %s", filename, err)
|
log.Printf("failed to save game state to %s: %s", filename, err)
|
||||||
}
|
}
|
||||||
@@ -358,10 +364,10 @@ func (scene *ScenePlay) SaveRectRLE() {
|
|||||||
height = scene.Mark.Y - scene.Point.Y
|
height = scene.Mark.Y - scene.Point.Y
|
||||||
}
|
}
|
||||||
|
|
||||||
grid := make([][]int64, height)
|
grid := make([][]uint8, height)
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
for y := 0; y < height; y++ {
|
||||||
grid[y] = make([]int64, width)
|
grid[y] = make([]uint8, width)
|
||||||
|
|
||||||
for x := 0; x < width; x++ {
|
for x := 0; x < width; x++ {
|
||||||
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx]
|
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx]
|
||||||
@@ -378,11 +384,30 @@ func (scene *ScenePlay) SaveRectRLE() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Update() error {
|
func (scene *ScenePlay) Update() error {
|
||||||
|
if scene.Config.Restart {
|
||||||
|
scene.Config.Restart = false
|
||||||
|
scene.Generations = 0
|
||||||
|
scene.InitGrid()
|
||||||
|
scene.InitCache()
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if scene.Config.RestartCache {
|
||||||
|
scene.Config.RestartCache = false
|
||||||
|
scene.InitTiles()
|
||||||
|
scene.InitCache()
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if quit := scene.CheckExit(); quit != nil {
|
||||||
|
return quit
|
||||||
|
}
|
||||||
|
|
||||||
scene.CheckInput()
|
scene.CheckInput()
|
||||||
scene.CheckDraggingInput()
|
scene.CheckDraggingInput()
|
||||||
scene.CheckMarkInput()
|
scene.CheckMarkInput()
|
||||||
|
|
||||||
if !scene.Paused || scene.RunOneStep {
|
if !scene.Config.Paused || scene.RunOneStep {
|
||||||
scene.UpdateCells()
|
scene.UpdateCells()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -390,17 +415,15 @@ func (scene *ScenePlay) Update() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// set a cell to alive or dead
|
// set a cell to alive or dead
|
||||||
func (scene *ScenePlay) ToggleCellOnCursorPos(alive int64) {
|
func (scene *ScenePlay) ToggleCellOnCursorPos(state uint8) {
|
||||||
// use cursor pos relative to the world
|
// use cursor pos relative to the world
|
||||||
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
||||||
x := int(worldX) / scene.Config.Cellsize
|
x := int(worldX) / scene.Config.Cellsize
|
||||||
y := int(worldY) / scene.Config.Cellsize
|
y := int(worldY) / scene.Config.Cellsize
|
||||||
|
|
||||||
//fmt.Printf("cell at %d,%d\n", x, y)
|
if x > -1 && y > -1 && x < scene.Config.Width && y < scene.Config.Height {
|
||||||
|
scene.Grids[scene.Index].Data[y][x] = state
|
||||||
if x > -1 && y > -1 {
|
scene.History[y][x] = 1
|
||||||
scene.Grids[scene.Index].Data[y][x] = alive
|
|
||||||
scene.History.Data[y][x] = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -409,47 +432,34 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
// we fill the whole screen with a background color, the cells
|
// we fill the whole screen with a background color, the cells
|
||||||
// themselfes will be 1px smaller as their nominal size, producing
|
// themselfes will be 1px smaller as their nominal size, producing
|
||||||
// a nice grey grid with grid lines
|
// a nice grey grid with grid lines
|
||||||
//op := &ebiten.DrawImageOptions{}
|
op := &ebiten.DrawImageOptions{}
|
||||||
shaderop := &ebiten.DrawRectShaderOptions{}
|
|
||||||
|
|
||||||
fmt.Println(ebiten.ActualFPS())
|
op.GeoM.Translate(0, 0)
|
||||||
|
scene.World.DrawImage(scene.Cache, op)
|
||||||
|
|
||||||
if scene.Config.NoGrid {
|
var age uint64
|
||||||
scene.World.Fill(scene.White)
|
|
||||||
} else {
|
|
||||||
scene.World.Fill(scene.Grey)
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
// op.GeoM.Reset()
|
op.GeoM.Reset()
|
||||||
// op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
|
op.GeoM.Translate(
|
||||||
// age := scene.Generations - scene.History.Data[y][x]
|
float64(x*scene.Config.Cellsize),
|
||||||
|
float64(y*scene.Config.Cellsize),
|
||||||
shaderop.GeoM.Reset()
|
|
||||||
shaderop.Uniforms = map[string]any{
|
|
||||||
"Alife": scene.Grids[scene.Index].Data[y][x],
|
|
||||||
}
|
|
||||||
|
|
||||||
shaderop.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
|
|
||||||
|
|
||||||
scene.World.DrawRectShader(
|
|
||||||
scene.Config.Cellsize,
|
|
||||||
scene.Config.Cellsize,
|
|
||||||
scene.Game.Shader,
|
|
||||||
shaderop,
|
|
||||||
)
|
)
|
||||||
|
|
||||||
/*
|
age = scene.Generations - scene.History[y][x]
|
||||||
|
|
||||||
switch scene.Grids[scene.Index].Data[y][x] {
|
switch scene.Grids[scene.Index].Data[y][x] {
|
||||||
case 1:
|
case Alive:
|
||||||
if age > 50 && scene.Config.ShowEvolution {
|
if age > 50 && scene.Config.ShowEvolution {
|
||||||
scene.World.DrawImage(scene.Tiles.Old, op)
