abc93d4d57
switched to ebitengine-input
2024-04-16 19:10:32 +02:00
f23bdaf121
switched to go coded animation system, LDTK is not used for this anymore
2024-04-08 18:51:25 +02:00
0b0252022e
started animation background
2024-04-07 14:24:28 +02:00
53bdb7e8ae
switched to use the level gbimage instead of the background property
2024-04-07 13:07:03 +02:00
261f23a5a9
switched to apollo palette and self made sprites
2024-04-07 12:05:37 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
c7c3859a70
move player_player on top of pair_system
2024-03-29 11:54:37 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
e93c08f81f
fixes:
...
- using 1 func for grid collision checking with func arguments in
player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
35057ec8a6
added back button
2024-03-17 16:29:56 +01:00
db228094eb
fixed level select widget size
2024-03-16 23:11:22 +01:00
b9ac1c7995
added one more level, rm comments
2024-03-16 18:49:28 +01:00
2084150456
fixed last level oos bug, added more levels and entities
2024-03-15 20:08:23 +01:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
a2ed7782b2
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
ae8058e052
added final menu after last level
2024-03-01 14:08:35 +01:00
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
ebaeb51f68
started implementing score system
2024-02-28 13:15:45 +01:00
707281212a
added player loop detection, loose level if last player loops
2024-02-27 18:20:00 +01:00
18be0ebe38
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
451b66a53d
obstacle collision fixes, player alive checks, player remove
...
workaround, see TODO
2024-02-26 19:07:35 +01:00
0ca5d8f4a0
more TODO
2024-02-26 14:43:03 +01:00
ffaa5e6129
fixed higher speed collisions, removed Speed comp, put into Velocity
2024-02-26 12:56:12 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
f696660ccd
lotsa fixes:
...
- fixed obstacle collision and death on obstacle spike
- moved player move into separate loop after other collision checks
are done
- fixed level setup, generation and selection
- added test levels for obstacles
2024-02-21 12:50:17 +01:00
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
2024-02-19 19:05:48 +01:00
e12af87fb7
added select and popup screens
2024-02-18 18:19:34 +01:00
4c9ab36fa1
added couple of scenes with ui's. fixed next scene handling
2024-02-18 12:32:18 +01:00
87a15ba74e
fixed welcome layout and position
2024-02-17 19:28:56 +01:00
3069d77189
added select menu scene (transparency fails)
2024-02-16 18:23:19 +01:00
4f5bbdc56a
added welcome scene with text rendering using etxt
2024-02-14 19:35:36 +01:00
48396e7e0a
switched to yadu debug log
2024-02-13 18:42:13 +01:00
c9f8783521
added stop timer to add a delay after level end
2024-02-13 18:15:52 +01:00
65ddec3fa4
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
72f0aa7691
refactoring to systems complete. also added observers for collision checks
2024-02-11 13:00:56 +01:00
ac643f49d3
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
bbbe873ff7
added systems (not used yet, see TODO)
2024-02-09 20:20:13 +01:00
006216398a
added detonation particles after collectibles have been collected
2024-02-08 18:33:59 +01:00
d17594dc38
remove collectible if bumped into it
2024-02-08 12:43:37 +01:00
a86f6c816f
fix arche panic, by initializing colquery only when needed
2024-02-07 23:17:51 +01:00