f23bdaf121
switched to go coded animation system, LDTK is not used for this anymore
2024-04-08 18:51:25 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
20fa2639c6
Changes:
...
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
18be0ebe38
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
451b66a53d
obstacle collision fixes, player alive checks, player remove
...
workaround, see TODO
2024-02-26 19:07:35 +01:00
8f0fb746c0
fix collision for collectibles
2024-02-26 13:55:54 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
2024-02-19 19:05:48 +01:00
48396e7e0a
switched to yadu debug log
2024-02-13 18:42:13 +01:00
c9f8783521
added stop timer to add a delay after level end
2024-02-13 18:15:52 +01:00
5a288035b3
added Timer, Particle Render Delay (via Particle.Show) +new sprites
2024-02-12 17:27:52 +01:00
65ddec3fa4
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
72f0aa7691
refactoring to systems complete. also added observers for collision checks
2024-02-11 13:00:56 +01:00
ac643f49d3
completed refactoring to use systems
2024-02-10 19:45:06 +01:00