|
scene.World.DrawImage(scene.Tiles.Old, op)
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
scene.World.DrawImage(scene.Tiles.Black, op)
|
scene.World.DrawImage(scene.Tiles.Black, op)
|
||||||
}
|
}
|
||||||
case 0:
|
case Dead:
|
||||||
if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
|
// only draw dead cells in case evolution trace is enabled
|
||||||
|
if scene.History[y][x] > 1 && scene.Config.ShowEvolution {
|
||||||
switch {
|
switch {
|
||||||
case age < 10:
|
case age < 10:
|
||||||
scene.World.DrawImage(scene.Tiles.Age1, op)
|
scene.World.DrawImage(scene.Tiles.Age1, op)
|
||||||
@@ -460,24 +470,30 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
default:
|
default:
|
||||||
scene.World.DrawImage(scene.Tiles.Age4, op)
|
scene.World.DrawImage(scene.Tiles.Age4, op)
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
scene.World.DrawImage(scene.Tiles.White, op)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Markmode && scene.MarkTaken {
|
scene.DrawMark(scene.World)
|
||||||
|
|
||||||
|
scene.Camera.Render(scene.World, screen)
|
||||||
|
|
||||||
|
scene.DrawDebug(screen)
|
||||||
|
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(0, 0)
|
||||||
|
|
||||||
|
scene.Game.Screen.DrawImage(screen, op)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
||||||
|
if scene.Config.Markmode && scene.MarkTaken {
|
||||||
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
||||||
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
||||||
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
||||||
h := float32((scene.Point.Y - scene.Mark.Y) * scene.Config.Cellsize)
|
h := float32((scene.Point.Y - scene.Mark.Y) * scene.Config.Cellsize)
|
||||||
|
|
||||||
// fmt.Printf("%d,%d=>%0.0f,%0.0f to %d,%d=>%0.0f,%0.0f\n",
|
|
||||||
// scene.Mark.X, scene.Mark.Y, x, y, scene.Point.X, scene.Point.Y, w, h)
|
|
||||||
|
|
||||||
vector.StrokeRect(
|
vector.StrokeRect(
|
||||||
scene.World,
|
scene.World,
|
||||||
x+1, y+1,
|
x+1, y+1,
|
||||||
@@ -485,79 +501,89 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
1.0, scene.Old, false,
|
1.0, scene.Old, false,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
scene.Camera.Render(scene.World, screen)
|
func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
||||||
|
|
||||||
if scene.Config.Debug {
|
if scene.Config.Debug {
|
||||||
paused := ""
|
paused := ""
|
||||||
if scene.Paused {
|
if scene.Config.Paused {
|
||||||
paused = "-- paused --"
|
paused = "-- paused --"
|
||||||
}
|
}
|
||||||
|
|
||||||
ebitenutil.DebugPrint(
|
if scene.Config.Markmode {
|
||||||
screen,
|
paused = "-- mark --"
|
||||||
fmt.Sprintf("FPS: %0.2f, TPG: %d, Mem: %0.2f MB, Generations: %d %s",
|
|
||||||
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations, paused),
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
x, y := ebiten.CursorPosition()
|
||||||
|
debug := fmt.Sprintf(
|
||||||
|
DEBUG_FORMAT,
|
||||||
|
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations,
|
||||||
|
scene.Game.Scale, scene.Camera.ZoomFactor,
|
||||||
|
scene.Camera.Position[0], scene.Camera.Position[1],
|
||||||
|
x, y,
|
||||||
|
paused)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
||||||
|
FontRenderer.Renderer.SetTarget(screen)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetColor(scene.Black)
|
||||||
|
FontRenderer.Renderer.Draw(debug, 31, 31)
|
||||||
|
|
||||||
|
FontRenderer.Renderer.SetColor(scene.Old)
|
||||||
|
FontRenderer.Renderer.Draw(debug, 30, 30)
|
||||||
|
|
||||||
|
fmt.Println(debug)
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: move these into Grid
|
|
||||||
// load a pre-computed pattern from RLE file
|
// load a pre-computed pattern from RLE file
|
||||||
func (scene *ScenePlay) InitPattern() {
|
func (scene *ScenePlay) InitPattern() {
|
||||||
if scene.Config.RLE != nil {
|
scene.Grids[0].LoadRLE(scene.Config.RLE)
|
||||||
startX := (scene.Config.Width / 2) - (scene.Config.RLE.Width / 2)
|
}
|
||||||
startY := (scene.Config.Height / 2) - (scene.Config.RLE.Height / 2)
|
|
||||||
var y, x int
|
|
||||||
|
|
||||||
for rowIndex, patternRow := range scene.Config.RLE.Pattern {
|
// pre-render offscreen cache image
|
||||||
for colIndex := range patternRow {
|
func (scene *ScenePlay) InitCache() {
|
||||||
if scene.Config.RLE.Pattern[rowIndex][colIndex] > 0 {
|
op := &ebiten.DrawImageOptions{}
|
||||||
x = colIndex + startX
|
|
||||||
y = rowIndex + startY
|
|
||||||
|
|
||||||
scene.History.Data[y][x] = 1
|
if scene.Config.ShowGrid {
|
||||||
scene.Grids[0].Data[y][x] = 1
|
scene.Cache.Fill(scene.Grey)
|
||||||
}
|
} else {
|
||||||
|
scene.Cache.Fill(scene.White)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(
|
||||||
|
float64(x*scene.Config.Cellsize),
