2edaccbfda
added duration from asesprite json, background animation, prepared
...
idle animation
2024-04-07 19:10:27 +02:00
0b0252022e
started animation background
2024-04-07 14:24:28 +02:00
261f23a5a9
switched to apollo palette and self made sprites
2024-04-07 12:05:37 +02:00
95469ab3c7
changed aspect ration to 640x384 for better scaling on mobile
2024-04-04 17:53:22 +02:00
f844058bf9
completed animation setup and code based solely on LDTK settings
2024-04-03 19:39:08 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
20fa2639c6
Changes:
...
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
c6f9557483
fix to make player stop on closed door
2024-03-29 18:54:47 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
51d3776abf
fixed player loop detection, added more levels
2024-03-21 19:04:47 +01:00
e93c08f81f
fixes:
...
- using 1 func for grid collision checking with func arguments in
player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
daa5e41551
center description
2024-03-17 16:30:11 +01:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
a2ed7782b2
added game font rendering using etxt to player hud, fixed current level
2024-03-01 18:10:09 +01:00
6f85a90b58
fixed slow grid drawing, which also fixed transient tile quirk
2024-03-01 10:55:14 +01:00
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
ebaeb51f68
started implementing score system
2024-02-28 13:15:45 +01:00
707281212a
added player loop detection, loose level if last player loops
2024-02-27 18:20:00 +01:00
5d2475d525
two players fuse now if they collide
2024-02-27 17:28:18 +01:00
ac88a74bd7
turn player into primary if only one left
2024-02-27 16:52:20 +01:00
18be0ebe38
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
451b66a53d
obstacle collision fixes, player alive checks, player remove
...
workaround, see TODO
2024-02-26 19:07:35 +01:00
8f0fb746c0
fix collision for collectibles
2024-02-26 13:55:54 +01:00
ffaa5e6129
fixed higher speed collisions, removed Speed comp, put into Velocity
2024-02-26 12:56:12 +01:00
2e3acf4ec4
fix iterating on dead entities after player dies
2024-02-25 14:19:21 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
c93070883a
added primary and secondary player mode
2024-02-22 19:40:49 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
f696660ccd
lotsa fixes:
...
- fixed obstacle collision and death on obstacle spike
- moved player move into separate loop after other collision checks
are done
- fixed level setup, generation and selection
- added test levels for obstacles
2024-02-21 12:50:17 +01:00
646b227b8e
obstacle collission added, but not working yet
2024-02-20 18:47:32 +01:00
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
2024-02-19 19:05:48 +01:00
48396e7e0a
switched to yadu debug log
2024-02-13 18:42:13 +01:00
c9f8783521
added stop timer to add a delay after level end
2024-02-13 18:15:52 +01:00
5a288035b3
added Timer, Particle Render Delay (via Particle.Show) +new sprites
2024-02-12 17:27:52 +01:00
65ddec3fa4
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
72f0aa7691
refactoring to systems complete. also added observers for collision checks
2024-02-11 13:00:56 +01:00
ac643f49d3
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
bbbe873ff7
added systems (not used yet, see TODO)
2024-02-09 20:20:13 +01:00