46 Commits

Author SHA1 Message Date
001b67f97a renamed particle* to animation*, added asesprite animation loading 2024-04-02 20:05:23 +02:00
20fa2639c6 Changes:
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
f6f2172f11 new door 2024-03-29 20:17:51 +01:00
82c67551aa changes:
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
f6d5385d35 started with switch/door pair 2024-03-28 13:53:03 +01:00
4c2ecc6f1f Changes:
- separated entities spriteset from primarymap, which only contains
  tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
f8c09fda76 first try to use new tiles 2024-03-22 19:02:52 +01:00
693293b8c8 added 2024-03-22 17:57:44 +01:00
51d3776abf fixed player loop detection, added more levels 2024-03-21 19:04:47 +01:00
e93c08f81f fixes:
- using 1 func for grid collision checking with func arguments in
  player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
  on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676 added mouse menu to player hud (events in level_scene), fix level 4 2024-03-18 19:34:57 +01:00
449a75aa7d added more levels 2024-03-17 16:29:41 +01:00
b9ac1c7995 added one more level, rm comments 2024-03-16 18:49:28 +01:00
2084150456 fixed last level oos bug, added more levels and entities 2024-03-15 20:08:23 +01:00
1d9164d140 finaly got ldtkgo to work! 2024-03-11 18:31:01 +01:00
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00
a2ed7782b2 added game font rendering using etxt to player hud, fixed current level 2024-03-01 18:10:09 +01:00
1c0f3d19d0 added MinMoves to lvl files, added score system in game observer 2024-02-28 19:58:05 +01:00
707281212a added player loop detection, loose level if last player loops 2024-02-27 18:20:00 +01:00
ac88a74bd7 turn player into primary if only one left 2024-02-27 16:52:20 +01:00
0ca5d8f4a0 more TODO 2024-02-26 14:43:03 +01:00
ffaa5e6129 fixed higher speed collisions, removed Speed comp, put into Velocity 2024-02-26 12:56:12 +01:00
2e3acf4ec4 fix iterating on dead entities after player dies 2024-02-25 14:19:21 +01:00
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
c93070883a added primary and secondary player mode 2024-02-22 19:40:49 +01:00
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
f696660ccd lotsa fixes:
- fixed obstacle collision and death on obstacle spike
- moved player move into separate loop after other collision checks
  are done
- fixed level setup, generation and selection
- added test levels for obstacles
2024-02-21 12:50:17 +01:00
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
e12af87fb7 added select and popup screens 2024-02-18 18:19:34 +01:00
87a15ba74e fixed welcome layout and position 2024-02-17 19:28:56 +01:00
3069d77189 added select menu scene (transparency fails) 2024-02-16 18:23:19 +01:00
4f5bbdc56a added welcome scene with text rendering using etxt 2024-02-14 19:35:36 +01:00
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
5a288035b3 added Timer, Particle Render Delay (via Particle.Show) +new sprites 2024-02-12 17:27:52 +01:00
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
72f0aa7691 refactoring to systems complete. also added observers for collision checks 2024-02-11 13:00:56 +01:00
006216398a added detonation particles after collectibles have been collected 2024-02-08 18:33:59 +01:00
a0b40139c7 added collectibles support 2024-02-07 18:01:58 +01:00
ce7fcd038a added collectibles support 2024-02-07 18:01:30 +01:00
c9a57142e7 added sphere bounce over the map borders 2024-02-06 19:02:25 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00