|
||||||
|
float64(y*scene.Config.Cellsize),
|
||||||
|
)
|
||||||
|
|
||||||
|
scene.Cache.DrawImage(scene.Tiles.White, op)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) InitGrid(grid *Grid) {
|
// initialize grid[s], either using pre-computed from state or rle file, or random
|
||||||
if grid != nil {
|
func (scene *ScenePlay) InitGrid() {
|
||||||
// use pre-loaded grid
|
|
||||||
scene.Grids = []*Grid{
|
|
||||||
grid,
|
|
||||||
NewGrid(grid.Width, grid.Height, 0, false),
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.History = NewGrid(grid.Width, grid.Height, 0, false)
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
grida := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
grida := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
||||||
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
||||||
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
// startup is delayed until user has selected options
|
||||||
if !scene.Config.Empty {
|
grida.FillRandom()
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
grida.Copy(history)
|
||||||
if rand.Intn(scene.Config.Density) == 1 {
|
|
||||||
history.Data[y][x] = 1
|
|
||||||
grida.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Grids = []*Grid{
|
scene.Grids = []*Grid{
|
||||||
grida,
|
grida,
|
||||||
gridb,
|
gridb,
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.History = history
|
scene.History = make([][]uint64, scene.Config.Height)
|
||||||
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
|
scene.History[y] = make([]uint64, scene.Config.Width)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// prepare tile images
|
// prepare tile images
|
||||||
@@ -603,35 +629,57 @@ func (scene *ScenePlay) InitTiles() {
|
|||||||
|
|
||||||
func (scene *ScenePlay) Init() {
|
func (scene *ScenePlay) Init() {
|
||||||
// setup the scene
|
// setup the scene
|
||||||
var grid *Grid
|
|
||||||
|
|
||||||
if scene.Config.StateGrid != nil {
|
|
||||||
grid = scene.Config.StateGrid
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Camera = Camera{
|
scene.Camera = Camera{
|
||||||
ViewPort: f64.Vec2{
|
ViewPort: f64.Vec2{
|
||||||
float64(scene.Config.ScreenWidth),
|
float64(scene.Config.ScreenWidth),
|
||||||
float64(scene.Config.ScreenHeight),
|
float64(scene.Config.ScreenHeight),
|
||||||
},
|
},
|
||||||
|
InitialZoomFactor: scene.Config.Zoomfactor,
|
||||||
|
InitialPosition: f64.Vec2{
|
||||||
|
scene.Config.InitialCamPos[0],
|
||||||
|
scene.Config.InitialCamPos[1],
|
||||||
|
},
|
||||||
|
ZoomOutFactor: scene.Config.ZoomOutFactor,
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.World = ebiten.NewImage(scene.Config.ScreenWidth, scene.Config.ScreenHeight)
|
scene.World = ebiten.NewImage(
|
||||||
|
scene.Config.Width*scene.Config.Cellsize,
|
||||||
|
scene.Config.Height*scene.Config.Cellsize,
|
||||||
|
)
|
||||||
|
|
||||||
|
scene.Cache = ebiten.NewImage(
|
||||||
|
scene.Config.Width*scene.Config.Cellsize,
|
||||||
|
scene.Config.Height*scene.Config.Cellsize,
|
||||||
|
)
|
||||||
|
|
||||||
scene.InitGrid(grid)
|
|
||||||
scene.InitPattern()
|
|
||||||
scene.InitTiles()
|
scene.InitTiles()
|
||||||
|
scene.InitCache()
|
||||||
|
|
||||||
|
if scene.Config.DelayedStart && !scene.Config.Empty {
|
||||||
|
scene.Config.Empty = true
|
||||||
|
scene.InitGrid()
|
||||||
|
scene.Config.Empty = false
|
||||||
|
} else {
|
||||||
|
scene.InitGrid()
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.InitPattern()
|
||||||
|
|
||||||
scene.Index = 0
|
scene.Index = 0
|
||||||
scene.TicksElapsed = 0
|
scene.TicksElapsed = 0
|
||||||
|
|
||||||
scene.LastCursorPos = make([]int, 2)
|
scene.LastCursorPos = make([]int, 2)
|
||||||
|
|
||||||
|
if scene.Config.Zoomfactor < 0 || scene.Config.Zoomfactor > 0 {
|
||||||
|
scene.Camera.ZoomFactor = scene.Config.Zoomfactor
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Camera.Setup()
|
||||||
}
|
}
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
// count the living neighbors of a cell
|
||||||
func (scene *ScenePlay) CountNeighbors(x, y int) int64 {
|
func (scene *ScenePlay) CountNeighbors(x, y int) uint8 {
|
||||||
var sum int64
|
var sum uint8
|
||||||
|
|
||||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
@@ -669,8 +717,8 @@ func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
|||||||
tile,
|
tile,
|
||||||
float32(1),
|
float32(1),
|
||||||
float32(1),
|
float32(1),
|
||||||
float32(cellsize-1),
|
float32(cellsize),
|
||||||
float32(cellsize-1),
|
float32(cellsize),
|
||||||
col, false,
|
col, false,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
@@ -9,22 +9,22 @@ import (
|
|||||||
// a GOL rule
|
// a GOL rule
|
||||||
type Rule struct {
|
type Rule struct {
|
||||||
Definition string
|
