c4a00dcee2
added wrap option to option popup
2024-06-04 18:50:29 +02:00
f877cf5cb0
fixed initial zoom for smaller grids, turned grid to 1px, fix generation count
2024-06-04 18:46:59 +02:00
126de458b1
normalized pattern file loading and saving, only one option for loading: -f
2024-06-04 14:09:40 +02:00
443b5a2bcf
fixed exit function with q, added evolution trace to options fixed inverse
2024-06-03 18:38:18 +02:00
03e1101248
lots changes:
...
- renamed scene files
- fixed options back using scene.Prev
- fixed initial zooming (finally)
- fixed reset zoom (key r)
- fixed initial size, now works with state loading as well
2024-06-03 17:44:17 +02:00
6527dba219
more zoom/center fixes. RLEs now load centered and visible.
2024-06-02 20:15:23 +02:00
3785799f4e
fixed centering of squares, but not rectangles yet.
2024-06-02 20:15:23 +02:00
cb87815e4f
fixed grid lines
2024-06-02 20:15:23 +02:00
e536f91790
fixed initial cam pos, it's now always centered
2024-06-02 20:15:23 +02:00
689b7be08b
fixed clear screen problem, menus are now shown correctly. lots new
...
bugs though
2024-06-02 20:15:23 +02:00
320c666af9
added workaround for clearscreen problem, fixed grid line option
2024-05-31 14:19:30 +02:00
538216ea4d
implemented basic menu and options structure, most stuff works
2024-05-30 19:45:13 +02:00
7ed0c83fcd
disabled clear screen, added start of menu structure
2024-05-30 12:32:58 +02:00
dc966a8ddd
tracks => traces
2024-05-30 10:11:01 +02:00
80ef96ceb7
prepare using ebitenui and shader, adding assets and assetloaders
2024-05-28 13:09:29 +02:00
ba247d0606
fix crash
2024-05-27 14:04:40 +02:00
aeebfb1997
add profiling support and window geom options to force geometry
2024-05-27 13:39:38 +02:00
cb3e8b3c4c
little refactor
2024-05-26 13:08:36 +02:00
b0e3ff8d36
print version from main
2024-05-26 12:33:16 +02:00
2c246e9e4a
refactored everything, now using scenes, that way I can add UI stuff
2024-05-26 12:29:43 +02:00