Definition string
|
||||||
Birth []int64
|
Birth []uint8
|
||||||
Death []int64
|
Death []uint8
|
||||||
}
|
}
|
||||||
|
|
||||||
// parse one part of a GOL rule into rule slice
|
// parse one part of a GOL rule into rule slice
|
||||||
func NumbersToList(numbers string) []int64 {
|
func NumbersToList(numbers string) []uint8 {
|
||||||
list := []int64{}
|
list := []uint8{}
|
||||||
|
|
||||||
items := strings.Split(numbers, "")
|
items := strings.Split(numbers, "")
|
||||||
for _, item := range items {
|
for _, item := range items {
|
||||||
num, err := strconv.ParseInt(item, 10, 64)
|
num, err := strconv.ParseInt(item, 10, 8)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatalf("failed to parse game rule part <%s>: %s", numbers, err)
|
log.Fatalf("failed to parse game rule part <%s>: %s", numbers, err)
|
||||||
}
|
}
|
||||||
|
|
||||||
list = append(list, num)
|
list = append(list, uint8(num))
|
||||||
}
|
}
|
||||||
|
|
||||||
return list
|
return list
|
||||||
@@ -13,13 +13,15 @@ type SceneName int
|
|||||||
type Scene interface {
|
type Scene interface {
|
||||||
SetNext(SceneName)
|
SetNext(SceneName)
|
||||||
GetNext() SceneName
|
GetNext() SceneName
|
||||||
|
SetPrevious(SceneName)
|
||||||
ResetNext()
|
ResetNext()
|
||||||
Clearscreen() bool
|
|
||||||
Update() error
|
Update() error
|
||||||
Draw(screen *ebiten.Image)
|
Draw(screen *ebiten.Image)
|
||||||
|
IsPrimary() bool // if true, this scene will be always drawn
|
||||||
}
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
Menu = iota // main top level menu
|
Menu = iota // main top level menu
|
||||||
Play // actual playing happens here
|
Play // actual playing happens here
|
||||||
|
Options
|
||||||
)
|
)
|
||||||
161
src/widgets.go
Normal file
161
src/widgets.go
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui/image"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
)
|
||||||
|
|
||||||
|
func NewMenuButton(
|
||||||
|
text string,
|
||||||
|
action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
||||||
|
|
||||||
|
buttonImage, _ := LoadButtonImage()
|
||||||
|
|
||||||
|
return widget.NewButton(
|
||||||
|
widget.ButtonOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Position: widget.RowLayoutPositionCenter,
|
||||||
|
Stretch: true,
|
||||||
|
MaxWidth: 200,
|
||||||
|
MaxHeight: 100,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
|
||||||
|
widget.ButtonOpts.Image(buttonImage),
|
||||||
|
|
||||||
|
widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
|
||||||
|
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||||
|
}),
|
||||||
|
|
||||||
|
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||||
|
Left: 5,
|
||||||
|
Right: 5,
|
||||||
|
Top: 5,
|
||||||
|
Bottom: 5,
|
||||||
|
}),
|
||||||
|
|
||||||
|
widget.ButtonOpts.ClickedHandler(action),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewCheckbox(
|
||||||
|
text string,
|
||||||
|
action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
|
||||||
|
|
||||||
|
checkboxImage, _ := LoadCheckboxImage()
|
||||||
|
buttonImage, _ := LoadButtonImage()
|
||||||
|
|
||||||
|
return widget.NewLabeledCheckbox(
|
||||||
|
widget.LabeledCheckboxOpts.CheckboxOpts(
|
||||||
|
widget.CheckboxOpts.ButtonOpts(
|
||||||
|
widget.ButtonOpts.Image(buttonImage),
|
||||||
|
),
|
||||||
|
widget.CheckboxOpts.Image(checkboxImage),
|
||||||
|
widget.CheckboxOpts.StateChangedHandler(action),
|
||||||
|
),
|
||||||
|
widget.LabeledCheckboxOpts.LabelOpts(
|
||||||
|
widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
|
||||||
|
&widget.LabelColor{
|
||||||
|
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewSeparator(padding int) widget.PreferredSizeLocateableWidget {
|
||||||
|
c := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||||
|
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||||
|
widget.RowLayoutOpts.Padding(widget.Insets{
|
||||||
|
Top: padding,
|
||||||
|
Bottom: 0,
|
||||||
|
}))),
|
||||||
|
widget.ContainerOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(
|
||||||
|
widget.RowLayoutData{Stretch: true})))
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
|
||||||
|
type RowContainer struct {
|
||||||
|
Root *widget.Container
|
||||||
|
Row *widget.Container
|
||||||
|
}
|
||||||
|
|
||||||
|
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
||||||
|
container.Row.AddChild(child)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (container *RowContainer) Container() *widget.Container {
|
||||||
|
return container.Root
|
||||||
|
}
|
||||||
|
|
||||||
|
// set arg to false if no background needed
|
||||||
|
func NewRowContainer(title string) *RowContainer {
|
||||||
|
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
|
||||||
|
uiContainer := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||||
|
)
|
||||||
|
|
||||||
|
titleLabel := widget.NewText(
|
||||||
|
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Stretch: true,
|
||||||
|
})),
|
||||||
|
widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
|
||||||
|
|
||||||
|
rowContainer := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||||
|
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||||
|
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
|
||||||
|
widget.RowLayoutOpts.Spacing(0),
|
||||||
|
)),
|
||||||
|
widget.ContainerOpts.BackgroundImage(buttonImageHover),
|
||||||
|
)
|
||||||
|
|
||||||
|
rowContainer.AddChild(titleLabel)
|
||||||
|
|
||||||
|
uiContainer.AddChild(rowContainer)
|
||||||
|
|
||||||
|
return &RowContainer{
|
||||||
|
Root: uiContainer,
|
||||||
|
Row: rowContainer,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadButtonImage() (*widget.ButtonImage, error) {
|
||||||
|
idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
|
||||||
|
return &widget.ButtonImage{
|
||||||
|
Idle: idle,
|
||||||
|
Hover: hover,
|
||||||
|
Pressed: pressed,
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
|
||||||
|
unchecked := &widget.ButtonImageImage{
|
||||||
|
Idle: Assets["checkbox-9slice2"],
|
||||||
|
Disabled: Assets["checkbox-9slice2"],
|
||||||
|
}
|
||||||
|
|
||||||
|
checked := &widget.ButtonImageImage{
|
||||||
|
Idle: Assets["checkbox-9slice1"],
|
||||||
|
Disabled: Assets["checkbox-9slice1"],
|
||||||
|
}
|
||||||
|
|
||||||
|
return &widget.CheckboxGraphicImage{
|
||||||
|
Checked: checked,
|
||||||
|
Unchecked: unchecked,
|
||||||
|
Greyed: unchecked,
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
13
various-tests/drawtriangles/go.mod
Normal file
13
various-tests/drawtriangles/go.mod
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
module drawminimal
|
||||||
|
|
||||||
|
go 1.22
|
||||||
|
|
||||||
|
require (
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||||
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
)
|
||||||
14
various-tests/drawtriangles/go.sum
Normal file
14
various-tests/drawtriangles/go.sum
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
362
various-tests/drawtriangles/main.go
Normal file
362
various-tests/drawtriangles/main.go
Normal file
@@ -0,0 +1,362 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image"
|
||||||
|
"image/color"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
blackImage = ebiten.NewImage(3, 3)
|
||||||
|
blackSubImage = blackImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
||||||
|
)
|
||||||
|
|
||||||
|
type Images struct {
|
||||||
|
Black, White *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]int64
|
||||||
|
Width, Height, Density int
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(width, height, density int) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Height: height,
|
||||||
|
Width: width,
|
||||||
|
Density: density,
|
||||||
|
Data: make([][]int64, height),
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
grid.Data[y] = make([]int64, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
// live console output of the grid
|
||||||
|
func (grid *Grid) Dump() {
|
||||||
|
/*
|
||||||
|
cmd := exec.Command("clear")
|
||||||
|
cmd.Stdout = os.Stdout
|
||||||
|
cmd.Run()
|
||||||
|
|
||||||
|
for y := 0; y < grid.Height; y++ {
|
||||||
|
for x := 0; x < grid.Width; x++ {
|
||||||
|
if grid.Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||||
|
}
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
Width, Height, Cellsize, Density int
|
||||||
|
ScreenWidth, ScreenHeight int
|
||||||
|
Grids []*Grid
|
||||||
|
Index int
|
||||||
|
Black, White, Grey color.RGBA
|
||||||
|
Tiles Images
|
||||||
|
Cache *ebiten.Image
|
||||||
|
Elapsed int64
|
||||||
|
TPG int64 // adjust game speed independently of TPS
|
||||||
|
Vertices []ebiten.Vertex
|
||||||
|
Indices []uint16
|
||||||
|
Pause, Debug bool
|
||||||
|
}
|
||||||
|
|
||||||
|
// fill a cell
|
||||||
|
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
||||||
|
vector.DrawFilledRect(
|
||||||
|
tile,
|
||||||
|
float32(1),
|
||||||
|
float32(1),
|
||||||
|
float32(cellsize-1),
|
||||||
|
float32(cellsize-1),
|
||||||
|
col, false,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Init() {
|
||||||
|
// setup two grids, one for display, one for next state
|
||||||
|
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if rand.Intn(game.Density) == 1 {
|
||||||
|
grida.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Grids = []*Grid{
|
||||||
|
grida,
|
||||||
|
gridb,
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup colors
|
||||||
|
game.Grey = color.RGBA{128, 128, 128, 0xff}
|
||||||
|
game.Black = color.RGBA{0, 0, 0, 0xff}
|
||||||
|
game.White = color.RGBA{200, 200, 200, 0xff}
|
||||||
|
|
||||||
|
game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Cache = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
|
||||||
|
FillCell(game.Tiles.White, game.Cellsize, game.White)
|
||||||
|
game.Cache.Fill(game.Grey)
|
||||||
|
|
||||||
|
// draw the offscreen image
|
||||||
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
|
||||||
|
game.Cache.DrawImage(game.Tiles.White, op)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
blackSubImage.Fill(game.Black)
|
||||||
|
|
||||||
|
lenvertices := game.ScreenHeight * game.ScreenWidth
|
||||||
|
game.Vertices = make([]ebiten.Vertex, lenvertices)
|
||||||
|
game.Indices = make([]uint16, lenvertices+(lenvertices/2))
|
||||||
|
}
|
||||||
|
|
||||||
|
// count the living neighbors of a cell
|
||||||
|
func (game *Game) CountNeighbors(x, y int) int64 {
|
||||||
|
var sum int64
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
// Wrap mode we look at all the 8 neighbors surrounding
|
||||||
|
// us. In case we are on an edge we'll look at the
|
||||||
|
// neighbor on the other side of the grid, thus wrapping
|
||||||
|
// lookahead around using the mod() function.
|
||||||
|
col = (x + nbgX + game.Width) % game.Width
|
||||||
|
row = (y + nbgY + game.Height) % game.Height
|
||||||
|
|
||||||
|
sum += game.Grids[game.Index].Data[row][col]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't count ourselfes though
|
||||||
|
sum -= game.Grids[game.Index].Data[y][x]
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
// the heart of the game
|
||||||
|
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
||||||
|
var nextstate int64
|
||||||
|
|
||||||
|
if state == 0 && neighbors == 3 {
|
||||||
|
nextstate = 1
|
||||||
|
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
||||||
|
nextstate = 1
|
||||||
|
} else {
|
||||||
|
nextstate = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
return nextstate
|
||||||
|
}
|
||||||
|
|
||||||
|
// we only update the cells if we are not in pause state or if the
|
||||||
|
// game timer (TPG) is elapsed.
|
||||||
|
func (game *Game) UpdateCells() {
|
||||||
|
if game.Pause {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Elapsed < game.TPG {
|
||||||
|
game.Elapsed++
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// next grid index. we only have to, so we just xor it
|
||||||
|
next := game.Index ^ 1
|
||||||
|
|
||||||
|
// reset vertices
|
||||||
|
// FIXME: fails!
|
||||||
|
game.ClearVertices()
|
||||||
|
|
||||||
|
// calculate cell life state, this is the actual game of life
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
||||||
|
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
||||||
|
|
||||||
|
// actually apply the current rules
|
||||||
|
nextstate := game.CheckRule(state, neighbors)
|
||||||
|
|
||||||
|
// change state of current cell in next grid
|
||||||
|
game.Grids[next].Data[y][x] = nextstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate triangles for rendering
|
||||||
|
game.UpdateTriangles()
|
||||||
|
|
||||||
|
// switch grid for rendering
|
||||||
|
game.Index ^= 1
|
||||||
|
|
||||||
|
game.Elapsed = 0
|
||||||
|
|
||||||
|
if game.Debug {
|
||||||
|
game.Grids[next].Dump()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Update() error {
|
||||||
|
game.UpdateCells()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||||
|
game.Pause = !game.Pause
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) ClearVertices() {
|
||||||
|
// FIXME: fails
|
||||||
|
for i := 0; i < len(game.Vertices); i++ {
|
||||||
|
game.Vertices[i] = ebiten.Vertex{}
|
||||||
|
// game.Vertices[i].DstX = 0
|
||||||
|
// game.Vertices[i].DstY = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Indices = game.Indices[:len(game.Indices)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// create the triangles needed for rendering. Actual rendering doesn't
|
||||||
|
// happen here but in Draw()
|
||||||
|
func (game *Game) UpdateTriangles() {
|
||||||
|
var base uint16 = 0
|
||||||
|
var index uint16 = 0
|
||||||
|
|
||||||
|
idx := 0
|
||||||
|
|
||||||
|
// iterate over every cell
|
||||||
|
for celly := 0; celly < game.Height; celly++ {
|
||||||
|
for cellx := 0; cellx < game.Width; cellx++ {
|
||||||
|
|
||||||
|
// if the cell is alife
|
||||||
|
if game.Grids[game.Index].Data[celly][cellx] == 1 {
|
||||||
|
|
||||||
|
/* iterate over the cell's corners:
|
||||||
|
0 1
|
||||||
|
|
||||||
|
2 3
|
||||||
|
*/
|
||||||
|
for i := 0; i < 2; i++ {
|
||||||
|
for j := 0; j < 2; j++ {
|
||||||
|
|
||||||
|
// calculate the corner position
|
||||||
|
x := (cellx * game.Cellsize) + (i * game.Cellsize) + 1
|
||||||
|
y := (celly * game.Cellsize) + (j * game.Cellsize) + 1
|
||||||
|
|
||||||
|
if i == 1 {
|
||||||
|
x -= 1
|
||||||
|
}
|
||||||
|
if j == 1 {
|
||||||
|
y -= 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup the vertex
|
||||||
|
game.Vertices[idx].DstX = float32(x)
|
||||||
|
game.Vertices[idx].DstY = float32(y)
|
||||||
|
game.Vertices[idx].SrcX = 1
|
||||||
|
game.Vertices[idx].SrcY = 1
|
||||||
|
game.Vertices[idx].ColorR = float32(game.Black.R)
|
||||||
|
game.Vertices[idx].ColorG = float32(game.Black.G)
|
||||||
|
game.Vertices[idx].ColorB = float32(game.Black.B)
|
||||||
|
game.Vertices[idx].ColorA = 1
|
||||||
|
|
||||||
|
idx++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// indices for first triangle
|
||||||
|
game.Indices[index] = base
|
||||||
|
game.Indices[index+1] = base + 1
|
||||||
|
game.Indices[index+2] = base + 3
|
||||||
|
|
||||||
|
// for the second one
|
||||||
|
game.Indices[index+3] = base
|
||||||
|
game.Indices[index+4] = base + 2
|
||||||
|
game.Indices[index+5] = base + 3
|
||||||
|
|
||||||
|
index += 6 // 3 indicies per triangle
|
||||||
|
|
||||||
|
base += 4 // 4 vertices per cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
|
||||||
|
op.GeoM.Translate(0, 0)
|
||||||
|
screen.DrawImage(game.Cache, op)
|
||||||
|
|
||||||
|
triop := &ebiten.DrawTrianglesOptions{}
|
||||||
|
screen.DrawTriangles(game.Vertices, game.Indices, blackSubImage, triop)
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
size := 200
|
||||||
|
|
||||||
|
game := &Game{
|
||||||
|
Width: size,
|
||||||
|
Height: size,
|
||||||
|
Cellsize: 4,
|
||||||
|
Density: 5,
|
||||||
|
TPG: 5,
|
||||||
|
Debug: true,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.ScreenWidth = game.Width * game.Cellsize
|
||||||
|
game.ScreenHeight = game.Height * game.Cellsize
|
||||||
|
|
||||||
|
game.Init()
|
||||||
|
|
||||||
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
13
various-tests/writepixel/go.mod
Normal file
13
various-tests/writepixel/go.mod
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
module testgol
|
||||||
|
|
||||||
|
go 1.22
|
||||||
|
|
||||||
|
require (
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||||
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
)
|
||||||
14
various-tests/writepixel/go.sum
Normal file
14
various-tests/writepixel/go.sum
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
288
various-tests/writepixel/main.go
Normal file
288
various-tests/writepixel/main.go
Normal file
@@ -0,0 +1,288 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"os/exec"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Images struct {
|
||||||
|
Black, White *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]int64
|
||||||
|
Width, Height, Density int
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(width, height, density int) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Height: height,
|
||||||
|
Width: width,
|
||||||
|
Density: density,
|
||||||
|
Data: make([][]int64, height),
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
grid.Data[y] = make([]int64, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
Width, Height, Cellsize, Density int
|
||||||
|
ScreenWidth, ScreenHeight int
|
||||||
|
Grids []*Grid
|
||||||
|
Index int
|
||||||
|
Elapsed int64
|
||||||
|
TPG int64 // adjust game speed independently of TPS
|
||||||
|
Pause, Debug, Profile, Gridlines bool
|
||||||
|
Pixels []byte
|
||||||
|
OffScreen *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
|
}
|
||||||
|
|
||||||
|
// live console output of the grid
|
||||||
|
func (game *Game) DebugDump() {
|
||||||
|
cmd := exec.Command("clear")
|
||||||
|
cmd.Stdout = os.Stdout
|
||||||
|
cmd.Run()
|
||||||
|
|
||||||
|
if game.Debug {
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if game.Grids[game.Index].Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Init() {
|
||||||
|
// setup two grids, one for display, one for next state
|
||||||
|
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if rand.Intn(game.Density) == 1 {
|
||||||
|
grida.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Grids = []*Grid{
|
||||||
|
grida,
|
||||||
|
gridb,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Pixels = make([]byte, game.ScreenWidth*game.ScreenHeight*4)
|
||||||
|
|
||||||
|
game.OffScreen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
// count the living neighbors of a cell
|
||||||
|
func (game *Game) CountNeighbors(x, y int) int64 {
|
||||||
|
var sum int64
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
// Wrap mode we look at all the 8 neighbors surrounding
|
||||||
|
// us. In case we are on an edge we'll look at the
|
||||||
|
// neighbor on the other side of the grid, thus wrapping
|
||||||
|
// lookahead around using the mod() function.
|
||||||
|
col = (x + nbgX + game.Width) % game.Width
|
||||||
|
row = (y + nbgY + game.Height) % game.Height
|
||||||
|
|
||||||
|
sum += game.Grids[game.Index].Data[row][col]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't count ourselfes though
|
||||||
|
sum -= game.Grids[game.Index].Data[y][x]
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
// the heart of the game
|
||||||
|
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
||||||
|
var nextstate int64
|
||||||
|
|
||||||
|
if state == 0 && neighbors == 3 {
|
||||||
|
nextstate = 1
|
||||||
|
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
||||||
|
nextstate = 1
|
||||||
|
} else {
|
||||||
|
nextstate = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
return nextstate
|
||||||
|
}
|
||||||
|
|
||||||
|
// we only update the cells if we are not in pause state or if the
|
||||||
|
// game timer (TPG) is elapsed.
|
||||||
|
func (game *Game) UpdateCells() {
|
||||||
|
if game.Pause {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Elapsed < game.TPG {
|
||||||
|
game.Elapsed++
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// next grid index. we only have to, so we just xor it
|
||||||
|
next := game.Index ^ 1
|
||||||
|
|
||||||
|
// calculate cell life state, this is the actual game of life
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
||||||
|
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
||||||
|
|
||||||
|
// actually apply the current rules
|
||||||
|
nextstate := game.CheckRule(state, neighbors)
|
||||||
|
|
||||||
|
// change state of current cell in next grid
|
||||||
|
game.Grids[next].Data[y][x] = nextstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// switch grid for rendering
|
||||||
|
game.Index ^= 1
|
||||||
|
|
||||||
|
game.Elapsed = 0
|
||||||
|
|
||||||
|
game.UpdatePixels()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Update() error {
|
||||||
|
game.UpdateCells()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||||
|
game.Pause = !game.Pause
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
r, g, b := color(it)
|
||||||
|
|
||||||
|
78 p := 4 * (i + j*screenWidth)
|
||||||
|
79 gm.offscreenPix[p] = r
|
||||||
|
80 gm.offscreenPix[p+1] = g
|
||||||
|
81 gm.offscreenPix[p+2] = b
|
||||||
|
82 gm.offscreenPix[p+3] = 0xff
|
||||||
|
*/
|
||||||
|
func (game *Game) UpdatePixels() {
|
||||||
|
var col byte
|
||||||
|
|
||||||
|
gridx := 0
|
||||||
|
gridy := 0
|
||||||
|
idx := 0
|
||||||
|
|
||||||
|
for y := 0; y < game.ScreenHeight; y++ {
|
||||||
|
for x := 0; x < game.ScreenWidth; x++ {
|
||||||
|
gridx = x / game.Cellsize
|
||||||
|
gridy = y / game.Cellsize
|
||||||
|
|
||||||
|
col = 0xff
|
||||||
|
if game.Grids[game.Index].Data[gridy][gridx] == 1 {
|
||||||
|
col = 0x0
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Gridlines {
|
||||||
|
if x%game.Cellsize == 0 || y%game.Cellsize == 0 {
|
||||||
|
col = 128
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
idx = 4 * (x + y*game.ScreenWidth)
|
||||||
|
|
||||||
|
game.Pixels[idx] = col
|
||||||
|
game.Pixels[idx+1] = col
|
||||||
|
game.Pixels[idx+2] = col
|
||||||
|
game.Pixels[idx+3] = 0xff
|
||||||
|
|
||||||
|
idx++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.OffScreen.WritePixels(game.Pixels)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
|
screen.DrawImage(game.OffScreen, nil)
|
||||||
|
game.DebugDump()
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// state := 1
|
||||||
|
// nextstate := 0
|
||||||
|
v := 0
|
||||||
|
|
||||||
|
for i := 0; i < 600; i++ {
|
||||||
|
v = ((v + 1) & 255)
|
||||||
|
fmt.Println(i, i&255)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func _main() {
|
||||||
|
size := 800
|
||||||
|
|
||||||
|
game := &Game{
|
||||||
|
Width: size,
|
||||||
|
Height: size,
|
||||||
|
Cellsize: 4,
|
||||||
|
Density: 8,
|
||||||
|
TPG: 10,
|
||||||
|
Debug: false,
|
||||||
|
Profile: false,
|
||||||
|
Gridlines: false,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.ScreenWidth = game.Width * game.Cellsize
|
||||||
|
game.ScreenHeight = game.Height * game.Cellsize
|
||||||
|
|
||||||
|
game.Init()
|
||||||
|
|
||||||
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
|
||||||
|
if game.Profile {
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user